OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Non denominational winter solstice Apollo 8 anniversary

This post is a part of Senile Rapture, a periodic installment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

Tis’ the season! Or something like that.

Back when I ran my own club, Trek Online (TOL), I was (perhaps overly) fixated on instilling an esprit de corps among my members. I didn’t want the club to be a bureaucratic collection of games, where people remained confined to their ship, and where their only involvement with the club was to show up and play their character. I wanted Trek Online to be a community. A place where people were informed about the going-ons of the club, were active citizens, could move freely and partake in all we offered, and most importantly, built lasting friendships. Read More

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Developing long term players

This post is a part of Senile Rapture, a periodic installment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

people magnet

Charles Star, David Ball, and James Drysdale recently tackled the issue of recruiting and retaining players in a series of articles. Thanks to them, the gears in my head started turning, all be it slowly.

There’s a fickle element to our quest to attract and retain players. People may join your game, but become too busy to post. Read More

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How it all began

early cyberspace retro

This post is a part of Senile Rapture, a periodic instalment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

When our geeky ancestors ventured into the late 20th century unknowns of bulletin board systems and CompuServe, it was inevitable some would act out their collective Star Trek fantasies. While the particulars of the first play-by-post online role-playing games have been lost to time, enough fragments remain to paint a general picture of the rise of our hobby.

Play-by-post online role-playing is essentially a fanzine or offline role-playing game – like Dungeons & Dragons – adapted to the online medium. The basic premise is the same – people come together, play a character, describe their actions, and work to complete a quest. Read More