Summary: A sharpshooter, herbalist, and a fighter who used wisdom as a dump stat.
Owned by: Nim
Group: Adventurers / Player Characters
Game: Waterworld: Tides of Adventure
Physical AppearanceWell dressed and groomed by atollian standards, Eliza appears to be rather preppy and pampered, with only a rather built frame and a few scars to tell a contrasting tale. She generally carries herself with confidence if not grace.
Eliza stands at 5'10", weighs about 150 pounds, and has dirty blonde hair and amber eyes.
Personality and interestsWell read and adventurous, Eliza's interests range from herbalism and mechanical systems to sailing, shooting, and martial combat. Coming from a relatively wealthy background and possessing a bold personality, she was afforded the means to pursue these interests.
While doubtlessly privileged, intelligent, strong, and remarkably skilled, she is held back by terrible foolishness, naivete, vanity, and impulsiveness that results in a lot of poor decisions, especially where trading is involved.
Brief HistoryHer father the powerful and respected Enforcer of Wayville and her mother the daughter of the then-mayor of the same settlement at a time when the town was growing, the world was Eliza's oyster. Following her mothers passion for planting and her father's passion for fighting, Eliza took advantage of her doting parents to learn all she could without concern for the cost...
As she grew up, Eliza became attached to three gifts from her family in particular that would significantly influence her life.
The first was a compound crossbow (which she eventually named Gabby) from her father, which with considerable tutoring and target practice, she became remarkably proficient at shooting. Maintaining and upgrading the weapon became of lifelong hobby of hers and instilled a desire to learn more about mechanical systems so that she could improve the reliability of Gabby, but that knowledge would prove to be valuable in other areas of her life as well.
The second gift was her own sailboat. For a year or so Eliza took great joy in taking the vessel out for a spin, but that particular hobby didn't stick with her as much as the others...
The third and arguably the most valuable gift she received was a set of mobile planters with (quite significantly) the dirt and seeds she needed to start her own garden. Of course dirt being as precious as it is, Eliza couldn't exactly leave her plants out in the open and expect to see them there the next day, so she got into the habit of taking her planters with her as she went onto her boat, in essence walking her plants as one would walk a dog.
Unfortunately, Eliza wasn't exactly discrete about her activities, and she eventually became predictable enough that she got mugged. While her father (being Wayville's leading law enforcement official and all) wasn't one to let such a crime against his own daughter slide, and the perpetrator was made into a messy example, the incident also brought about a desire in Eliza to learn to defend herself, which, under the tutelege of her father and some of his officers, she did.
Eliza would make something of a career for herself using these skills and following in her father's footsteps. With his begrudging blessing, Eliza became a bounty hunter once she became old enough, tracking down fugitives in town and in neighboring atolls. For awhile, she had a rather unimpressive track record, being greatly held back by her lack of common sense and street smarts, but her inherited connections, persistance, and sharpshooting skills someone made up the difference. Her lucky break came when she caught wind of plot against the mayor of Wayville (not Eliza's grandfather, who had retired several years prior) and thwarted the scheme just in the nick of time, earning the mayor's eternal gratitude and an offer to become part of his security team, which she accepted.
Eliza went on to become a respected member of the team, achieving a number of impressive martial feats as well as being sufficiently dedicated to her job and easy enough to work with (when she wasn't being a glory hound). Things were going quite well until Eliza was encouraged to push her luck...
It had all started when a few of Mayor Richard Conningham's advisors bemoaned to her the decline of Wayville's prosperity under said mayor and confided in her that they believed much of his poor judgement was the result of the influence of the Mayor's wife, Winnifred Conningham (a woman whom Eliza had never seen eye-to-eye with anyway), over him. Eliza had then made the mistake of asking how she could help, after which the advisors unveiled a scheme they'd come up with to have Eliza lure the Mayor away from Winnifred's influence and supplant it with her own, highly capable judgement. Flattered as she was by their confidence in her, Eliza hadn't been able to say no.
Seducing Richard Conningham had been a relatively easy feat, as the man had already been struggling to keep his eyes off Eliza anyway, a fact that probably contributed to Winnifred's animosity toward her (hey Eliza couldn't help it that she wasn't a cranky old hag). All Eliza had to do was dress for success, accidentally brush up against him, hint that the feelings were mutual, and take advantage of some alone-time moments with the Mayor arranged by her fellow conspirators, and Eliza soon had Richard Conningham wrapped around her finger. From there, Eliza was able to get just about whatever she wanted; on occasion she even saw fit to use her newfound power to reward the advisors when they were good to her.
Unfortunately, the honeymoon came to an end once Winnifred discovered the plot. She quickly put the fear of god back into her old man then proceeded to show everyone who was really in charge of Wayville by forcing her husband to publicly denounce Eliza and fire her, and even got the traitorous advisors to deny her once the saw which way the wind was blowing. The official story became that Eliza had taken advantage of the Mayor for personal gain and that only the timely intervention of the Mayor's loyal wife and supporters had saved the town. Thoroughly humiliated and discredited, Eliza avoided criminal prosecution solely because her father was the Enforcer of Wayville. Still, her career had been ruined, and nobody, not even her father, would hire her. Changing her spending habits proved to be difficult to do, and soon Eliza found herself having to pawn off her belongings to pay her debts...
With her fortune quickly dwindling, all she has left is her jars of herbs, a distiller, her pocket knife, her impressively upgraded crossbow, more clothes and shoes than she really needs, and a truncheon.
Skills / Drawbacks+ Knowledgeable herbalist,
+ Skilled crossbow shooter
+ Moderately handy with mechanical systems
+ Capable of holding her own in a melee
+ Bold and confident
+ Mediocre at sailing
- Not great at swimming
- Naive and gullible
- Highly impulsive
- Terrible at trading; doesn't understand the value of things
- Horribly irresponsible
This character is owned by: Nim
Mentioned in the post Possibility and Promise Mar 24, 2021, 12:22pm
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Mentioned in the post A new venture Mar 17, 2021, 1:44pm
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Mentioned in the post The Mermaid Joke Mar 1, 2021, 10:30am
Mentioned in the post Why do Bad Things Happen to Good People? Feb 24, 2021, 12:43pm
Mentioned in the post Welcome stranger Feb 24, 2021, 9:56am
Mentioned in the post Diving At Dawn Feb 20, 2021, 10:28pm
Updated character profile Jan 17, 2021, 4:06pm
Updated character profile Jan 8, 2021, 10:55am
Updated character profile Jan 8, 2021, 9:54am