Pure White Moon is a roleplaying game set in a parallel London, where Vampires and Werewolves prowl the streets at night. But the twist is, that these are the good guys, killing only the true madmen lurking the streets and keeping the population safe. However, people known as “The Hunters” are hunting down these immortal creatures.
Players of this game are encouraged to create a character as either a Vampire, Werewolf or Hunter. So far the game has been going since October. I asked Izzy, a member of Pure White Moon who plays Piper Keller, a trained Hunter who doesn’t understand the immortals, and wants only one thing – to destroy them all. Read More
If you counted up all the play-by-post games that are currently being played across the world today I imagine that a huge proportion of them are spin-offs from Star Trek or Star Wars, and many more based on popular TV series and films. When I first created OngoingWorlds for a place to roleplay, I imagined lots of people creating Star Trek games and only a small proportion of games set around a unique idea.
I was very wrong! Looking at the current games, many of them are rich and imaginative stories based around a unique idea, and such great ideas too! I’ve already done an article about the games Terrifyingly Yours and Zombie Apocalypse 2, which were really interesting. This article is going to be all about a new game called Forever Searching, which is an ongoing mystery set in a creepy fictional town called Moonfall Valley where weird things start to happen.
Forever Searching was created last month by Izzy (see her profile here). I asked Izzy a few questions about her game.
Zombies as a genre are extremely popular, in films and especially videos games. They’re multi faceted and can appeal to wide audiences all who might like something different about the genre. It suits horror fans, as zombie movies promise buckets of gore and blood, and it also appeals to people on a deeper level when you start to think about Human survival and the downfall of society. Each zombie film take a different approach and shows us a different angle to zombies and the way that Humankind is trying to save themselves from them.
Zero Sum Game is one of Mack's novels in the Star Trek: Typhon Pact series
I was recently told by Miles Unam from the PBEM group Starbase 118 that he’d managed to get an interview with Star Trek author David Mack.
David Mack is the national bestselling author of more than twenty novels and novellas, including Wildfire, Harbinger, Reap the Whirlwind, Precipice, Road of Bones, Promises Broken, and the Star Trek Destiny trilogy: Gods of Night, Mere Mortals, and Lost Souls. He developed the Star Trek Vanguard series concept with editor Marco Palmieri. His first work of original fiction is the critically acclaimed supernatural thriller The Calling.
In addition to novels, Mr. Mack’s writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet.
Mr. Mack was gracious enough to talk with Tallis Rhul, a member of UFOP: StarBase 118, about his experiences with writing for Star Trek and his advice for aspiring writers. This is the first time I’ve seen a member of a PBEM game get an interview with a professional author, and it’s really interesting to read about how he has created new villain aliens in the Star Trek universe, as well as expanding on existing races, like the Breen, which was a race only barely mentioned in Star Trek: DS9.
You can read the full interview at StarBase 118’s website here
Wizards Inc is about Wizards in a modern day office block
Many many role playing games are set in a fantasy world, each with their differences in how you use magic. Fantasy is a staple of Play-by-post games too, and it allows the member’s characters to live their lives in a rich and exciting world where the only limits are our own imaginations.
Mike Bullen has created his own play-by-post game where the characters are Wizards. What is most unusual is that instead of being set in a typical Dungeons and Dragons type world, this one is set in our own world. Wizards Inc is a game about some Wizards who work in an office block in England. They solve problems for clients using their magic, but try to keep their wizardry secret from normal people.
I’ve known Mike since he joined up for my Blue Dwarf play-by-post game, and is a fun writer. I’ve asked him a few questions about his Wizards Inc game.