OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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A few nice words about last year’s Squiddie nominees

Ongoing Worlds Medal for Superior Online Role Playing

Ongoing Worlds Medal for Superior Online Role Playing

Earlier this month, we asked for nominations for our top award, the Ongoing Worlds Medal for Superior Online Roleplaying (aka the Squiddies).  The nomination window is quickly closing as all submissions must be received by November 1st.  Before that happens, however, I’d like to share some of the kind words given for last’s years nominees.  It’s clear that we have quite a lot of talent and sharing in our community!  Please also read about 2013 and 2014 winners.

Clubs/Groups

Star Army

“For over 10 years, the Star Army has been Read More

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I’ve always been fascinated by Star Trek’s vision of the future

This article was written for us by A.S. Williamson, about the new Star Trek Victory game which launches soon. We don’t normally post articles that are adverts for games, but I thought this showed an insight on roleplaying which was quite interesting. – Onion

USS Victory miranda class

I’ve always been fascinated by Star Trek’s vision of the future

It’s not just the spaceships and the aliens, the technology and wonder – it’s this really unique look at the way that humanity evolves over the universe’s run. Read More

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Does Everybody Need A Character?

Army peeps

It’s not about the diversity. It’s because JIM DOESN’T KNOW WHEN TO STOP CREATING CHARACTERS!

The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Read More

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How To Properly End A Game

polls_Katrina_Go_Away_sign_3213_922879_answer_2_xlarge

This might be even tougher then losing members. We hate to see our games go, but if we’ve finished the story, gone as far as we could go, and hit the limit. It’s time to pack it up and call it a day, we did our job and by god we did it damn well. But how do you do that? How can you end a game? Do we just delete it like a bad character? No! That is never an option! A game isn’t like a character, it’s something more. Imagine it a home. Imagine if Back To The Future had no ending, if Star Wars had no ending, if Breaking Bad just suddenly stopped, or you ended like the Sopranos and just cut to straight black. That’s not exciting, that’s boring. And ending a game like that, to be honest, it might tick off a few people. If you can’t think of a way to end your game, that’s ok. But if you can but don’t want to, that’s a little unprofessional. With this you can find ways and examples on how to either save or end a game. Read More

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Grand Master Tib’s Corner – Interview with Chas Hammer, Creator of SciWorld #PraiseTheTurnip

perpetual-universesHail those of Perpetual Universes! Grand Master Tiberius here, recently I had the opportunity to talk to the creator of SciWorld, [which is coming up soon] Chas Hammer! So let’s see what Mr. Hammer had to say shall we?

Read More

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Borderlands – The New Kids On The Block

Star Trek Borderlands logoThis article was written by Rich LeValley from Star Trek: Borderlands, a roleplaying group that’s been running since 1993.

Well, I’ve been familiar with David Ball, Award Winning Website creator, for some time. He has been a great supporter of my own game system Star Trek: Borderlands. It is with great gladness, then, that I have been given permission to bring Star Trek: Borderlands play to Ongoing Worlds in the form of the USS Marcus (see the game’s homepage here). Read More

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50 Years in the Vortex: Roleplaying in the worlds of ‘Doctor Who’

TARDIS

“Let me get this straight. A thing that looks like a police box, standing in a junkyard, it can move anywhere in time and space?”

Ian Chesterton, Doctor Who “An Unearthly Child” (23 November 1963)

On 23 November 2013, Doctor Who, the world’s longest running sci-fi show, turns 50, with a spectacular special episode airing in 70 countries at the same time.

With 800 episodes to the end of this year with more to come and hundreds of expanded universe works, the multiverse of the show is a hugely developed one with lots of ideas for roleplaying.

Are you sitting comfortably? Then we’ll begin. Read More

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Interview with David Ball about Blue Dwarf, going 13 years strong…

Blue DwarfSo David, give us a little introduction to Blue Dwarf. I assume it is related to the classic Red Dwarf Television show?

It’s based on a British TV show called Red Dwarf which is a scifi comedy about a small group of characters adventuring in space, trying to survive. When I started Blue Dwarf I wanted a game that had the same feel, but didn’t want to be limited to the few main characters, so used the same universe and set the game on a similar ship, the Red Dwarf’s sister ship. Read More

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Why Role Playing Games Improve Speech and Language Skills

Some dudes just sat on the grass, chillin

Role playing games (RPGs) have been around since the inception of Dungeons and Dragons in 1974, and have since developed into a variety of role playing games and scenarios in recent years.

Whether it’s a historical event, mythical place, exploration or some other type of experience, the idea behind an RPG is that you collaborate with real people to engage and immerse yourself in an imagined and theoretical world. Read More

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5 steps to world domination: How to create your own sim

Nathan Fillion, Mal Reynolds in Firefly

Nathan Fillion (image: Gage Skidmore)

Blame Nathan Fillion. That’s what I do.

I’ve created a good number of sims for my club (Phoenix Roleplaying) and elsewhere over the years; including some original concepts that I have covered in a previous article.

In this post, I will be covering some more general points about sim creation, focussing in particular on Kvant, the Simulation Cup winning Firefly sim that I created for Phoenix in 2011. I’ll give you a description of that sim to help you get the idea:

The Eagles of Warsaw are an elite mercenary group who travel the ‘Verse, tackling ruthless pirates, vicious Reavers… and rabid music fans. Read More