I know many of us don’t want to be writers for a living, though some of us might consider it. The descriptions we use often paint pictures. While some aren’t as descriptive as others, this isn’t about the level of skill. It is more a matter of how that skill is acquired. As Role-Players, we have adjusted ourselves to describe our characters and what they do in detail, sometimes venturing into the X-Rated zone.
While many find this exciting, the level of description is easy to see. Those who have RPed for awhile, or those who write stories in their free time, tend to be more descriptive than those who haven’t written for long periods. It is in the descriptors. But what are descriptors? Simply any word that describes something, including (but not limited to) color, smell, and sound. Continue reading Level Up – Description
When we need to reach a certain word count set by the mod, it can be difficult. But not everything needs to be said or even thought. Sometimes, bringing in our five senses gives two characters something to do or talk about. Continue reading Taking 5
Yeah, don’t ask me why the thumbnail to this is a picture of me really pissed off. I finished the thing and made this around 12:13 am and I have to work the same day so I was tired and cranky [pic’s a bit sloppy too]. But, long story short [trying to stride past my pissed off self] I wrote the first edition to something that could help you [or someone you know] with the in’s and out’s of the wonderful world of writing. Continue reading I Made Something, And You Should Read It [It’s About Writing]
This article was written for us by Amy O’Reilley from Blue Dwarf.
We’ve all been there, we’ve all started a post with “Jeff walked along the corridor and…” then suddenly been struck with an attack of the ‘Oh God what nows?’ Or what happens when you are in the middle of a fight and you have absolutely no idea what to do with third technician Jeff Jefferson who only cleans out the chicken soup machines. Continue reading Help! I don’t know what to post!
I have just recently played a demo for a very interesting game created last year by Galactic Cafe and released on the Source Engine. The game was called the Stanley Parable. The Stanley Parable is completely based off of choice and decision where you only have a few controls. WASD to move, mouse to look around, and the mouse 1 button to press buttons or open the occasional door. The game features three main factors. Stanley, the silent protagonist of the game. The Narrator, the faceless man with the British accent that narrates the story and Stanley’s actions. Continue reading Labyrinthine and Immersion Storylines