Summary: I howl, I prowl, I even growl. I can do flips and have traps to trip. My spear will strike fear
Owned by: Writing Bug
Group: Rogues & Scouts
Game: Dungeons Deep & Dark
Real World Name / OccupationDerek Flint / Security Guard at Reynholm Industries
LoyaltyWill swear allegiance only to those who best him, save him, spare him, or prove themselves.
Race and SubgroupWolfkind, Forest Wolf
Big, strong, fast, lethal and wise, wolfkin are humanoids with the wolf face and their whole body covered by fur. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items.
Darkvision. they can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. they can't discern color in darkness, only shades of gray.
They are grate Hunters. Having high skills in Perception and Stealth. Having natural weapon. there sharp teeth make there bite a powerful weapon for unarmed strikes. If they hit with it, they deal damage equal to their Strength. Keen Senses. They have advantage using there hearing or smell. They are masters of the forest. You have advantage on in woodland or jungle terrain.
Instinctual Dodge: When They are hit by a weapon attack, as a reaction, they may attempt to dodge out of the way of the attack and reduce the damage taken. This ability increases as they gain levels. You may use this trait a number of times equal to your proficiency level you regain all uses of this trait after you finish a long rest.
Booming Howl: As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 5 feet of you must make an attempt to avoid the howl using their strength. On a failed dodge, a creature takes slight thunder damage, and it is knocked back 10 feet. Once you use your booming howl, you must complete a short or long rest before you can do so again.
Physical AppearanceHe is a wolf man, around 6'8" in height, and somewhat muscular. He wears red powder paint on his face and body, which coats his gray and white fur. He has many scars, from his many experiences with the wilderness. He wears little in the way of clothing, just the bare minimum of leather armor. He is very nimble because of this, and is able to do rolls, twists, and is good at dodging attacks. He also has clawed hands and feet, as well as sharp teeth.
Personality and InterestsTusbar enjoys the simple things in his life, hunting, eating, thriving, and the sweet symphony of the wild. With barely anyone to talk to, Tusbar enjoys having conversations with himself, and often gives himself praise when successful, and scolds himself on a failure. He tries to be respectful to traders, but he comes off as somewhat arrogant due to his high outlook on himself. He also tries to compliment others, but they sometimes turn into accidental insults. He has learnt alot from the land, and is excellent at tracking game, and keeping himself alive in the wild.
Brief HistoryTusbar was born into a small tribe of wilderness living forest Wolfkind. He was taught to hunt, and to live off the land. But his main lesson was to avoid other people. As time passed, he heard stories from his fellow wolves that werewolves were spotted, and that the nearest farming village was in a panic. But knowing that as long as the tribe stayed hidden, they would be safe. But they were wrong. One night, the dim witted farmers followed one of the tribe members back to the tribes home, and launched an ambush. In the night, the farmers burnt the wolves with quickly lot torches, and quickly cut them down one by one. Tusbar was only 12 at the time, and managed to escape with his life, the only possessions he had with him being a dagger, a red copper ring, and the clothes on his back.
He spent the following years on the edge of society, hunting, fishing, trapping and living wild. He occasionally talked to traders and travellers, mostly to sell pelts and learn new words. But other than that, he avoided people, because of what they did to him.
Favourite Sayings"I stab you, with pointy stick"
"All game is fair game"
"Now that's what I call spearfishing"
"Nice work Tusbar"
"I've simply outdone myself"
"I'm down for a good tussle"
"Howl at the moon they say, one day, it will howl back"
"You may say I praise myself too much, I disagree, more praise can't hurt"
Magic & ArtifactsHe carries with him:
The Necklaces of Investiture of Wind
This necklaces has a magical braided cord. Hanging on it is a small carved dragon claw one inch long holding a clear magic gem.
Ranged weapon attacks made against you have a disadvantage on attack.
You gain a movement speed of 60 feet. If you are still moving when the spell ends, you fall, unless you can somehow prevent it.
You can use your action to create a 5-foot circle of swirling wind centered on you. Each creature in that attacks you. The creature takes bludgeoning damage on a failed save, or half as much that can doge. If a Large or smaller creature fails to dodge, that creature is also pushed up to 10 feet away from you.
Two spears carved from sticks, stone and Dragon bone
Arrows made from animal teeth, sticks, stones and feathers
His Dragon tooth dagger with leather wrappings handed down through his tribe, that was carved from a green dragons tooth. The dagger can inflict this poison damage onto whatever he stabs, and at the same time, he is immune to the poison.
The copper ring
A small, wooden Buckler shield
A handful of copper, silver and gold coins
Character NotesSkill Mobile give a higher rate of movement. + 10
This character is owned by: Writing Bug
Mentioned in the post Hardcover the Librarian and The Grat Library Jul 6, 2020, 10:05pm
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