The mobile application Pokémon Go was released a little over seven months ago today. Unless you’ve been hiding under a rock, you know what a big hit it was. Indeed, almost immediately it broke multiple download and revenue records for mobile apps. According to Wikipedia, it has been downloaded more than 500 million times worldwide. While the game’s popularity has waned since its initial summer 2016 burst, many people still play it. In case you actually are hiding under a rock, Pokémon Go is a mobile augmented reality game where players travel to real world locations to catch wild pokémon, collect useful items, and battle against others users in pokémon gyms. In short, it’s great fun! A study even that found Pokémon Go iss better at getting people active and moving than fitness apps.
There have been many other disruptive games & apps in the past. In March 1999, the MMORPG Everquest was released, and its popularity quickly grew. According to many simmers and online role players of the day, the game immediately affected the community by making recruiting more difficult. Many potential simmers instead preferred to spend their free time with Everquest than to join a new role play. By 2000, there were reports of active simmers disappearing from the community entirely as they become more engrossed with Everquest. Eventually leaders began referring to the whole episode as the Evercrack Epidemic due to the game’s addictive nature. Ultimately, Everquest ran its course and the role playing world continued on.
Fortunately for us, Pokémon Go, despite its massive popularity, didn’t have the impact on simming and online role playing that Everquest did. However, quite a few of us do in fact play the game. I decided to ask some role players about it. Here are their responses in no particular order: Read More