Summary: Wet-behind-the-ears cleric eager to prove herself.
Group: The Quest Party
Game: The Grand Quests
Class/RoleCleric and healer
Spells of detection, healing, and protection
Baking, herbalism, singing
Geography, history, literacy, math, theology
ItemsChain mail, helmet, shield
Blessed hammer (more effective against undead)
First aid kit
Enough food and water for a week
Tent (can accommodate two)
She also wears a silver locket with a strange symbol carved into it. It was with her when she was left at the abbey. No one there recognizes it and her research in the abbey's library has come up empty.
Personality and InterestsA friendly and upbeat facade hides a mix of fear and tension. Until now, she had quested with other clerics of her order and this is her first quest without them.
She is particularly afraid of engaging in combat with humans. On the quests she participated with the other clerics, her enemies were always monsters and/or undead.
She is unsure as to her path in life, whether to be a cleric or take vows as a nun. She expects her experiences as an adventurer will show her which way to go.
Whenever she comes to a new town, she will speak with the elders and keeper of records in hopes of discovering what the symbol on her locket means.
Backstory/HistoryUntil now, Christine has only known life among an order of nuns. She was left there as a child with no clue as to her parentage. The nuns tried to place her with a family, but none could due to drought at the time.
By the time the drought ended, she was old enough to decide she wanted to stay there. Life there was simple, but she enjoyed providing food and services to nearby villages.
The abbey also supported several clerics who would go on adventures that helped the villagers, such as flushing out groups of bandits or undead that nested in nearby ruins. A couple of times they dealt with more serious threats such as dragons or evil wizards.
Inspired by the clerics’ efforts, she joined their order so as to better aid the villagers. The first few adventures were nerve-wracking, but she grew used to it.
After a year of doing quests in the company of other clerics, she was sent out to join a group of adventurers in their quest. It served several purposes: allow her to see more of the world and learn more of it, as well as teaching how to interact with people outside the order.
Physical AppearanceTall (5'10")
Blonde hair, blue eyes
Slim build, but stronger than she looks; that armor isn't made of feathers
This character is not owned by anyone. You can adopt them if you become a member of this game.
Mentioned in the post OOC - are we still? Jun 11, 2020, 8:14pm
Mentioned in the post Into the Woods May 29, 2020, 11:53am
Mentioned in the post Feeling the Mountain May 28, 2020, 4:02pm
Mentioned in the post Best Choice May 21, 2020, 5:00pm
Mentioned in the post Cover with the trees May 20, 2020, 7:42pm
Mentioned in the post Light... May 20, 2020, 12:46pm
Mentioned in the post Let there be light May 20, 2020, 6:54am
Mentioned in the post Earthquake May 18, 2020, 2:59pm
Mentioned in the post Falling Back on Instinct May 18, 2020, 12:36pm
Mentioned in the post Talk May 18, 2020, 7:27am
Updated character profile Apr 12, 2020, 3:41am
Updated character profile Apr 11, 2020, 6:36pm
Updated character profile Apr 11, 2020, 6:26pm
Updated character profile Apr 11, 2020, 2:55pm
Updated character profile Apr 10, 2020, 1:13pm
Updated character profile Apr 10, 2020, 12:55pm
Updated character profile Apr 10, 2020, 12:54pm
Updated character profile Apr 10, 2020, 10:05am
Updated character profile Apr 10, 2020, 10:04am