This page is for important game rules and additional information that's too long for the game description on the homepage.


Posted by : on Feb 16, 2021, 2:31am

-Mature content 18 and older, ( just be mature ^^ I don't really care if your 18 )
-No God Moding
-Keep the love scenes classy, people. Try to stick to what happens in the games and start it, put a bold title for how much time passed, and show what happens after. The most you can post is how the woman's breasts react after what happened.
-No anime pics, realistic pics only, and no pictures of characters from the game. Pictures from Dragon Age Origins Character Creator accepted. If you can, use royalty-free pictures, but try not to use duplicate pictures unless you and another player agreed that your characters are identical twins.
-This is for serious writers who like to put a lot of detail and emotion into their characters and stories. At least three paragraphs per post unless discussed with other players/mod.
-No female or male characters can be under the age of 18.
-If you are a Qunari Convert, please say so in your history and origin sections, stating if you are a human, elf, or dwarf.
-No more than two specializations per character, and they must be something your class can learn, or you will be asked to fix your character's information. Failing to follow this rule after two warnings will result in your character being deleted. Repeat offenders will be removed from the game.
-If you are a mage and practice blood magic but still wish to be a hero, do not use this for every spell and do not rely on it. We will warn you if you get too out of hand with it, but continuing to do so will have your character labeled as a minion of the main villain unless discussed with the mods.
-If you disappear for a long period of time and the other players/mods can't get a hold of you outside of the game to see what is going on, you will be removed and those playing with that character will be forced to write in the character(s) death scene. If you are planning on being gone for a long period of time, inform the others in the game and write a scene explaining your character(s) absence. If you wish to leave the game, please write a death scene for your character(s).
-Nationality is based on where the character was raised/lived most of their early life. Please go over information about Thedas to place your Nationality.

I would like to eventually create Codex pages for this game based on the characters and events on an outside website that will get linked here once we hit a certain amount. So, if you can, please use royalty-free pictures for your characters so that we won't get in trouble. Otherwise, the character will only receive a silhouette image and a line stating how the image of this hero was lost to the ages.

Origins
Humans
- Noble
You were born into a noble house in Thedas. You are limited to Rogue and Warrior Classes.
- Commoner
Your family may not have much, but there was love... hopefully. You can be of any class, but there can be consequences for mages if not apart of Circle Mages watched over by Templars.
-Chantry Priest/Sister
You have been part of the Chantry since you were a child. You praise the Maker for all he has given you and in all that you do. But now, you are asked to take up the mantel of Adventurer by Most Holy for the greater good of Thedas. You have biases against anyone not human and who do not worship the Maker and his bride, Andraste, but are open-minded enough to have friends outside of your religious beliefs. You can be either warrior or rogue.
-Templar
You watch over mages, though that currently means hunting down apostates (mages outside of the Circle) and Maleficarum (mages that use forbidden magic, like blood magic). However, events have made it so that you must stop a force of evil before you work for the Chantry can be done. You can be either rogue or warrior class. You use lyrium to help handle the mages and if you do not have it, you will go through withdrawal at best and loss of all your memories or death at worse.
-Grey Warden
The Commander of the Grey has sent you to find recruits. You've been a Warden for a short time but you defend people and hope some good conscripts can be found. You can be any class.
Elves
-Dalish
You are a nomad who was sent out by your Keeper for reasons unknown to you. You can be any class.
-City Elf
You are lower than low to the humans. You are treated poorly and the guards don't really try to help you. You can be of any class, but there can be consequences for mages if not apart of Circle Mages watched over by Templars.
-Slave
Only if you live in Tevinter and do not have magic. While you can feed your family, have a place to sleep, and protection, if your master is cruel, he may sacrifice you in a ritual or sell you. What happens is up to the player, but somehow, you are now out fighting evil. You can be a rogue or warrior.
-Grey Warden
The Commander of the Grey has sent you to find recruits. You've been a Warden for a short time but you defend people and hope some good conscripts can be found. You can be any class.
Dwarf
-Noble
Born to a noble house under the king, you enjoy a life of privilege until evidence comes to light that forces you to become casteless by going to the surface. You can be a rogue or warrior.
-Commoner
You are either part of a caste or you aren't. The casteless are no better than dirt to other dwarves and rarely acknowledge for anything. Rather than stay to get beaten down or to fall to criminals in Orzammar, you go to the surface. You can only be a rogue or warrior.
-Surfacer
You know nothing of dwarven ways underground. And you don't really care since you don't understand their obsession with the Stone and the Ancestors. You do whatever gives you money in your pocket, whether that means stealing, working for nobility, or owning a shop. But events forced you out of that life. You are either a rogue or a warrior.
-Grey Warden
The Commander of the Grey has sent you to find recruits. You've been a Warden for a short time but you defend people and hope some good conscripts can be found. You can be a rogue or warrior.
Qunari
-The People
One who follows the Qun and has a job therein. You can be of any class, but mages are dealt with in a special way. Some have "dragon horns" on their heads, but some rare Qunari are born without them. Your name is your job, such as Tallis or Hisraad or Saarebas. You are placed on a path and you cannot go outside of it. There is order, and when you try to leave what has been set before you, the Arishok does not take it lightly. You can be any class, but mages (Saarebas) are entrusted to an arvaarad and have their lips sewn shut (though they can still talk if given that liberty).
-Convert
You are an elf, human, or dwarf who has embraced the way of the Qun. You can be of any class but be warned for those that use magic as it is not well-liked in Qunari culture.
-Tal-Vashoth
These are members of the Qunari that left the Qun. Many become bandits, barbarians, savage murders, etc. But you have not. You and your family live outside the Qun, or you never lived under the Qun's strict demands. You can be of any class, but those that fled the Qun suffered the same treatment as the other Saarebas.

Specialities
Here are all classes and specializations within those classes.

Names
If you want a name that would fit in the land of Thedas but can't think of one:
Human
Elf
Dwarf
Qunari

World Map
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