This article was written by Nim, creator of the OW Community Platform & Engines of Chaos.
After a substantial amount of peer pressure, I finally took a personality test called the Enneagram. I didn’t really expect anything to come out of it, but the results actually surprised me with how true they rang. I then proceeded to read the descriptions of the other eight personality types (called enneas) and I realized just how much a person’s personality has the potential to affect their worldview. Read More
This article was posted by Hosea Tuinakelo in the game New Mutants. I’m sharing here with permission because this article will be useful to all OngoingWorlds members, and people wanting to know more about play by post roleplaying. Over to Hosea:
I’m going to give a quick run-through on how to participate in PbP (Post by Post) roleplaying. My observations and suggestions are based off of roleplaying in Ongoing Worlds, and are not in any way professional or derived from a professional standpoint. With that disclaimer out of the way, let’s get started!
Post by post roleplay to me is a story-builder. The cool thing about it is that there’s a chance that everyone can be a main character (depending on the story). Read More
Between school and work, we forget that some players are also parents. But is that really a bad thing? As a parent myself, I don’t think so. There is something special about kids that can help you create worlds, characters, and situations that you may not have thought about before. But how?
Let’s look at the situations first. Sure, some are rather silly, like marshmallow dragons getting stuck in a chocolate fountain that is full of peanut butter. Actually, that sounds tasty. But sometimes, they can give you the next grand adventure in your Fantasy RPG, or an intergalactic battle for your ship to come across in your Sci-Fi RPG. Just listening to their silly stories can often lead to something amazing.
This goes along with situations, but you can also use the games they play as a bases for your worlds as well. Think about it. Read More