Way with Worlds – Conflicts & the world falling apart

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

battle at washington

So there’s a reason I covered humans (and human-alikes) and the psychology of conflict first. Continue reading Way with Worlds – Conflicts & the world falling apart

Way with Worlds – Dysfunctions & conflicts in the worlds we create

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.

hometree destruction

Sure we’re all busy building our world, but things go wrong inside the worlds as part of good worldbuilding, and we have to figure out the implications of the crises we create. Continue reading Way with Worlds – Dysfunctions & conflicts in the worlds we create

Going Away From Normal To Get Back To It

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

broken laws of physics

So we discussed the odds of things in your world, of knowing how likely things were. Now let’s talk the thing you’re writing the most, the odds you know but don’t realize you know, and the most important part of your world and he tales in it. Continue reading Going Away From Normal To Get Back To It

Characters must have goals & ways of achieving them

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Every character should want something, even if it's only a glass of water

Stories, games, and all fiction is about people, about characters, about what they do and why. They may not be like us, we may not like them, but that’s what’s going on. We’re watching people (even if not human) do stuff to get results, though we may put it in more colorful ways. Continue reading Characters must have goals & ways of achieving them

Way with Worlds – YOU bring the world to life

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

World face

In a strange bit of irony, Im still talking about originality here. Seems sort of weird to keep covering a subject on being more original by not shutting up about it, but here goes. Continue reading Way with Worlds – YOU bring the world to life

Heroes & Villains – Incompetence

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.  lego movie

So last time I covered the risk of creating Omnicompetent characters – those good-at-everything characters that are hard to believe. Too often we make our heroes and villains omnicompetent, and it’s a warning worth heeding. The Omnicompetent soon end up Omni-unbelievable, distorting the world and making things just seem wrong.

However, there’s a flipside issue I want to address, that of Incompetent heroes and villains. Though I find the former more common than the latter, it’s still an issue with good worldbuilding. Continue reading Heroes & Villains – Incompetence

Way with Worlds – Tropes & worlds

This was originally posted by Steven Savage on his blog, and has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

map of mordor

So last we met I discussed originality being an illusion, but I feel I do need to cover something – the use of tropes, stereotypes, and “seen-it-all-before” elements in our worldbuilding. Continue reading Way with Worlds – Tropes & worlds

Nothing’s original any more!

This was originally posted by Steven Savage on his blog under a different title, Steven has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

Adventure time

Every worldbuilder, author, artist has had that moment. That moment where originality seems to be a fleeting illusion.

Perhaps they feel that they can’t seem to do anything original. Continue reading Nothing’s original any more!

Heroes & Villains – Self-serving self-sacrifice

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

data fires

Sacrifice is a part of literature and part of our lives. The act of giving something up for other reasons, perhaps making the ultimate sacrifice of ones life, is part of us really. We value the act of giving things up at time because it provides surety, clarity – and a view into someone’s character. Continue reading Heroes & Villains – Self-serving self-sacrifice

Heroes & villains – Omnicompetent characters

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

Eddie Morra from Limitless

When we create heroes or villains, indeed main characters, in many cases we’re dealing with highly competent people. Continue reading Heroes & villains – Omnicompetent characters