How To Properly End A Game
This might be even tougher then losing members. We hate to see our games go, but if we’ve finished the story, gone as far as we could go, and hit the limit. It’s time to pack it up and call it a day, we did our job and by god we did it damn well. But how do you do that? How can you end a game? Do we just delete it like a bad character? No! That is never an option! A game isn’t like a character, it’s something more. Imagine it a home. Imagine if Back To The Future had no ending, if Star Wars had no ending, if Breaking Bad just suddenly stopped, or you ended like the Sopranos and just cut to straight black. That’s not exciting, that’s boring. And ending a game like that, to be honest, it might tick off a few people. If you can’t think of a way to end your game, that’s ok. But if you can but don’t want to, that’s a little unprofessional. With this you can find ways and examples on how to either save or end a game.
The General Concept
Now, if your game is not part of the “end of the story” scenario, it might be something around the lines of it’s been inactive and you don’t want to deal with it anymore. That doesn’t mean you should just end it right then and there. Just to make sure I say it and mean it, IT’S NEVER EVER EVER EVER OK JUST TO BLATANTLY END A GAME. But, that doesn’t mean you HAVE to write a completely new story just to end it. The big concept here is that you should never shut down the game without explaining to the members why, not “Well you weren’t posting enough” or “I don’t like the people in the game.” Think about it as writing a very important email or letter to a boss, telling him why you’re leaving. You would never [I hope you wouldn’t!] write “I ███ing hate you and I wish for gorillas and tigers to █████████████ with ███████████ while ██████████ while playing the violin. Good day.” As gentlemanly [if that’s not a word it is now] as the ending was. You need to be professional about it. Try the Ultimatum and Goodbye email method. If you’ve reached the end, follow the Coup De Grâce method.
The Ultimatum and Goodbye Emails
So you don’t want to write a story to finish your game. Before you hit the delete game button remember that people were a part of this and they deserve to know what’s going on. You want to be professional about this. You are literally the GM, the General Manager. If this was a business you wouldn’t stand above the shop floor with a megaphone and yell “You’re fired and I hate you all. Goodbye.” You have to explain why. If you feel like you can save the game, try to encourage them, offer help. Try to give them an ultimatum of when the game will close if there are no posts. Just remember to be mean and nasty about it!
To: Game Members,
Subject: Thank You For The Time
Hello everyone. As you know, the game has been really inactive lately. I hope you all haven’t forgotten about the game, but if you need help I am here. However, I have come to the sad conclusion, that if there are no posts by <Whenever, try to give them about a week> I will shut down the game. Until then, I have appreciated your company, and thank you for everything!
Where Do You Go After The Ultimatum Email?
Well if you’ve saved the game, stop reading, you did it! Now go post If it’s come down to the line and no one has posted, it’s finally time to cut your losses. Now comes for the Goodbye email. Try to tell them that the deadline was reached and you’ve decided to shut down. Be nice about this too,
Sadly, today I have officially closed the game. I want you to know that people have lost interest in the game, and I understand. You all have given me such a great time and I want to thank you. Good luck in your other adventures!
It’s not a tearjerker, but it’s good enough.
The Coup De Grâce Method
The story is slowly winding down to an end, the swansong is coming close. It’s time for the Coup De Grâce, the final blow in the story. That means it’s time to take one of the many roads to end this, these can range from going home, death, finding peace, or a plot twist ending. We’ll go over those as they are the most common.
Every hero [if they survive] always goes home in the end. It’s kind of obvious, just like the typical Hollywood movie pattern. Going home is a good way to end a story. It’s time for the hero to hang up the towel/sword/cape/gun/laser/light sabre/keys/cantaloupe/fresh fruit/motor oil, whatever they happen to use as their trusty weapon. Now Going Home can be done in many a way, either reuniting with the family or just finding a place they call home. You want to make a strong connection between them and their home, make it look like they want to be there, they’ve been away from the place for a long time and they’re finally back. Making a tearjerker is hard, but it doesn’t have to be a tearjerker. Take the film Castaway with Tom Hanks, the big part of the story leading to the end was him finally making his way home. It’s worth a try if you don’t want to kill anybody. Which leads me to our next method.
Death, blargh. A nasty subject at times. But let me tell you something, just like leaving a game or deleting a character, sometimes death is an option. This is always climatic to a protagonist or antagonist. Many an entertainment program has used this to end a show. The highly anticipated ending of Breaking Bad received 10.3 Million views. That’s over half the population of the State of Florida! That’s actually a big number. A death can always end a story, it can bring people together, or maybe even leave a cliffhanger for a sequel [<- Oh hey that’s a good idea!] Try to make it something that can make people feel. A hero lying on their deathbed or the hero sacrificing them self or the bad guy finally being ended. This is always a good move and most of the time never fails.
So you don’t want to go with returning home, or death. Maybe it comes time for them to find peace. Say the hero was not a hero but an Antihero. They were originally the bad guy, but a change of heart makes them realize what they’re doing is wrong and they decide to change for the good. Now both Going Home and Death can apply to this situation. Just think of a way for the enemy to become a friend and help out with the cause. Darth Vader even admitted he was wrong when he was dying. He found peace with Luke!
This one I really can’t go much detail in you. Think of a way to really make the people go “Wait… Really?” Like the ending of St. Elsewhere with the snow globe. That really confused people!
Just remember, it’s never ok to just blatantly end the game without explaining why or if it can end without a story and you just abandoned it. This is here to help, try it out. You’d be surprised!