Hey-o Ongoing Worlds! It’s been a while hasn’t it? Don’t answer that, we’re not actually talking and you talking to a screen with no reply really isn’t flattering. Anyway, where was I? Oh yeah. The beacons are lit and I do call for aid! YOUR AID! Why? BECAUSE THE CHAT BOX NEEDS OUR HELP! Continue reading THE BEACONS ARE LIT! TIBERIUS CALLS FOR AID!
No single factor plays a greater role in determining the success of a sim or club than recruiting. Continue reading Recruiting: The Lifeblood of Role Playing
In today’s entertainment world, it seems we are flooded with a plethora of shows that seem to just run into each other via plots or ideas. These shows tend to be very unsuccessful and usually end within the pilot or the first or second season if they’re lucky. But then, there are those shows that seem to triumph over the rest, the ones that stick out, the ones you might have thought you would hate but would come to love. Situation Comedies or “Sitcoms” go best with this pattern, in a way, roleplaying games can follow suit. How does it relate? How do you make roleplaying games like sitcoms? Well there’s only one way to find out. Continue reading Sitcoms and Roleplaying Games
In the adventure, you had to type “go north” to travel to a different area, and “Pick up key” etc to pick stuff up. It’s dead basic but because it was pure text, it allowed silly things to happen. Like an encounter with the Nights who say “ni”, who say “ni” to you so many times you shrivel up into a pile of bath salts. Continue reading So I created a text adventure
This article was written for us by a member from one of our fantasy games.
Game websites are important. Even if you do not know how to script, it is in your best interests to make one. Continue reading The importance of having a game website
Sometimes it can be difficult to get new members, especially if you’ve only just created your game. People won’t join your game if they don’t know about it, so you’ll have to promote it as much as you can (as long as you do it the right way). Continue reading 10 places to advertise your PBEM roleplaying game
In Internet culture, a lurker is typically a member of an online community who observes, but does not actively participate.
Lurkers – Good or bad?
As all posts on OngoingWorlds are publically accessible, you might have lurkers reading your posts. You might consider this good or bad.
Lurkers might be people who haven’t joined your game yet.
Because all posts on OngoingWorlds are public (except for private games),they’re viewable by anyone. Someone can just start reading your posts like a book if they want, which is great because they might like it so much they’ll join. Or they might even decide that they’re just happy reading. Continue reading PBEM definition: What is a Lurker?
The wait can be unbearable. It can be a year or a week. But however long we have to wait for the next episode of our favorite series, we can’t wait for that day to come (or year, though that can test our patience; we’re looking at you, Sherlock!). But then we have the inevitable problem: have our friends watched it yet? Why does that matter to us? Because we like sharing things that interest us with the people we care about.
The February summary game summary has been extended another week (it now ends on the 21st) due to the lack of submissions. I have only had one submission for the summary, that’s one game (not counting my own). Please submit a game for the summary, the original page with the submission form can be found here. Continue reading February Game Summary Extended *UPDATED*
Advertising is hard
One of the most difficult aspects of creating a new roleplaying game is getting players to join initially. Getting people to join a brand new game without an established story or any guarantee it’ll not be a waste of time is tricky. Finding the members is difficult enough, so you want to make your game as visible as possible.
A lot of this involves putting yourself out there, self-promoting, and just generally shouting loudly about your game into the ether until someone hears you. Continue reading How to advertise your game without ramming it down people’s throats