OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Roleplaying games on OngoingWorlds based in fictional TV/Movie universes

Basing a roleplaying game in an existing world from a TV or movie franchise is a great idea because it gives everyone easy access to a world they’ve already seen.

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Independence Fleet: Star Trek Play-by-Post roleplaying

As David wrote a few months back in his advertising piece, Ongoing Worlds is open to publishing articles promoting the different clubs and groups out there.  A few examples are here, here, and here.  So why not shamelessly plug my own group?

I ended my term as President of UCIP last August.  Man, what a great group of role players!  If you’re into some serious writing and simming, you can’t go wrong with them.  However, as much as I love and respect UCIP, I was recently given the opportunity to finally return to my home club, Independence Fleet (IDFleet.com).  It was simply too much to pass up.  Yes, I’m back with IDF for my second stint as its Chief of Fleet Operations.

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Create your own Star Wars saga

Whatever you thought of the latest Star Wars movie, you might be wondering about what other stories there are to tell in a galaxy far far away…

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A few nice words about last year’s Squiddie nominees

Ongoing Worlds Medal for Superior Online Role Playing

Ongoing Worlds Medal for Superior Online Role Playing

Earlier this month, we asked for nominations for our top award, the Ongoing Worlds Medal for Superior Online Roleplaying (aka the Squiddies).  The nomination window is quickly closing as all submissions must be received by November 1st.  Before that happens, however, I’d like to share some of the kind words given for last’s years nominees.  It’s clear that we have quite a lot of talent and sharing in our community!  Please also read about 2013 and 2014 winners.

Clubs/Groups

Star Army

“For over 10 years, the Star Army has been Read More

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Politics and Roleplaying

Xanadu Crest

The Xanadu Report

Politics…you can’t avoid it. It’s an evil monster that turns reasonable men into monsters, molehills into mountains, and pretty much controls every facet of our daily lives. You can’t avoid politics no matter how hard you try, even when roleplaying. Read More

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I’ve always been fascinated by Star Trek’s vision of the future

This article was written for us by A.S. Williamson, about the new Star Trek Victory game which launches soon. We don’t normally post articles that are adverts for games, but I thought this showed an insight on roleplaying which was quite interesting. – Onion

USS Victory miranda class

I’ve always been fascinated by Star Trek’s vision of the future

It’s not just the spaceships and the aliens, the technology and wonder – it’s this really unique look at the way that humanity evolves over the universe’s run. Read More

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Does Everybody Need A Character?

Army peeps

It’s not about the diversity. It’s because JIM DOESN’T KNOW WHEN TO STOP CREATING CHARACTERS!

The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Read More

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How To Properly End A Game

polls_Katrina_Go_Away_sign_3213_922879_answer_2_xlarge

This might be even tougher then losing members. We hate to see our games go, but if we’ve finished the story, gone as far as we could go, and hit the limit. It’s time to pack it up and call it a day, we did our job and by god we did it damn well. But how do you do that? How can you end a game? Do we just delete it like a bad character? No! That is never an option! A game isn’t like a character, it’s something more. Imagine it a home. Imagine if Back To The Future had no ending, if Star Wars had no ending, if Breaking Bad just suddenly stopped, or you ended like the Sopranos and just cut to straight black. That’s not exciting, that’s boring. And ending a game like that, to be honest, it might tick off a few people. If you can’t think of a way to end your game, that’s ok. But if you can but don’t want to, that’s a little unprofessional. With this you can find ways and examples on how to either save or end a game. Read More

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Grand Master Tib’s Corner – Interview with Chas Hammer, Creator of SciWorld #PraiseTheTurnip

perpetual-universesHail those of Perpetual Universes! Grand Master Tiberius here, recently I had the opportunity to talk to the creator of SciWorld, [which is coming up soon] Chas Hammer! So let’s see what Mr. Hammer had to say shall we?

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Borderlands – The New Kids On The Block

Star Trek Borderlands logoThis article was written by Rich LeValley from Star Trek: Borderlands, a roleplaying group that’s been running since 1993.

Well, I’ve been familiar with David Ball, Award Winning Website creator, for some time. He has been a great supporter of my own game system Star Trek: Borderlands. It is with great gladness, then, that I have been given permission to bring Star Trek: Borderlands play to Ongoing Worlds in the form of the USS Marcus (see the game’s homepage here). Read More