A few weeks ago I posted an article about creating believable characters, and using the 2:1 rule for flaws vs awesome. Read More
It’s not about the diversity. It’s because JIM DOESN’T KNOW WHEN TO STOP CREATING CHARACTERS!
The title may seem misleading, like “does every member need a character?” Well… yes they do, if not what’s the point of being in the game? But this is about something I’ve actually done before and I’m still a culprit for sometimes in game development. What I’m talking about is creating a character for everyone [not members] that seems to get involved in the story. Like creating one for a guy that will only be used once in a while or once, period. Doing this can lead to a giant list of characters you created that end up either forgotten or just deleted. Read More
It’s always good when a character has some unique personality traits. Here’s a big long list of personality traits grouped into positive, negative and neutral. Just… because… you never know when it might come in useful! Read More
We all put effort into creating our characters. Some of them are unique, some are not. We might think about what their personality is like, and what traits they have. There’s some ideas listed in the article here, which lists believable traits. But “believeable” isn’t always unique. Read More
This post was written by Andrew Facemire who runs the USS Excalibur RP.
Recently, like earlier this week, while reading some of the great work David has been doing with role playing here at OngoingWorlds, I was reminded of my own dealings with various godmoders and Mary Sues over the years. Read More
Hey guys, Tib here, somewhere in the middle of nowhere in a room, being help captive against my will by the wonderful and amazing King Alex *The Awesome. King Alex is a member of the Triumvirate of Doom and a self described “King of Everything.” So let’s inverstigate the king shall we? Read More