OOC - Character Creation - Forging a Hero of the Age

The FREE Rulebook can be found here: https://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition

The first step towards greatness is to create your Godbound hero.
This section will explain the rules for fashioning your newly-forged
demigod and point out some matters to keep in mind when developing your character. Your hero is a budding demigod and possessed of
incredible powers, but even they need to work well with the others in
their pantheon if they're to prosper in this perilous world.

When building your hero, you'll want to talk to the GM and your
fellow players to make sure everyone's on the same page about the
game. The GM can provide details of the campaign setting that you'll
be using, either the example realm of Arcem provided in this book, a
homebrew world of their own devising, or an existing fantastic setting
plucked from the wider gaming world. These details will help you
round out the background of your hero and choose the goals that fit
your idea of fun.

At the same time, you'll want to work with your fellow players to
make a hero that fits in well with the rest of the player characters.
While it's possible to play a one-on-one campaign of Godbound with
just a single-player and a GM, games that involve a full pantheon
need to have demigods that at least tolerate each other. Their goals
might not be in perfect alignment and their personal talents and
niches might not be free of overlap, but the heroes need a reason to
be willing to work with one another.

The pantheon forms much of that reason. While Godbound have
only started manifesting within the past few years in most realms, it's
not uncommon for small groups of them to find themselves thrown
together by chance or destiny. These cells of demi-divinities are drawn
together by the powers they have and the opportunities that present
themselves to a unified pantheon, as together they can work wonders
that any single Godbound would be sorely taxed to achieve. You and
your fellow players are part of the same pantheon, and you should be
able to work together with no more than a mutually-enjoyable degree
of internal tension in the group.

One thing to be careful about when making your hero is the risk
of divine apathy. It's crucial that your hero should have goals and
ambitions in the world, whether those goals are a simple hunger for
fabulous mortal luxuries, a higher ambition to redeem their conquered
homeland or a dream of ending a centuries-old war that's torn their
nation. Your hero is a demigod, and almost any feat is something
they're capable of achieving with enough time, effort, and allied aid.
It's fine to make a hero who's just all-around awesome, but that awesomeness needs to have a direction.

This is crucial because most Godbound campaigns are sandbox
campaigns. The GM has built a setting with a great many conflicts,
villains, heroes, sympathetic bystanders, long-standing afflictions, and
fabulous rewards to be seized. They've brewed up a starting session to
thrust the pantheon into a crisis situation to help you all warm up to
the game and the setting. Beyond that, however, the game's progress
is your responsibility. Your goals and your choices are going to be the
things driving the game, and while the world will doubtless react to
your decisions and have its own share of ambitious actors, the heart
of the game is about the new world your hero is making.

Every part of a realm is subject to a Godbound hero's influence
and decisions. It may not be easy to change something. It may take
heroic exertions and terrible sacrifices to accumulate the power and
resources necessary to enact some tremendous change. But even so,
your hero and their comrades are the judges of last resort. There is
no ultimate power above you to decree how the world must be made.
There is no pantheon of greater divinities to punish you for a refusal
to accept the world as it is.

This can make for its own kind of conflict. Your heroes will have
enough to keep them busy in fighting rival Godbound, casting down
parasite gods, struggling with human monarchs and trying to maintain their integrity in the face of so many choices and temptations.
Do they really want to add custodianship of the world to their duties?
Are their ideas for the world really an improvement over what chance
and mortal choice has wrought?

There will be disagreements about that, no doubt, even within your
own pantheon. Different Godbound will have different ideas about
what kind of world awaits their coming, and these disputes will have
to be settled one way or another. Yet even after the work is done, even
after the malevolent angels are banished and the seasons put aright
and the starving fed from fields of divine abundance, are all things
truly as they should be? The world was shattered once by the warring
dreams of those who would be God. Will it be broken again?