Between school and work, we forget that some players are also parents. But is that really a bad thing? As a parent myself, I don’t think so. There is something special about kids that can help you create worlds, characters, and situations that you may not have thought about before. But how?
Let’s look at the situations first. Sure, some are rather silly, like marshmallow dragons getting stuck in a chocolate fountain that is full of peanut butter. Actually, that sounds tasty. But sometimes, they can give you the next grand adventure in your Fantasy RPG, or an intergalactic battle for your ship to come across in your Sci-Fi RPG. Just listening to their silly stories can often lead to something amazing.
This goes along with situations, but you can also use the games they play as a bases for your worlds as well. Think about it. Continue reading Child’s Play
Monsters of all shapes and sizes have been stalwarts of world folklore for thousands of years. They’ve become the villains of many a film and novel – and occasionally the heroes, too! Look no further than the stars of myths and legends for some antagonist inspiration. Continue reading Let’s talk about mythical monsters…
Hey-o Ongoing Worlds! It’s been a while hasn’t it? Don’t answer that, we’re not actually talking and you talking to a screen with no reply really isn’t flattering. Anyway, where was I? Oh yeah. The beacons are lit and I do call for aid! YOUR AID! Why? BECAUSE THE CHAT BOX NEEDS OUR HELP! Continue reading THE BEACONS ARE LIT! TIBERIUS CALLS FOR AID!
Just because we use five senses in our everyday life, and even do describe a scene in our games, this doesn’t mean we should stop with them. “Never ignore your gut feeling” is a saying that refers to your sixth sense. Continue reading Beyond the Senses
When we need to reach a certain word count set by the mod, it can be difficult. But not everything needs to be said or even thought. Sometimes, bringing in our five senses gives two characters something to do or talk about. Continue reading Taking 5