OOC - Beneath the Maelstrom - World building and beyond

So things are heating up in the city of Dusk. Literally! Winter has blown up a train station and a textiles factory so far, along with a number of law abiding citizens. I am starting to worry about you Winteroak. ☺ In fact I have been so concerned about his tendency to blow things up that myself and Nim made him a moderator so we can keep a closer eye on him.

Ryjones has joined the crew and promptly sent both of his characters to the local brothel where one of them managed to get himself shot. Meanwhile Emily and Tate (aka.. Nim and Ryan) might make couple of the year if Tate can refrain from slicing and dicing his peers at those cultlike frat parties.

Up In Highholm White Caribu is stealing the show with the murder of Stellas husband a promising career in politics ahead of her, while Westley takes on the city and fails; not so much 12 angry men as one angry Corbet. I can tell you now that it won't end well, mainly because I own the characters who will make sure of it 😊

So on to some world building. As Winteroak kindly blew up my train station I need to build a new one to bring those precious resources back from the Delve, and in the meantime I intend to send an airship out to get our first glimpse of the world beyond Dusk.

My idea is that from the new Green Dock station the Green Line runs for about 50 miles before reaching the entrance to the Delve (A vast mine where the city gets its resources). It will be a Steam Train of course.

Around half way along the line will be our first area of interest. Steggles Bend : this is a maintenance yard and engineers tavern built on the side of the track.

What should it look like and include?
Should anyone live there?
Should it be civilian or government owned?
Any other ideas to flesh it out?

At the end of the line will be the entrance to the Delve itself. Heavily guarded and locked to the General public, and for the moment, players. Around the entrance will be a Shanty Town called Greymire. This place will be populated by prisoners and outcasts from Dusk. There will be a large military presence and prisoners will from time to time be shipped into the Delve never to return.

What should the town look like?
Should exiles be imprisoned or left to roam knowing that entering the darklands means death?
Should the guard's be from Dusk or Elesium?
Flagesium causes mutation in people, what should this look like? Nothing to drastic as we are saving the really creepy stuff for when we enter the Delve.

One feature we do want in Greymire is an explorers guild of some type. These are the crazy heroes who will on day enter and explore the Delve. Right now they are raising a petition to gain access.

What would this group looks like?
What would thier motivation be?
What shall we call them?

As always comments are welcome from both players and non-players. If you want to join the game but feel a little overwhelmed on where to start just leave me a note and I will help you out.

Hob

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