Tis’ the season! Or something like that.
Back when I ran my own club, Trek Online (TOL), I was (perhaps overly) fixated on instilling an esprit de corps among my members. I didn’t want the club to be a bureaucratic collection of games, where people remained confined to their ship, and where their only involvement with the club was to show up and play their character. I wanted Trek Online to be a community. A place where people were informed about the going-ons of the club, were active citizens, could move freely and partake in all we offered, and most importantly, built lasting friendships. Read More