Summary: I Found You
Dawnyl Elvalor Baroness of Silvermyst (NPC)
Owned by: red_sword7
Age: Gage 25
Game: Dungeons Deep & Dark
Real World Name / OccupationShe is an NPC used by Redsowrd
LoyaltyTo Glenn Grayston and his and her family, to her faith and the church.
Race and SubgroupValenar Half-Elf Human
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary or trying to live in both worlds.
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Physical AppearanceTo humans, half-elves look like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. Dawnyl Elvalor is 5 feet 10 inches tall for her type and weighs 140 pounds physically fit and well defined. She has dirty blonde hair from her father and deep green eyes from her mother. Her Half-elven complexion features lie somewhere between her human and elf parents, and thus show a variety even more pronounced than that found among either race. Normally dressed in her armor carrying her sword.
Personality and InterestsDawnyl Elvalor like a grown-up version of the Earnest Novice. She knows what the world is all about, but she intends to do her temple’s business and see to it that his god’s goals are met, with no complaints and no back-talk. She’s a combination of cheerleader and drill sergeant. She leads by example, and she usually leads. He gets to know the minds of her companions and plays upon their own goals and desires to get this accomplished. This doesn’t make her a villain like a Hypocrite she probably intends this to be to everyone’s benefit. Like a Crusader, she performs best when she’s headed in the direction of his personal goal; unlike the Crusader, she doesn’t have just one goal that dominates her life and can add the other characters’ goals to their own. But if she does take on someone else’s goal, you can be sure that she’ll be unceasing and maybe unbearable in trying to motivate that character toward that goal. She won’t let the other character abandon the goal. She just never gives up. This she is suited for this roll. Obviously, as she’s is good person that fallows the law, her goals will be the goals of his god and his society; if she’s. In combat situations, Dawnyl Elvalor charges into the thick of things and tries to whip up her allies into a combat frenzy. He gravitates to the center of the skirmish line, and if she’s fit for it will try to take on the biggest and baddest opponents. In role-playing situations, she’ll be a vigorous font of advice and helpfulness. He tends to be abrupt of speech and firmly set in his opinions sometimes stubborn, but he’s usually a good friend to have around.
The Spirit Hunter is obsessed with finding and destroying evil undead, including ghosts, spectres, liches, and vampires. To further his goals, the Spirit Hunter deity has provided her with special powers to vanquish his nemeses and resist their evil magic. A Spirit Hunter allies with any acceptable adventuring party that seems likely to encounter his hated foes. Given the opportunity, a Spirit Hunter will explore every crypt, cemetery, and abandoned castle to search for undead, attacking relentlessly until the last of them fall. While a Spirit Hunter shares all paladins’ hatred of evil, destroying undead is her primary objective. A single minded Spirit Hunter may try the patience of his most sympathetic companion. Often withdrawn, she prefers solitude to socializing. As he often has difficulty focusing on the party’s overall mission. A Spirit Hunter may resist following orders if she disagrees with his party’s strategy (if he can so do without violating her ethos) and strike out on his own ceaseless hunt for undead.
Brief HistoryIn the house of Elvalor High Paladin Lord Hunter, there was born a daughter Dawnyl Elvalor. She grew in political and social standing. Starting out as a knight He was raised to Paladin for for serves to the church and faith shown. Dawnyl is now a Spirit Hunter of the temple her father was known in the Temple for his Spirit Hunter skills and fighting ability and helped in the training of the Vanguard. dawnyl was raised by her Father. Her mother died when she was young. Her father was always off on missions for the church. Dawnyl fallowed in her mother and father’s footsteps. Her Paladin and Spirit Hunter abilities grew quickly. She was sent on Spirit Hunter missions at a very early age. Her reputation was soon known all over for her instincts for finding the evils priest and undead of the world. Before she knew it, he was traveling with Paladins and Crusaders, helping them with tracking down evil in the land. She had grown up with Glenn and his family their fathers helped clear the land of monsters and in the wars of the past. When they were 10 the parents decide that the two would be married this was influenced by her affection or love for Glenn.
Favourite SayingsBurn in hell Evil Undead
Magic & ArtifactsMagic Armor you gain a bonus to defense and This Armor with Talisman of Pure Good is a mighty Symbol of goodness. A creature that is neither good nor evil in Alignment takes heavy radiant damage upon touching the talisman. An evil creature takes heavy radiant damage upon touching the talisman and light damage within 20 feet. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman. If you are a good Cleric or Paladin, you can use the talisman as a holy Symbol, and you gain a bonus to spell Attack rolls while you wear or hold it.
Paladin Sword short hallowed redeemer. Give a bonus to strike and damage not only does this sword project a 10-foot-diameter circle of power. Tt also causes all evil characters and creatures within the area of effect to succumb to the effects of a fear spell. The fear effects may be avoided by a strong resistance to magic. When you hit a fiend or an Undead with it, that creature takes an extra radiant damage.
Paladin Knights Sword Holy Avenger Divine Protector. This sword alerts the paladin to the presence of evil by generating a soft hum that only he can hear. The sword detects evil within a 60-foot-radius of the paladin, but does not indicate the direction or intensity of the source. The hum is automatic, so long as the sword remains on the paladin’s person. The hum is loud enough to awaken the paladin from a normal sleep, alert him to an ambush, or warn him of an evil character behind his back. Otherwise, the sword has all of the benefits and limitations of the paladin’s detect evil intent ability Additionally, if the paladin spends one full round swinging this sword over his head, all evil creatures and characters within a 60-foot-radius hear a disturbing siren like sound, audible only to them. Any affected creature or character will continue to hear the siren ringing in his ears for the next 2-5 minutes, with similar effects as a deafness spell (unable to hear any sounds, penalty to surprise and chance of miscasting spells with verbal components. When you hit a fiend or an Undead with it, that creature takes an extra radiant damage. You and all creatures friendly to you in the aura of 20 feet have advantage against Spells and other magical Effects.
Character NotesGreatly in love with Glenn and had been arranged to be married to him buy their parents. but dose not want to force the arrangement.
She highly skill in Dual Wilder she mastered fighting with two weapons, gaining the following benefits: You gain a bonus to defense while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. she is seen most of the time with a long sword and short sword.
Baroness of Silvermyst
Knight of Elohim
Class & Level Breakdown
* Player Maximum Level 100
Paladin 20/50 (Spirit Hunter)
half elf 10/10
Spirit Hunter 20/20
Casting points 20
This character is owned by: red_sword7
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