OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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THE BEACONS ARE LIT! TIBERIUS CALLS FOR AID!

beacons1

DID YAH MISS ME? WELL I MISSED YOU!

Hey-o Ongoing Worlds! It’s been a while hasn’t it? Don’t answer that, we’re not actually talking and you talking to a screen with no reply really isn’t flattering. Anyway, where was I? Oh yeah. The beacons are lit and I do call for aid! YOUR AID! Why? BECAUSE THE CHAT BOX NEEDS OUR HELP! Read More

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Down with the term ‘Mary Sue’!

This article was written for us by Marian Brock Andersen.

dawn with the name mary sue

So it’s a pet peeve of mine, the whole Mary Sue / Gary Stue classifications that people throw around like its some horrible disease.

“Did you see the game.. yeah… totally they got the Mary Sue.”

We see it all the time, no “Mary Sue / Gary Stue” allowed, splashed all over everything, but what does it really mean to the Moderator or the other players? Read More

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Original Characters AKA, YOUR Trademark

220px-RegisteredTM.svgOne surefire way to stay on track and expand your creative skills is to make a trademark for yourself, something you use a lot and it carries with you from place to place. This can range from something such as a signature, a saying, something personal. But, in the case of a roleplaying site i.e. Ongoing Worlds, an easy way to make a trademark is to have an original character. Why are they important and how can they make you feel more comfortable in a rp setting? Read More

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Make sure your plot has something for everyone to do. Yes, EVERYONE!

child in corner

This is a post for GMs of games. GM is a term from tabletop roleplaying, in OngoingWorlds we normally use the term “owner”, or whomever created the game to start with. Anyway, if you created the game – you’re the GM – the one responsable for everyone else to enjoy it!  Read More

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13 articles about creating a brilliant, flawed & interesting character

 I always feel that when I'm making a character, it's the flaws they have that really makes them who they are.

On this blog we’ve posted many articles about creating characters, but over time they’ve been pushed back in the archive, so here’s some handy links to ones that you might be interested in reading if you’re creating a new character, or to show to one of your newer members who’s struggling creating a new character. Read More

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Ask the Admins Q&A

Raised-handsWonder how we do our jobs? Wonder who we actually are? Whether we’re robots,human hybrids, or aliens? What we like to do in our spare time or just general boring questions? Is Dave really a tea powered robot? Well! Now you can!  Read More

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Characters must have goals & ways of achieving them

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Every character should want something, even if it's only a glass of water

Stories, games, and all fiction is about people, about characters, about what they do and why. They may not be like us, we may not like them, but that’s what’s going on. We’re watching people (even if not human) do stuff to get results, though we may put it in more colorful ways. Read More

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Try these Heroes & Villains

The following is an extract from an article by Steven Savage from his Way with Worlds series of articles. It’s really intended for writing a book, but I thought it was interesting for creating heroes & villains in your roleplaying game. 

Heroes and Villains by Screwbald

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Is the term “Mary Sue” sexist & belittling?

Peggy carter is a strong female character, but that doesn't make her a mary sue
There’s an ongoing debate about the term Mary Sue, and what it means in the literary world. In roleplaying, we know that Mary Sue characters can ruin a game for others, but in a novel surely it’s okay for a protagonist to hog the limelight and display all the characteristics of a typical Mary Sue, right? Read More

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A character does not breathe until that first post

many individual roleplay characters

A few weeks ago I posted an article about creating believable characters, and using the 2:1 rule for flaws vs awesome. Read More