This page is for important game rules and additional information that's too long for the game description on the homepage.
This is a list of my lofty desires and expectations of both the player and myself as we explore this fucked up setting. While you can interpret this as a list of rules, I'd prefer it if you looked at it as a guide on whether or not you should play. If you find issue with my expectations, maybe you shouldn't. Anyway, without further ado, here's the list;
1. Be direct and transparent.
If you are having issues or frustrations about how the game is being run, or another player's treatment of you, find someone to directly speak to, don't disguise how you feel with less than stellar RP.
2. Make characters with limits.
No one likes OP characters, we all know that. Of course, inspired RPing can help here, but as a general rule, ensure there is something your character absolutely cannot do without help. Keywords: without help. Your character doesn't have to be a punching bag, but I have found that in most creative endeavors, being limited inspires creativity. Fuck what your character can do, what can't they do?
3. Be a team player.
In and out of game, preferably. But, in general, understand that this isn't a battlefield to test your wits against worthy opponents, it's a collaborative environment where we all have fun telling a story together. That means when making your character and deciding how to approach the game, your goal should be to make something that interacts with others in an interesting way, so that both your and other's experience can be elevated as a result. In other words, have fun, but don't be selfish, shtit.
4. Push the story.
I have done much to develop limits in my game, in the sense of location, setting, all the way down to the potential color of your skin (I'm half serious). However, as far as the limitations I have and wish to implement, the introduction of new and interesting story elements is not one of them. So don't be afraid to say things that may or may not clash with "my story". Give me a few curveballs, make it interesting, and keep in mind things only move if you make it.
5. Closed mouths don't get fed.
I am not a mind reader, I promise you I'm just a guy, and as just a guy, I can't intuitively know what you want out of the game. So it's your responsibility to communicate desires and wishes as far as the game or your character is concerned. But don't just talk to me, communicate with other players as well, rather than just expecting them to act a certain way or, worse yet, shelling up and refusing to truly interact with the game. And if you decide to keep quiet, keep to yourself, stay in your lane, don't be surprised when you realize you aren't having a very good time.
6. Small scale story.
I think that for the sake of a cohesive story, the focus of said story should be small and linear, doing otherwise will not make things not impossible, but harder to manage, especially by one person. I, however, want a more intimate and personal feel to this game, rather than an expansive web of sub par stories.
Hedonistic witchcraft meets even more hedonistic neon-lit nightlife. Barluu is an arangement of islands