Image of Handyman NPC

Summary: Large grotesque cyborgs that attacks any intruders

Handyman NPC

Owned by:

Gender: Male

Age: Varies

Group: SteamPunk Constructs NPC

Job/Skill

The Handyman appears in Columbia as an archetypal armored enemy. Their mechanized form was created by Bettermen's Autobodies to help disabled, sickly, or severely injured citizens of Columbia to not only be able-bodied, but to regain their vitality and technically "live forever." However, the procedure came at the price of having to live with a large and highly disproportionate body and often many unintended side effects. At the Columbian Annual Raffle and Fair, a Handyman is on display, and appears fearful and distressed by the gawking crowd. Combat quotes from Handymen suggest that some live in great pain and cannot sleep, showing that the Autobody doesn't work as effectively as advertised, or even that they were forced into the Autobody against their will. The sadness of living encased in a machine and intense physical pain experienced by many often leads to outbreaks of psychotic rage, during which, they are inconsolable and will harm anything and everything that represents a threat to them.

Equipment

Large Autobody

Physical Appearance

Like the Big Daddies of Rapture, the Handyman is a human artificially bonded to a large mechanical suit turning them into a crude type of cyborg. Most Handymen are dressed in a badly torn blue-gray suit with the exception of those loyal to the Vox Populi. Those loyal to the Vox wear a simple pair of tan trousers and pieces of red cloth covering their torso and head, clearly showing their affiliation. All handymen have a gorilla-like posture and build, often using their arms to propel themselves in a manner similar to that of a gorilla. They also have exposed human body parts, particularly their head and heart, the latter of which is kept in a fluid-filled glass tank on their chests attached to several hoses. Thick bundles of cables run from their shoulders to a pair of conductors on their backs, which allow the Handyman to utilize electricity as a weapon (upon defeating a Handyman, the conductors will overload and send a blast of electricity around the area, which does not harm the player). Their mechanical hands appear to be made of porcelain, and their feet are like hob-nailed boots, with some bent nails hanging out. Each Handyman's torso bears the label "AUTOBODY."
The Handymen possess great strength and speed and are capable of leaping great distances. In addition to their incredible physical attributes, they are completely free-willed, unlike the Big Daddies of Rapture. This makes them even more dangerous because they will not simply attack the player until the player is killed: they seek cover, exploit the environment around them to flank the player (and other enemies), and even throw people at the protagonist if he's out of reach, but within their throwing range. They can close the distance between themselves and their target in fast charges. Moreover, they have the capacity to conduct electricity from their suits, including the ability to hurl balls of lightning as well as electrify Sky-Line rails with their hands. However, while in combat, they frequently pause in order to cough or to compose themselves before attacking again.
Handymen are very resilient when attacked with Vigors. The effective weaknesses of Handymen are their hearts and heads. They appear to be in a state of constant pain and are extremely sensitive to loud noises.

Personality and Interests

Like the Big Daddies of Rapture, the Handyman is a human artificially bonded to a large mechanical suit turning them into a crude type of cyborg. Most Handymen are dressed in a badly torn blue-gray suit with the exception of those loyal to the Vox Populi. Those loyal to the Vox wear a simple pair of tan trousers and pieces of red cloth covering their torso and head, clearly showing their affiliation. All handymen have a gorilla-like posture and build, often using their arms to propel themselves in a manner similar to that of a gorilla. They also have exposed human body parts, particularly their head and heart, the latter of which is kept in a fluid-filled glass tank on their chests attached to several hoses. Thick bundles of cables run from their shoulders to a pair of conductors on their backs, which allow the Handyman to utilize electricity as a weapon (upon defeating a Handyman, the conductors will overload and send a blast of electricity around the area, which does not harm the player). Their mechanical hands appear to be made of porcelain, and their feet are like hob-nailed boots, with some bent nails hanging out. Each Handyman's torso bears the label "AUTOBODY."
The Handymen possess great strength and speed and are capable of leaping great distances. In addition to their incredible physical attributes, they are completely free-willed, unlike the Big Daddies of Rapture. This makes them even more dangerous because they will not simply attack the player until the player is killed: they seek cover, exploit the environment around them to flank the player (and other enemies), and even throw people at the protagonist if he's out of reach, but within their throwing range. They can close the distance between themselves and their target in fast charges. Moreover, they have the capacity to conduct electricity from their suits, including the ability to hurl balls of lightning as well as electrify Sky-Line rails with their hands. However, while in combat, they frequently pause in order to cough or to compose themselves before attacking again.
Handymen are very resilient when attacked with Vigors. The effective weaknesses of Handymen are their hearts and heads. They appear to be in a state of constant pain and are extremely sensitive to loud noises.

History

Like the Big Daddies of Rapture, the Handyman is a human artificially bonded to a large mechanical suit turning them into a crude type of cyborg. Most Handymen are dressed in a badly torn blue-gray suit with the exception of those loyal to the Vox Populi. Those loyal to the Vox wear a simple pair of tan trousers and pieces of red cloth covering their torso and head, clearly showing their affiliation. All handymen have a gorilla-like posture and build, often using their arms to propel themselves in a manner similar to that of a gorilla. They also have exposed human body parts, particularly their head and heart, the latter of which is kept in a fluid-filled glass tank on their chests attached to several hoses. Thick bundles of cables run from their shoulders to a pair of conductors on their backs, which allow the Handyman to utilize electricity as a weapon (upon defeating a Handyman, the conductors will overload and send a blast of electricity around the area, which does not harm the player). Their mechanical hands appear to be made of porcelain, and their feet are like hob-nailed boots, with some bent nails hanging out. Each Handyman's torso bears the label "AUTOBODY."
The Handymen possess great strength and speed and are capable of leaping great distances. In addition to their incredible physical attributes, they are completely free-willed, unlike the Big Daddies of Rapture. This makes them even more dangerous because they will not simply attack the player until the player is killed: they seek cover, exploit the environment around them to flank the player (and other enemies), and even throw people at the protagonist if he's out of reach, but within their throwing range. They can close the distance between themselves and their target in fast charges. Moreover, they have the capacity to conduct electricity from their suits, including the ability to hurl balls of lightning as well as electrify Sky-Line rails with their hands. However, while in combat, they frequently pause in order to cough or to compose themselves before attacking again.
Handymen are very resilient when attacked with Vigors. The effective weaknesses of Handymen are their hearts and heads. They appear to be in a state of constant pain and are extremely sensitive to loud noises.

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Character questions

Recent Activity

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