This article was written for us by A.S. Williamson, about the new Star Trek Victory game which launches soon. We don’t normally post articles that are adverts for games, but I thought this showed an insight on roleplaying which was quite interesting. – Onion
I’ve always been fascinated by Star Trek’s vision of the future
It’s not just the spaceships and the aliens, the technology and wonder – it’s this really unique look at the way that humanity evolves over the universe’s run. Read More
It’s not about the diversity. It’s because JIM DOESN’T KNOW WHEN TO STOP CREATING CHARACTERS!
The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Read More
“Let me get this straight. A thing that looks like a police box, standing in a junkyard, it can move anywhere in time and space?”
Ian Chesterton, Doctor Who “An Unearthly Child” (23 November 1963)
On 23 November 2013, Doctor Who, the world’s longest running sci-fi show, turns 50, with a spectacular special episode airing in 70 countries at the same time.
With 800 episodes to the end of this year with more to come and hundreds of expanded universe works, the multiverse of the show is a hugely developed one with lots of ideas for roleplaying.
Are you sitting comfortably? Then we’ll begin. Read More
So David, give us a little introduction to Blue Dwarf. I assume it is related to the classic Red Dwarf Television show?
It’s based on a British TV show called Red Dwarf which is a scifi comedy about a small group of characters adventuring in space, trying to survive. When I started Blue Dwarf I wanted a game that had the same feel, but didn’t want to be limited to the few main characters, so used the same universe and set the game on a similar ship, the Red Dwarf’s sister ship. Read More