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Image of Martius Dominus

Summary: I am Adeptus Astartes Mors Custodibus

Martius Dominus

Owned by:

Gender: Male

Age: 700 + years

Group: Travelers (Future)

Time/Place of Origin

Known Galaxy
Death Watch Station Arkhas
Year 42nd Millennium year 111

Occupation/Title/Rank

Space Marine Captain
Commander Death watch Station Arkhas
Deathwatch Kill Squad

Appearance/Dress

He appears 30. He looks like a huge human. He is of large stature and enormously muscular. He has extremely broad shoulders. his muscle mass and bone density are twice of a normal human. His eyes are of blue with brown hair. His is 7-foot-tall and weighs 600 lb and has tan skin. He has multiple scars all over with two metal marks in his forehead head. He is normally in his space Marine Armor the traditional armor worn by the human Space marine of his time. He carries a large bolter pistol and rifle and a sword with a knife. His armor is now is black with gold and silver trim gold marking and a sliver shoulder pad with markings of Latin letters.

Personality/Interests

Martius Dominus shall be the finest warrior, A man who give of him self to the Imperium and Humanity. Like clay he shall be molded in the furnace of war and shall be forge into a war machine. He shall be of iron will. In great armor he shall be clad and with the mightiest weapons shall he be armed. He will be untouched by plague or disease; no sickness shall blight him. He shall have such tactics, strategies and machines that no foe will best him in battle. He is guardians against the Terror. He is the Defender of Humanity. He is barely Human at all, but enhanced human having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. "I am a Space Marines...and I shall know no fear."

Since the founding of the Legion at the birth of the Imperium, the Space Marines of Deathwatch have been dreaded by their enemies and held in awe by those they protect. Stubborn and relentless in battle, ever vigilant and zealous in their pursuit of their duties, Martius Dominus is among the Empires most faithful servant.

Background/History

He became a Space Marine or Adeptus Astartes to be foremost among the defenders of Humanity, the greatest of the Imperium of Mankind's warriors. He was only 12 years old when he was recruited, he spent countless time training and transforming himself into the Space Marine he is today. It was 200 years before he got his most challenging assignment Deathwatch. He soon found himself A Captain just after 300 years. On assignment he was dropped by pod on to a planet to recon and evaluate an infestation of Tyranids and a possible Demon. On the way down he hit a disturbance of the warp and landed on other planet in another time and dimension. The pod free fell and impacted in to a hill side he was almost killed. His Marine armor took significant damage and is unusable. It took Martius Dominus two weeks to recover with the help of the Believers. Now in savage lands he has found a primitive people the Believers he has now lived in the area for a month now. still searching for a way back. but while here he has tried to help humanity as he can.

Weapons/Equipment

Power armor (nonoperational)
scout armor light
Bolter Rife
Power Sword
Power fist
Space marine Knife
chainsword
Attack Bike
(Viribus) African war elephant 13 feet tall wight 6 tons
Other equipment needed for space marine in pod.

Advantages/Disadvantages/Quirks

Martius Dominus has a natural ability to impress and lead other. Resonant voice he has a naturally clear, resonant, and attractive voice. Influence or reaction when people hear him speak. Martius Dominus
is seen as a highly skilled professional being a Space Marine Captain has its benefits. Quick combat reflexes active defense to attacks, never “freeze in a surprise situation, quickly to wake up, or to recover from surprise or mental stunned. Seldom surprise if he is the leader, he can warn others of an ambush. he is incredibly difficult to kill tough constitution.

As a neat freak he likes the house to be clean and to have every element of his life tidy and in order. He does not repetitively and obsessively clean things, but they also can get upset when something is out of order because order equals control, hence security and safety. He has a native reaction to people that makes messes and move things around for no reason. His Chapter gave him a sword he would do anything to get it back if loss. Hates dealing with bandits and evil people he has no respect for there way of life. He will kill them if he has the chance. Martius Dominus is Intolerant of stupidity he cannot deal with the stupid people. Not everyone is stupid, but He swears that the world is getting dumber by the day. His view is those who have perfectly good brains but apparently refuse to utilize them.

