OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers


How to: Remove a member and adopt their character

Adopt a roleplay character

Did you know that characters in OngoingWorlds can be adoptable? Here’s a scenario:

A person joins a game, and creates a fantastic character. Lets call him… Bob. Pegleg Bob who’s a dwarf. And a pirate. (the name or description isn’t important btw, I’m just adding colour to a boring example!).

So Bob’s a great character and gets woven into your story. But his member decides to leave, or disappears for a long time and it’s presumed he isn’t coming back. It’s annoying but this happens all the time, people probably have good intentions about letting the GM know they’re too busy, but you’ll likely never see or hear from them ever again.

But what happens to Bob the pegleg pirate? He’s an important character in the story. He’s worked his way up to first mate, and he’s such a likeable character that you can’t just delete him, or kill him off. So you might decide to keep him and adopt him as your own character. On OngoingWorlds you can adopt characters easily.

First, remove Bob’s member. Characters and members are treated as separate in OngoingWorlds. A member owns a character, and in fact a member can own multiple characters.

So we remove Bob’s member.

Unsubscribe this roleplayer from your roleplaying game

This will make his characters adoptable. Sometimes you’ll want to delete them, but in this case we want to adopt!

If you view Pegleg Bob’s character profile now, you’ll see at the bottom it says “This character is not owned by anyone. Click here to adopt”.

This roleplaying character is not owned by anyone, click to adopt

Click and follow the instructions and Pegleg Bob will be added to your own character list.

Are you sure you want to adopt pegleg bob roleplaying character?

It’s not only moderators who can adopt characters, anyone in your game can too.

  • Alex

    Hmm. If someone had killed or adopted Alex when I was AWOL that time, I would have gone MENTAL. I think this should be a very delicately treated thing, and people should only be allowed to do it under particular circumstances and 99% of the time ONLY with the original character owner’s permission and always with the GM’s guidance/permission.

    • Alex

      People often invest a lot of time and put a lot of themselves into their characters. Imagine going through a tough time in real life for a while, not being able to post, come back online to find some kid had nicked your special character. Not cool.

      • I absolutely agree Alex! This is something only a moderator of a game can do.

  • Robert Darner

    I agree with Alex. Characters are like personal reflexions of one’s inner self. Taking my abandoned character without permission and doing what you want with them is a sort of perversion. Unless of course you have my permission, and that is only given when I feel you have a good understanding of me and my character enough to carry on my legacy when I’m gone. 😉

    • Yep I completely agree. This isn’t a feature I imagine people using often. It’s for those rare circumstances where a character was created by a member who left a long time ago, and has since become and invaluable NPC.

      BTW moderators can also create “adoptable” NPCs, so that other members can adopt them if they want to.

  • Elena

    I think it is a brilliant idea! <3 The story always comes first, because it is the joint result of years of writing. The people who remain, and who create together a story in which all the characters are needed, are more important than the ones who left. (Who, when coming back, if they do, can have their characters back).

    A player who left thinks about himself, and it is natural. Real life trumps stories. But, at the same time, he should think about how much his character is needed, and not make a fuss about it being NPC-ed inside (or out of) the story.

    Respect for the past writers means treating their characters well. Even if the story closure requires a character's death, write it meaningfully and respectfully. Giving a good death and a good closure and having the character remembered fondly by some others means respect.

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