This page is for important game rules and additional information that's too long for the game description on the homepage.
Setting: Given the fallout of "the event" (or "E"), communications and technology have been limited to VERY archaic methods and mechanisms. Each player, a captain of a small ship or other space-faring machine, will be adrift in space, with no memory of where you're at or what happened since the big "E". All you know is you that you can breath (and eat and such) and send/receive signals.
Gameplay: You will post a MAXIMUM of once per day with a character limit of 0 (zero) to 512. Each post must also be in response to another communique, unless things have gone without a reply for 3 days, then you can post again. Your posts are limited in these ways on purpose - think Morse code, telegrams, or Twitter/SMS.
Your goal is to find other humans, improve your surroundings, and possibly come together with others. And remember, new "captains" will come online over time.
Moderation: The game, and getting any new players roped in, will begin with a "standard" broadcast transmission that will be received. Further, via post or the game info page, the moderator(s) will keep a "stream" of all communications. New players can read up on this stream, and in-game this would eventually serve as an "archive" of sorts.
OOC-Chatter: Note that out-of-character (OOC) chatter will be limited to perhaps once-in-a-while OOC threads for planning and questions. Otherwise, ALL posts from players will be the 0-512 character limit. If you have to do a zero-character post (for which there indeed could be a reason...), you can just put something like "*null*". But you have to describe everything as a PART of your in-character communique. :)