His code of honor is that of a Space Marine "He shall be the finest warrior, A men who give of him self to the Imperium and Humanity. He will be the best Marine war machine. He shall have of iron will and will not falter. In great armor and with the mightiest weapons shall he be armed he will take grate care in the relics he is given. he will not be taken or fall to plague or disease; no sickness will stop him. he will show to his enemy's such tactics, strategies and machines he will not allow no foe to best him in battle. He is guardians against the Terror he will destroy it. he is the Defender of Humanity he will die to protect it. He is a Space Marines and he shall know no fear.

Secondary Heart This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.

Ossmodula A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet. This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid, bulletproof mass of interlocking plates

Biscopea This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.

Sinew Coils Known as the Steel Within, the Space Marne's sinews are reinforced with durametallic coil-cables that contract with incredible force, magnifying the subject’s strength beyond that of a regular Space Marine and giving another layer of interior defense.

Magnificat Known as the Amplifier, this small thumbnail-sized lobe is inserted into the brain's core. The implant secretes hormones that increases the body's growth functions while also intensifying its advanced systems, especially for the ossmodula and biscopea. In truth, this implant is but half of the true, dual-valve immmortis gland (the "God-Maker") which the Emperor made for the Primarchs. Belisarius Cawl was able to build the dextrophic lobe (right half) but discovered that information on the sintarius (left half) had been wholly eradicated by an unknown force.

Belisarian Furnace Known as the Revitalizer, this dormant organ connects to both hearts. In times of extreme stress or trauma, it expels self-manufactured chemicals similar to combat stimms that also aid in regeneration. After activation, the gland will fall dormant again, taking some time to build itself up for activation once more.
Haemastamen Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants

Larraman's Organ A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells', which are released into the blood stream if the recipient is wounded. They attach themselves to leukocytes (white blood cells) in the blood and are carried to the site of the wound, whereupon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer - acting like platelets, only better.

Catalepsean Node Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely but increases the Marine's survivability by allowing perception of the environment while resting. This means that a Space Marine needs no more than 4 hours of sleep a day and can potentially go for 2 weeks without any sleep at all.

Preomnor This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.

Omophagea his implant, also called "the Remembrancer", allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.

Multi-lung This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.

Occulobe This implant sits at the base of the brain and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.

Lyman's Ear Not only does this implant make a Space Marine immune to dizziness or motion sickness, it also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.

Sus-an Membrane Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years

Melanchromic Organ This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.

Oolitic Kidney In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.

Neuroglottis his enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track a target by taste.

Mucranoid This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment and is common when Space Marines are expected to be fighting in vacuum.

Betcher's Gland Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away "strong" metals, given sufficient time.

Progenoids There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant's only purpose. The glands absorb genetic material from the other implanted organs. When they have matured, each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.

These take time (5 years in the first case, 10 in the latter) to mature into gene-seed. The gene-seed can then be extracted and used to create more Space Marines. Thanks to the superior implantation process and genetic stability of Primaris Space Marines, the Imperium has recently been able to harvest gene-seed at a rate previously unseen.

Black Carapace The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface. This allows a Space Marine to interface directly with his Power Armour. Without the Black Carapace many of the systems of the power armour will not function. While driving the vehicles of the Chapter, special spinal interface plugged into power armor and Black Carapace to provide the Space Marine an intuitive 'feel' for vehicles systems and controls, literally making him a part of his vehicle.

The Black Carapace was originally developed during the Unification era by the Terran scientist Amar Astarte. However, it was flawed and could not be utilized until Ezekiel Sedayne perfected the technology.

Favourite Sayings

You will die

I will defend Humanity to my death

I am steel I am death

I shall know no fear

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