Image of Dalin of Clan Hammerfist

Summary: How much I'll do it.

Dalin of Clan Hammerfist

Owned by:

Gender: Male

Age: 70

Group: Rogues & Scouts

Real World Name / Occupation

Robert Davenport he is 35 years old
Law Enforcement officer in the US working for the department of defense.

Loyalty

To his to his country, family and friends.

Race and Subgroup

Hill Dwarves live in areas of rolling hills. Their strongholds are primarily located underground, though they frequently have outposts on the surface. They are stocky and muscular. There skin is a deep tan or light brown in color and they has ruddy cheeks and bright eyes. There hair could be black, gray, or brown. They favors dark, somber, earth-toned clothes, and wear little jewelry. Hill Dwarves are the most common Dwarves. They have adapted well to life above and below ground. They claim that they have always lived in the hills, but they may have migrated there either by traveling above ground, or via underground passages. If by surface travel, they are probably descended from mountain Dwarves. The Clans hill Dwarves is usually good, but there is no reason they cannot be Evil. So long as the majority of remain good, strongholds of chaotic, neutral, or evil Dwarves will not unbalance a campaign and will give it more flavor and variety.

Physical Appearance

Dalin stands 4’ 8” feet tall and weighs about 190 pounds. He is stocky and muscular. His skin is a light brown in color, and bright Hazel eyes. He has tattoos on his arms. His hair is red brown. He favors dark, somber, earth-toned clothes, and wears little jewelry. Mostly will wear his black armor and a hood with assortment of weapons and equipment need for his job.

Personality and Interests

In any given situation, the Dalin knows what must be done and does it, ruthlessly and efficiently. He takes only calculated risks and is never foolhardy. He is suitable getting the job done when other characters wont. He never suffers from having to do the right assassination. He will do the required thing. He will pose as a fighter for hire. In combat He prefers to weigh the odds before committing to combat, considering weaknesses and opportunities that may be exploited to best advantage. Once engaged, he will fight to eliminate his opponents as quickly as possible, by any means, however ruthless or underhanded. Dalin can be gruff and taciturn, or he may be more open, even happy and gregarious. In negotiation, he pushes for the best deal, but he also knows when he has achieved all he can.

Brief History

Father and mother are unknown. Dalin could be from anywhere. It was said that he was found steeling from the clan Hammerfist and was before the Hammerfist courts they decide that he had good skill. He had to choose between the dungeons or work for the Clan. He joined became a member of the Stone House and trained in Locksmith and Herbalism and Healing but the real secret skill was assassin He was made an apprentice Under Stone Hammerfist there top assassin. Dalin was instruct in and excelled in his skills. His work name became Black Jack for his agility and acrobatics and his love of Poisons. This is the first time in his life he was accepted. On his off time, he became a Herbalist making poisons and antidotes. Dalin is older now he is about 60 or so but his real age is unknown. He has dealings with many assassin Guilds and has done some work for them. Mostly working for the rich who could afford him.

Favourite Sayings

"Ya I killed him."

"Here drink this it wont hurt."

Magic & Artifacts

Clothing of the Assassin
This clothing of neutral Black cloth is indistinguishable from an ordinary clothing of the same color. However, when it is worn, with the hood drawn up around the head, it enables the wearer to be nearly invisible—the clothing has chameleon-like powers. Outdoors, in natural surroundings, the wearer of the cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen if violently or hastily moving, regardless of the surroundings. The invisibility bestowed

Studded Lather armor
While wearing this armor, you gain a bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Green Dragon dagger:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a magical, the handle is wrapped leather and made from the tooth. You gain a bonus to attack rolls and damage rolls you make with this magic weapon. On a hit with this weapon, the target takes an extra piercing damage and extra damage from Poison. While you wield this weapon, you also have resistance to the relevant damage type.

Axe of Ice
When you hit with an attack using this magic Axe, the target takes an extra 1d6 cold damage. In addition, while you hold the Axe, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour.

Axe of Fire
When you hit with an attack using this magic Axe, the target takes an extra Fire damage. In addition, while you hold the Axe, you have resistance to fire damage. In desert temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can start a non-magical flame within 30 feet of you. This property can be used no more than once per hour.


Boots of the Assassin
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on (Stealth) checks that rely on moving silently.

Belt of daggers is a magic waistband that provided its wearer with an endless supply of single-use, magical daggers. The wearer could pull two daggers from the Belt simultaneously at any time, which disappeared if not immediately used. The daggers remained solid while in use and when they either hit or missed a target, after which they also immediately disappeared.

Character Notes

has been playing Dungeons Deep and Dark for about 8 years.
He is a skilled assassin and expert in poisons and stealth. His weapon training makes him proficient in Crossbows, Daggers, knifes, Hand Axes, short swords and throwing He is a Dual Wielder. He is know for his Krav Maga fighting style.

Class & Level Breakdown
Player Maximum Level 100
Rogue 30/50 (Assassin)
Assassin 20/20
Spy 5/20
Hill Dwarf 5/5

This character is owned by:

Character questions

Recent Activity

Image of Dalin of Clan Hammerfist
Mentioned in the post Dumb luck is my best friend... Jan 20, 2020, 4:54pm
Mentioned in the post The Last Jump Jan 20, 2020, 2:45pm
Mentioned in the post There's a hole in my bucket. - revised Jan 18, 2020, 10:24am
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Mentioned in the post * Inside the Well of Souls Jan 13, 2020, 11:02pm
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