Between school and work, we forget that some players are also parents. But is that really a bad thing? As a parent myself, I don’t think so. There is something special about kids that can help you create worlds, characters, and situations that you may not have thought about before. But how?
Let’s look at the situations first. Sure, some are rather silly, like marshmallow dragons getting stuck in a chocolate fountain that is full of peanut butter. Actually, that sounds tasty. But sometimes, they can give you the next grand adventure in your Fantasy RPG, or an intergalactic battle for your ship to come across in your Sci-Fi RPG. Just listening to their silly stories can often lead to something amazing.
This goes along with situations, but you can also use the games they play as a bases for your worlds as well. Think about it. Read More
This article was written for us by Marian Brock Andersen.
So it’s a pet peeve of mine, the whole Mary Sue / Gary Stue classifications that people throw around like its some horrible disease.
“Did you see the game.. yeah… totally they got the Mary Sue.”
We see it all the time, no “Mary Sue / Gary Stue” allowed, splashed all over everything, but what does it really mean to the Moderator or the other players? Read More
This is a post for GMs of games. GM is a term from tabletop roleplaying, in OngoingWorlds we normally use the term “owner”, or whomever created the game to start with. Anyway, if you created the game – you’re the GM – the one responsable for everyone else to enjoy it! Read More
On this blog we’ve posted many articles about creating characters, but over time they’ve been pushed back in the archive, so here’s some handy links to ones that you might be interested in reading if you’re creating a new character, or to show to one of your newer members who’s struggling creating a new character. Read More
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David
Stories, games, and all fiction is about people, about characters, about what they do and why. They may not be like us, we may not like them, but that’s what’s going on. We’re watching people (even if not human) do stuff to get results, though we may put it in more colorful ways. Read More
The following is an extract from an article by Steven Savage from his Way with Worlds series of articles. It’s really intended for writing a book, but I thought it was interesting for creating heroes & villains in your roleplaying game.