Image of Dalin of Clan Hammerfist  NPC

Summary: How much I'll do it.

Dalin of Clan Hammerfist NPC

Owned by:

Gender: Male

Age: 70

Group: Dead/Inactive/Retired

Real World Name / Occupation

Robert Williams he is 35 years old
Law Enforcement officer in the US working for the department of defense.


To his to his country, family and friends.

Race and Subgroup

Mountain Dwarf As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf) and tend toward lighter coloration. The shield dwarves of northern Faerun, as w ell as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves. Ability Score Increase. Your Strength score increases by 2. Dwarven Armor Training. You have proficiency with light and medium armor.

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs these common threads unite all dwarves.

Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don't abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge. Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.

Physical Appearance

Dalin stands 4’ 8” feet tall and weighs about 190 pounds. He is stocky and muscular. His skin is a light brown in color, and bright Hazel eyes. He has tattoos on his arms. His hair is red brown. He favors dark, somber, earth-toned clothes, and wears little jewelry. Mostly will wear his black armor and a hood with assortment of weapons and equipment need for his job.

Personality and Interests

In any given situation, the Dalin knows what must be done and does it, ruthlessly and efficiently. He takes only calculated risks and is never foolhardy. He is suitable getting the job done when other characters wont. He never suffers from having to do the right assassination. He will do the required thing. He will pose as a fighter for hire. In combat He prefers to weigh the odds before committing to combat, considering weaknesses and opportunities that may be exploited to best advantage. Once engaged, he will fight to eliminate his opponents as quickly as possible, by any means, however ruthless or underhanded. Dalin can be gruff and taciturn, or he may be more open, even happy and gregarious. In negotiation, he pushes for the best deal, but he also knows when he has achieved all he can.

Brief History

Father and mother are unknown. Dalin could be from anywhere. It was said that he was found steeling from the clan Hammerfist and was before the Hammerfist courts they decide that he had good skill. He had to choose between the dungeons or work for the Clan. He joined became a member of the Stone House and trained in Locksmith and Herbalist but the real secret skill was assassin He was made an apprentice Under Stone Hammerfist there top assassin. Dalin was instruct in and excelled in his skills. His work name became Black Jack for his agility and acrobatics and his love of Poisons. This is the first time in his life he was accepted. On his off time, he became a Herbalist making poisons and antidotes. Dalin is older now he is about 60 or so but his real age is unknown. He has dealings with many assassin Guilds and has done some work for them. Mostly working for the rich who could afford him.

Favourite Sayings

"Ya I killed him."

"Here drink this it wont hurt."

Magic & Artifacts

Clothing of the Assassin
This clothing of neutral Black cloth is indistinguishable from an ordinary clothing of the same color. However, when it is worn, with the hood drawn up around the head, it enables the wearer to be nearly invisible—the clothing has chameleon-like powers. Outdoors, in natural surroundings, the wearer of the cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen if violently or hastily moving, regardless of the surroundings. The invisibility bestowed

Studded Lather armor
While wearing this armor, you gain a bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Green Dragon dagger:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a magical, the handle is wrapped leather and made from the tooth. You gain a bonus to attack rolls and damage rolls you make with this magic weapon. On a hit with this weapon, the target takes an extra piercing damage and extra damage from Poison. While you wield this weapon, you also have resistance to the relevant damage type.

Hand Axe of Dwarf Revenge
You have a bonus to your attack and damage rolls with this magic weapon, which returns to your hand when thrown. Guidance. Attacking at long range doesn't impose disadvantage on your attack rolls with this weapon. Tracking. During your turn, when you throw this weapon, it can either have the Split or Focus property.
Split. When you throw this weapon at a target, a phantom axe appears and allows you to make another attack roll against another creature within 10 feet of the original target. These attacks dealing additional fire damage on hit to a target.
Focus. You focus the axes powers to scorch a single target. This attack deals additional fire damage on hit to a target.

Boots of the Assassin
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have bonus on (Stealth) checks that rely on moving silently.

Crossbow Dwarfs Reach
This crossbow forged by the Dwarfs and blessed by their god. It was designed to be the ultimate weapon of assassination of their enemies, and not even its string makes a sound when released. While attuned to this bow, you have darkvision out to 200 feet. All arrows shot from this crossbow are considered magical. If not supplied with an arrow Dwarfs Reach is a magic weapon. You have a bonus to attack and damage you make with this weapon. When you hit with this weapon, If you speak the magic word you deal an additional force damage.
Split Shot. On the first attack of each turn, you can have your shot split into 2 arrows. You must make separate attack and damage rolls for each arrow.
Reach Shot Twice per long rest, you may infuse an arrow with the special bolt A shimmering arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes high acid damage immediately and low acid damage at the end of its for another minute. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its minute. You cannot combine this with the Split Shot effect.

Belt of thief’s
This belt has 4 large pouch and 6 small pouches, each of which is an extra dimensional space. small pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large pouch can hold up to 80 pounds of material 8 cubic feet or. The belt always weighs 5 pounds, regardless of its contents. Placing an object in the belt follows the normal rules for interacting with objects. Retrieving an item from the pouches requires you to use an action. When you reach into the pouches for a specific item, the item is always magically on top. Placing a Belt of thief’s inside an extra dimensional space created by a handy haversack, portable hole, or similar item instantly destroyed.

Character Notes

has been playing Dungeons Deep and Dark for about 8 years.
He is a skilled assassin and expert in poisons and stealth. His weapon training makes him proficient in Crossbows, Daggers, knifes, Hand Axes, short swords and throwing He is a Dual Wielder. He is know for his Krav Maga fighting style.

Darkvision Thanks to your Asimar blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage

Stone cunning: Whenever you make an use Intelligence check related to the origin of stonework, you are considered proficient in the Historyof the work.
Dwarven Combat Training. You have proficiency with the battle axe, hand axe, throwing hammer, and war hammer.

Class & Level Breakdown
Player Maximum Level 100
Rogue 20/50 (Assassin)
Assassin 20/20
Spy 10/20
Mountain Dwarf 5/5

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Character questions

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