Earlier this month, we asked for nominations for our top award, the Ongoing Worlds Medal for Superior Online Roleplaying (aka the Squiddies). The nomination window is quickly closing as all submissions must be received by November 1st. Before that happens, however, I’d like to share some of the kind words given for last’s years nominees. It’s clear that we have quite a lot of talent and sharing in our community! Please also read about 2013 and 2014 winners.
This article was written for us by A.S. Williamson, about the new Star Trek Victory game which launches soon. We don’t normally post articles that are adverts for games, but I thought this showed an insight on roleplaying which was quite interesting. – Onion
I’ve always been fascinated by Star Trek’s vision of the future
The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Continue reading Does Everybody Need A Character?
This might be even tougher then losing members. We hate to see our games go, but if we’ve finished the story, gone as far as we could go, and hit the limit. It’s time to pack it up and call it a day, we did our job and by god we did it damn well. But how do you do that? How can you end a game? Do we just delete it like a bad character? No! That is never an option! A game isn’t like a character, it’s something more. Imagine it a home. Imagine if Back To The Future had no ending, if Star Wars had no ending, if Breaking Bad just suddenly stopped, or you ended like the Sopranos and just cut to straight black. That’s not exciting, that’s boring. And ending a game like that, to be honest, it might tick off a few people. If you can’t think of a way to end your game, that’s ok. But if you can but don’t want to, that’s a little unprofessional. With this you can find ways and examples on how to either save or end a game. Continue reading How To Properly End A Game
Hail those of Perpetual Universes! Grand Master Tiberius here, recently I had the opportunity to talk to the creator of SciWorld, [which is coming up soon] Chas Hammer! So let’s see what Mr. Hammer had to say shall we?
In this post, I will be covering some more general points about sim creation, focussing in particular on Kvant, the Simulation Cup winning Firefly sim that I created for Phoenix in 2011. I’ll give you a description of that sim to help you get the idea: