OOC - Chronicles of a RPG's Junkie

Today we touch for the first time on a true form of RPG. There were many I played over the years that I could talk about. Who never heard of the wildly popular Forgotten Realms? Or DragonLance? Or maybe you were into more brutal RPGs like Dark Sun or Ravenloft?
There are hundreds of games such as these I could touch upon and talk about however I will talk about my favourite one. When I first experienced RPG regardless of the size of the world and how incredible the settings were I always felt stifled by most. They were works of art and love and the creation put into them AMAZING but I always wanted something more challenging. I wanted an infinity amount of possibilities and probabilities. And one day I found it. Today I bring you:



Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994. As its name suggests, the setting crosses and comprises the numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as originally developed in the Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.

Sigil, the "City of Doors", is located atop the Spire in the Outlands. It has the shape of a torus, and the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals. Although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, many call Sigil "The Bird Cage" or "The Cage." Though Sigil is commonly held to be located "at the centre of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a centre to any or all of them. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire.

As you can imagine this setting is pretty much infinite and I could go on and on about it. Its faction wars, the multiverse, all of the Planes of Existence and how this setting is much more of a philosophical challenge than any other game I have ever played. Here alignment really mattered.
I could tell you all about the eternal Blood Wars in the Lower Planes of the Abyss, how in Sigil you can travel to anywhere in the multiverse if you have the right key how you can walk into a pub and and see an Deva and a Demon sharing a pint of foamy Guiness.
Ahhh Goof days. But don't take my word for it. Check out Planescape.
And let me know what table top RPGs are your favourite.


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