OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Announcing the latest Simming Prize laureates

The Trustees of the Simming Prize are honored to announce our latest laureates:

* Charles Star of Independence Fleet – For his unprecedented contributions to the simming community. As a founder and long time leader within Independence Fleet, Charles has personally sponsored the launch of 21 sims and commanded 10 within the club. During his time as IDF CinC in the early 2000s and as Chief of Fleet Ops from 2010 – 12 he oversaw exceptional growth within the club. More recently, Charles has been a primary a leader within the larger simming community, serving as the administrator/coordinator for SciWorld, FallFest, the Tournament of Simulations, and the Squiddie and OWCH awards. He is a member of the OngoingWorlds Board of Advisers, and has been the instigator of community wide April Fools jokes. Charles is also a storehouse of simming knowledge, and has been a primary contributor to the Roleplay Wiki and the OngoingWorlds Blog. Read More

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Simming Prize nomination season!

The Simming Prize

The Simming Prize

Tis’ the end of the year!  Which means it’s impossible to take a step around here without stumbling across someone trying to hand out an award.

And guess what?  I’m pleased to announce the Simming Prizes are now accepting nominations, which you can submit by going here.  The deadline for nominations is January 7.

So what are the Simming Prizes?  Well those of us at the Prizes like to think of them as the Nobel Prizes of the simming and play-by-post online role-playing community.  (We have a healthy ego!)  By this, we mean the Prizes are intended to honor people & organizations that have made significant contributions to our collective gaming community.  We are not in the business of evaluating and finding the best sim of the year (we leave that task to our able friends at the Tournament of Simulations).

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Non denominational winter solstice Apollo 8 anniversary

This post is a part of Senile Rapture, a periodic installment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

Tis’ the season! Or something like that.

Back when I ran my own club, Trek Online (TOL), I was (perhaps overly) fixated on instilling an esprit de corps among my members. I didn’t want the club to be a bureaucratic collection of games, where people remained confined to their ship, and where their only involvement with the club was to show up and play their character. I wanted Trek Online to be a community. A place where people were informed about the going-ons of the club, were active citizens, could move freely and partake in all we offered, and most importantly, built lasting friendships. Read More

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Tis the season for Prizes

trophies

Tis the end of the year, which means one thing – awards season. Between the Sethies, Shunis, and Squiddies, one can’t take a step without stumbling over a trophy.

Add another to the mix – the Simming Prize. Read More

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Developing long term players

This post is a part of Senile Rapture, a periodic installment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

people magnet

Charles Star, David Ball, and James Drysdale recently tackled the issue of recruiting and retaining players in a series of articles. Thanks to them, the gears in my head started turning, all be it slowly.

There’s a fickle element to our quest to attract and retain players. People may join your game, but become too busy to post. Read More

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How it all began

early cyberspace retro

This post is a part of Senile Rapture, a periodic instalment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.

When our geeky ancestors ventured into the late 20th century unknowns of bulletin board systems and CompuServe, it was inevitable some would act out their collective Star Trek fantasies. While the particulars of the first play-by-post online role-playing games have been lost to time, enough fragments remain to paint a general picture of the rise of our hobby.

Play-by-post online role-playing is essentially a fanzine or offline role-playing game – like Dungeons & Dragons – adapted to the online medium. The basic premise is the same – people come together, play a character, describe their actions, and work to complete a quest. Read More

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Tournament of Simulation Winners Announced

Joust-tournament-of-roleplaying-simsThe Tournament of Simulations is pleased to announce the winners of this year’s tournament.

Over the past six weeks, a dozen judges busily reviewed the nearly 50 games that chose to enter this year’s tournament.  Each game reviewed was compelling in its own right, full of dedicated players and entertaining stories.  Nothing should be taken away from those that took part but did not place; for in the end this year’s competition was extremely tight, with mere points separating first and second place, and many places beyond that.  In the end, the14 winning games, representing 8 groups, and spanning 10 genres, are representative of the diversity and creativity present throughout our entire gaming community. Read More

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SciWorld starts May 1st

Sciworld - celebrate roleplaying

SciWorld! SciWorld! SciWorld!

Text based, play-by-post online roleplayers! Your convention begins tonight and lasts through Friday 3rd of May. Read More

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In Breeding – Simulation Style!

DNA

Inbreeding: When closely related individuals mate and produce offspring, which tends to increases the number of individuals that are homozygous for a trait and increases the appearance of recessive traits.

In online roleplaying, as in life, inbreeding is a dangerous state.  When your game comes to rely on the same core of individuals ideas become homogenized, energy becomes stale, and the recessive dominates.  How can you identify inbreeding in your game?  What can you do before it’s too late to reverse? Read More