Summary: Do you truly think that we are so easily broken? Then let's see if you are just as easily broken!!
Brynjolf Keeger (Breaks-The-Line)
Owned by: Thaen93
Game: War of Darkness
Get of Fenris
Job/Skill/RoleGet of Fenris warrior
Rank/Generation/Sphere MasteryRank 5 (Elder)
Sturdy build, muscled.
Has light brown hair
Has a noticeable Nordic appearance
Personality and interestsBrynjolf is usually quick to anger, though since obtaining the fifth rank, he has calmed down. He does not suffer idiocy or bad planning. Brynjolf is well known for his Bezerker Rage, making lesser enemies fear his presence upon the battlefield.
Of his friends and family, he is rather protective and will pursue retribution if he or them are wronged in someway.
When not fighting or partaking in Garou affairs, he often spends time on his 1972 Mustang, a car he and his father rebuilt from the ground up. He loves it very much and has killed more people that have wrecked his car than the amount of people that he has killed in battle.
HistoryBorn a Homid in 1981, September 5, Brynjolf Keeger had a normal childhood. He went to school, he played with friends, and was a linebacker on the high school football team. All of that changed forever, on the night of his first Change. Born of the tribe Get of Fenris under the full Ahroun moon, Brynjolf became a warrior of Gaia. Sworn to protect the Earth, he quite enjoyed the power of being a werewolf.
Just when things had begun to look great for him, he faced the true horror of being a Garou: he nearly killed his entire pack of six in a fit of rage after a misunderstanding. Afterwards, fearing for his family and friends, he took to being a human for a year. He dedicated himself to work, becoming a mechanic at his father's auto shop and earning a living for himself.
He nearly succeeded in becoming completely human, suppressing his Rage for the year after his incident. He believed he was only a threat to others, a danger that would end in bloodshed and sorrow. But Brynjolf could not escape his destiny, for a pack of Black Spiral Dancers attempted to kill his family. They hoped to find an easy prey.
Instead, they found a Beast that was finally freed of its cage. Once more in a Bezerker Rage, he slew the Spirals as they came. The collateral damage of his home was impressive, even with several Crinos rampaging; with the help of his former pack and some newfound friends, the Spirals were defeated.
Now once more drawn into the business of the Garou Nation, Brynjolf worked close with a new pack. He became friends of a Lupus born named Blackjack, a friendship that was truly tried but cemented forever. He grew in skill and strength, eventually forging an alliance alongside Blackjack with numerous septs and packs to take on their greatest enemy in the streets of New York: the Triad of Banes, most powerful of all Bane spirits.
The Battle of New York may have begun in the favor of their alliance, but even Brynjolf could see the strength of the enemy was greater than the combined might of numerous shifters, mages, and untainted vampires. Brynjolf would disappear into the Umbra with a horde of evil Wyrmspawn, Fomori, and Banes behind him. He hoped to give his friends time to retreat, preferring to die a distracting but devastating death.
Somehow, Brynjolf managed to not only elude most of his enemies in the spirit world but also slay a few stronger Wyrmlings before arriving in Montreal. Now cut off from all he knew, Breaks-The-Line vows to restart the fight. And this time, either he will die or he will destroy the Dark Trinity of Banes once and for all.
EquipmentAll equipment he carries personally have been Dedicated to him, allowing them to be used while in the Umbra.
A Bowie knife Fetish containing a Rage spirit. The knife has increased sharpness and hardness due to this.
A pair of glasses Fetish containing a Wyld spirit. The glasses can defeat most illusions, including the low power glamours of lesser Changlings.
A .357 long barrel revolver located in a shoulder holster on his left side.
Gifts/Disciplines/Arrete SpellsAs a Garou, Brynjolf can use the following gifts:
This Gift allows a homid to become more persuasive when dealing with others; his statements and arguments are imbued with meaning or credibility. This Gift is taught by an Ancestor-spirit.
Smell of Man
Creatures of the wild have learned well that man if often a bringer of death. With this Gift, the Garou greatly enhances the human scent around him, causing animals to feel uneasy and nervous. This Gift is taught by an Ancestor-spirit.
The Garou can cause technological devices to cease functioning, albeit temporarily. This Gift is taught by a Gremlin, a type of Wyld spirit that enjoys breaking things.
By staring into the eyes of a human or animal, the Garou can cause the target to flee in terror. This Gift can be used against Garou, but the Garou will freeze in place rather than flee. This Gift is taught by a Ram-spirit or a Snake-spirit.
The Garou may hone his claws to razor sharpness. This Gift is taught by a Cat or Wolf spirit.
The Falling Touch
This Gift allows the Garou to send her foe sprawling with just a touch. The Gift is taught by any aerial spirit.
Ahroun are the Garou least concerned by humnans, but even the greatest can be brought low by silver weapons. Thus, the Ahroun have learned to sense when they need to be more cautious. This Gift is taught by a Lune.
Spirit of the Fray
The Garou may opt to attack first, no matter if they are caught unawares initially. This Gift can only work once a scene. This Gift is taught by a Cat spirit.
Heart of Fury
The Garou can steel himself against anger, suppressing his rage and containing a mental dam against the explosive frenzies of his race. This anger will eventually catch up with him, so he must vent it before it breaks free in frenzy. This Gift is taught by a Lion or Wolf spirit.
The Garou can turn her claws into silver, making her a terror against other Garou on the battlefield. This Gift causes pain to the Garou using it, which might cause a Rage. This Gift is taught by a Lune.
Stoking Fury's Furnace
The Garou is especially connected to his inner anger. He does not have more control than others, but is simply more familiar with using his Rage. This Gift is taught by a wolverine spirit.
Strength of Will
Garou would follow an Ahroun with Strength of Will to the gates of Hell itself if that were what it took. Werewolves with this Gift inspire their comrades with their own force of will. This Gift is taught by an avatar of Wolf.
Through force of will, the Garou is able to ignore the pain of his wounds and continue acting normally. This Gift is taught by a Bear-spirit.
Halt the Coward's Flight
The Garou may slow his fleeing foes, preventing them from escaping his wrath. This Gift is taught by a Wolf spirit.
Snarl of the Predator
The Garou lets out a primal snarl, sending shivers up opponents' spines and cowing them into submission. This Gift is taught by a Wolf spirit.
Might of Thor
The Garou can immensely increase his strength, wreaking terrible havoc on opponents. However, the Garou will become weakened afterwards, barely possessing the strength to stand. This Gift is taught by a Wolf spirit.
Scream of Gaia
The Garou may leap into the midst of his foes and issue a terrible howl from the depths of his being, a scream of pain from Gaia Herself for all the ravages she has suffered. Foes are knocked off their feet and injured. This Gift is taught by a Wolf spirit.
The Garou's teeth become terribly sharp, and jaw success increases to an incredible degree, allowing the Garou to mangle limbs with a single bite or even chomp them clean off. This Gift is taught by an avatar of Fenris.
Horde of Valhalla
The Garou must be in good standing with his totem (have displayed exemplary courage) and may only use this Gift in the most dire circumstances, as he is asking aid from Fenris himself. This Gift is taught by an avatar of Fenris
This character is owned by: Thaen93
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