The Pains of Diplomacy

Amrat Caravanserai

Shalia - You leave your meeting with the emissary's final words ringing in your ears and flushed with frustration.
'If the Helians are such a danger to us all, why is your Warchieftain allied to them in an attempt to destroy the Odsier and claim there land?'
It was clear that there was more to take in consideration than simple alliances and treaties. All sides were playing the long game. Regardless the treaty with the Ozainae was on the table and it was a step in the right direction in Koshnem's plans.

You will need to contact the Odonine leader. You decide to call on the Ihara Bonecaster as soon as you are back in your quarters and communicate what has transpired. Maybe something can still be salvaged from the situation. Despite your urgency the scene that greets you upon your return stops you cold. Yes, there is much more happening than a simple meeting of emissaries.

Islana - After your capture and interrogation at the hands of the Ozainae woman you are taken back to the exact spot you were abducted from. You wait for a few heartbeats before you realise you are alone and you pull the hood from your head. You find yourself alone in a alleyway. You noticed a pool of blood on the ground but no sign of your guard. Somehow you find your way back to the fountain and slowly retrace your steps back to Shalia's quarters.

When you arrive you are greeted by two of the guards that shout and gesticulate wildly before taking you inside by the arm. You see the guard laying on the floor with a bandage covering some sort of wound. The younger guard that thought you some Odonine points to the corner of the room where you are surprised to see Khaitak, nestling. Before you can do anything Shalia returns...

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