Image of Laurel

Summary: There are ten primary feathers and 25 secondary feathers on sparrow wing


Gender: Female

Age: 18

Group: Player

Level, Race and Class

Level: 1
Race: Half-elf
Class: Arcane Trickster


Strength 11 (+0)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 17 (+3)
Size: Medium
Height: 5' 11"
Weight: 135 lb
Skin: Light
Eyes: Blue
Hair: Red Curly


Laurel is a beautiful Redhead with long curly hair that is braided. She has blue eyes and pale skin. She is more concerned with function than fashion.

She wears leather armor with a messenger bag that normally has a couple borrowed books and a stolen spell book.

She carries a quarter staff, though she can fight with a long sword and dagger.


Laurel was brought into the thieves guild because of her looks. They intended to use her beauty to make a profit, but two things happened. Laurel did not pickup on the social clues needed for that line of work (which she is opposed too) and she became useful to the guild.

He biggest success as a thief came when she was being used as a distraction against a traveling wizard. She was sitting at the table having him explain magic to her, and being interested in learning something knew, she paid attention. Her partners ended up attacking the mage and they gave her his spell book and leather messenger bag (mainly to get her to stop talking). Slowly working through the spells,


Magic hand (standard Arcane Trickster)


1 First level Wizard Spell
1st level Illusion (Wizard Bard Sorcerer )
Casting Time: Action
Range: 60 feet
Components: VSM
Duration: Concentration, up to 10 minutes

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15 foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

Items Equipped

Basic thieves tools
Quarter staff
Messenger bag
1 spell book (low level)
1 book on some obscure subject)

Items Carried

Basic thieves tools
Quarter staff
Messenger bag
1 spell book (low level)
1 book on some obscure subject)


10 gold

DM Notes :

Can adjust as we need

This character is owned by:

Character questions

Recent Activity

Image of Laurel
Mentioned in the post Slaves Oct 28, 2020, 7:48pm
Mentioned in the post Drop the disguise Glassstaff Oct 28, 2020, 2:06pm
Mentioned in the post Answer now. Oct 25, 2020, 4:02pm
Mentioned in the post Wizard? Oct 23, 2020, 2:56pm
Mentioned in the post Which way Oct 20, 2020, 9:53am
Mentioned in the post The first time use Oct 14, 2020, 11:14am
Mentioned in the post Options Oct 11, 2020, 2:41pm
Mentioned in the post Well dam In to the fray Oct 9, 2020, 2:26pm
Mentioned in the post Getting to a better view Oct 4, 2020, 2:05pm
Mentioned in the post in to the well Oct 1, 2020, 9:35am
Updated character profile Jul 12, 2020, 10:31pm
Updated character profile Jul 12, 2020, 7:32pm
Updated character profile Jul 12, 2020, 7:08pm
Mentioned in the post