It’s very likely that people who joined your roleplaying game will choose to leave at some point, and sometimes (or often perhaps) these people will just leave and give no explanation of why. There can be many reasons why people leave, usually they just can’t commit enough time, sometimes they’re lazy, sometimes they have arguments with other members of the game. But the question really is what should you do with their characters once they’ve left?
It might seem too harsh to kill their characters off, what if perhaps the member wants to re-join at a later date? If you do kill them, do you build a story about it? Should you make your existing characters react to the death like any real person would? Or maybe you should just neglect to mention them until the characters disappear into obscurity as if they never existed?
@ongoingworlds I NPC them, depending on situation they either head off to do their own thing or they meet their fate if the dice go that way
@ongoingworlds Depends on how they left. If it couldn’t be helped then ignored or some other calm way. Flakes are killed off creatively.
@ongoingworlds Usually they come back later, having given the bad guys vital info, and try to kill the PCs.
@ongoingworlds It depends why they left, in my opinion. Think Chef’s death in South Park 😉
Raymond Frazee said:
For the most part I let them go their own way. If they were extremely interesting I’ve brought them back in as an NPC, otherwise they vanish into the game world. Only on a few occasions have I killed off a character after the player left–and that was only because that character was about to die a slow, horrible death anyway.