While toiling away attempting to come up with a great story. Yes, before you say anything I know it has been over a year since my last article. But I digress… Instead of coming up with a great story I stumbled across a very interesting comment on a previous Ongoing Worlds article:
In the 3rd month of the 33rd year, the Castle collapses
Young and Old collide in combat
Seizing the opportunity, the Brazen Man attacks
The Estate is now his, and They his subjects
On the first read, I didn’t know what to think of it, though someone else replied in the comments section with, “What is this squiddies poetry?” Poetry yes, but not Squiddies, I thought. If there’s one thing I’ve learned in my many years of simming, it’s that you never know what to expect next or where it will come from next!
Back to the task at hand of trying to get the creative juices flowing and continuing to work backwards in time through the blog posts, I observed a similarly strange poetry-like comment in the Babel Conference article. I then noticed that both comments were from someone going by the name of Nicholas de Sim with an avatar of simply NdS. My interest was piqued! I clicked on Mr. de Sim’s Disqus profile, which revealed six different four-liners. Seeing them all together, they then reminded me of Nostradamus quatrains. Do we have a Nostradamus in simming? Google search time!
Monsters of all shapes and sizes have been stalwarts of world folklore for thousands of years. They’ve become the villains of many a film and novel – and occasionally the heroes, too! Look no further than the stars of myths and legends for some antagonist inspiration. Read More
Category: Behind the scenes - running RPGs, Character Development, Inspiration for writing, OngoingWorlds guide, Play-by-post discussion, Roleplaying community, Writing tips
Tags: discussion, inspiration, PBEM, Roleplaying focus, Social media, story, Tib's corner, website, world building, writing
In today’s entertainment world, it seems we are flooded with a plethora of shows that seem to just run into each other via plots or ideas. These shows tend to be very unsuccessful and usually end within the pilot or the first or second season if they’re lucky. But then, there are those shows that seem to triumph over the rest, the ones that stick out, the ones you might have thought you would hate but would come to love. Situation Comedies or “Sitcoms” go best with this pattern, in a way, roleplaying games can follow suit, since there are games like the baccarat online which is really popular these days. How does it relate? How do you make roleplaying games like sitcoms? Well there’s only one way to find out. Read More
Tags: characters, Community, discussion, Ideas, inspiration, Roleplaying focus, story, Tib's corner, Villains, world building, writing
One surefire way to stay on track and expand your creative skills is to make a trademark for yourself, something you use a lot and it carries with you from place to place. This can range from something such as a signature, a saying, something personal. But, in the case of a roleplaying site i.e. Ongoing Worlds, an easy way to make a trademark is to have an original character. Why are they important and how can they make you feel more comfortable in a rp setting? Read More
Tags: advertising, characters, Community, discussion, Facebook, Ideas, inspiration, interview, PBEM, play-by-post, Roleplaying focus, Social media, story, world building, writing
Wonder how we do our jobs? Wonder who we actually are? Whether we’re robots,human hybrids, or aliens? What we like to do in our spare time or just general boring questions? Is Dave really a tea powered robot? Well! Now you can! Read More
Yeah, don’t ask me why the thumbnail to this is a picture of me really pissed off. I finished the thing and made this around 12:13 am and I have to work the same day so I was tired and cranky [pic’s a bit sloppy too]. But, long story short [trying to stride past my pissed off self] I wrote the first edition to something that could help you [or someone you know] with the in’s and out’s of the wonderful world of writing. Read More
In 2015 we lost Leonard Nimoy, best known as Spock from Star Trek. Although we don’t have many Star Trek games on OngoingWorlds (the ones we have are here), there are many fans among us, and the Star Trek universe still thrives in so many online roleplaying games. Below are some of the best quotes by Spock, which really make you think.
Writing is fun, it’s therapeutic, it’s brilliantly creative. It’s also SMEGGING DIFFICULT to stay motivated sometimes!
Some people talk about having a muse. Someone to encourage you to write, normally by inspiring you – although sometimes I wonder if a gun to the head would work more effectively.
You can give yourself new ideas (I wrote an article of ideas to get ideas here), often you can be inspied by things you like. Read More
If you’ve created a game on OngoingWorlds you’ve gone through the difficult task of getting people to join your game. Once your game is active, you have to keep it that way. Remember that writing isn’t easy, and you need to keep everyone’s spirits high. Read More
It’s not about the diversity. It’s because JIM DOESN’T KNOW WHEN TO STOP CREATING CHARACTERS!
The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Read More