OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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British TV series that would make great play-by-post games

This is a follow on from my article “TV series and films that would make great PBEM games”, which has become the most popular on my blog and I only hope has inspired many people to create new PBEM games (or play-by-post games as I agreed I’d call them).

Inspiration can come from many places, why not take a concept of a pre-created world and run with it?

Doctor Who

Dr Who

Dr Who

First aired in 1963, Dr Who is the worlds longest running sci-fi TV show. If you want to watch TV shows like this but is currently restricted with a poor TV setup, companies like tvwallmounting.ca is a professional TV mounting service Toronto in the GTA, Ontario, helping customers to have a great tv viewing experience by offering expert tv installation services and best tv wall mounts. The format of the show and the storylines can vary wildly, probably accounting for it’s long-running success. A new actor plays the Doctor almost every season, keeping the character fresh and different. The character of the Doctor remains throughout, although his travelling companions change often. This makes it very difficult to propose a play-by-post game based on this as the lead character is so strong, and a Play-by-post usually works best with an ensemble group of characters. So to create a play-by-post game set in the Doctor Who universe it would likely be set away from the Doctor himself, and focus on other characters.

The Doctor is the last of the Time-lords, a race of aliens who have the ability to control time. Although the series states that he is the last of the time-lords (following the great time war with the Daleks), it might be possible to mention many more time-lords which also escaped after the war which the Doctor doesn’t know about. Also over the years many other aliens have been mentioned, some friendly which could be used as main characters, but mostly monsters which your characters could meet on a daily basis and have to fight, or run away from, or thwart their deadly plans.

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Why I'm not going to implement “personal messages”

For this article, I recorded an additional audio clip:

On many forums and websites, you can send a personal messages to other members. This saves a message in the website’s database ready for the other user to see when they next login. The user might not login straight away, and so the personal message could sit there for weeks and weeks until the user logs in to see the message. That is why they are normally sent out an email straight away, alerting the user and letting them know that they have to login to the website to see their personal message.

Facebook does this, when a member receives a personal message, they are immediately emailed with the content of the message. So the user checks their email, and sees the content of the personal message within their email. Then they have to login to the website to reply to the message.

Email Icon

What's wrong with email?

This process seems all a bit too cumbersome for me, all it seems like is that websites are duplicating the functionality of email, but still using email to alert people to the email!

I therefore think that adding a way to send and receive personal messages through the OngoingWorlds site is necessary. What I’ll do instead is allow users to send an email from the site which will be sent directly to the user’s email address. The user sending the message will see a form within the website, the same as if they were sending a personal message – but it would submit the email directly to the respondent’s email address.

Please let me know what you think about not adding in functionality for “Personal Messages”. Is it a feature that you wouldn’t miss? Or do you think I’m wrong/stupid to leave it out? Please comment below!

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Help needed to test the OngoingWorlds website

Last week I launched the very first version of my website onto the internet. It’s definitely not ready to go public, and is currently in a hidden location on my server so that people don’t visit the site and think it’s a live site. I have put it live really just to test that the main site functionality works, and also to get some friends to test the site for anything that is broken which I might not have thought to check.

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New Design

I’ve been working this weekend on a design for the OngoingWorlds website. I’m not a designer so this process was very difficult for me. I knew quite specifically what I wanted from the design, but implementing it in graphical form is difficult! I wanted a design which is:

  • Simple
  • Easy Navigation
  • Reasonably Neutral (to suit members of all different tastes)
  • Fun, but not childish

I had a look around at some cool sites for inspiration, and found it at http://cssremix.com/ which lists some really nice sites that have a really clear simple style. I found that I liked the textured grainy background which was on a few sites, and the beige neutral colours were perfect for what I wanted. I took a lot of influence from one site in particular, and tried to copy from it without totally ripping it off!

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PBEM or Play-by-post

I’ve been questioning for a while what to call the games that people will run on the OngoingWorlds site, and have been disputing between calling them PBEM games, or play-by-post games.

I’ve recorded a short audio comment for this article:

What are people searching for?

As a website owner, I have to think about what people are typing into a search engine to try and find my site. So they would type in “PBEM” or “play-by-post”, often they would be more specific and want to find a “Startrek PBEM” or a “fantasy play-by-post”. It’s important that I get the wording correct on the OngoingWorlds website, so that it appears in the correct search results.

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Character tagging in posts on OngoingWorlds

OngoingWorlds is currently on my development server, awaiting to go live. There are a few features however which I haven’t yet implemented. These features are the cream of the cake however, and might not be added until after the site goes live. It’s taking long enough to get a basic version working as it is!

A knight on a horse

Sir Tony might be tagged in this post

Currently, when a user submits a post to OngoingWorlds it will create a post which will go into a thread of posts. All posts will be archived in a long list by date. Easy and simple.

Other members will be able to see that post, and read its contents. For example the post is about a character called Sir Tony who is riding on a horse to a castle. The post has been written with amazing love and care, the spelling is perfect and the grammar is amazing. But it’s still a page of plain text, and I want to jazz it up a bit with an image. Asking a player to submit an image every time they post is a bit unreasonable, as finding an appropriate image would take a long time, and might actually be impossible unless the user draws the image themselves, scans it and uploads it. Far too much work, but it’s not too much work to put an image of the character on the post.

In OngoingWorlds you’ll be able to “tag” a post just like you can tag users in a photo on Facebook. So in our example, the player tags their character Sir Tony in the post and his smiley face is shown to any other players who are reading that post.

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Age certification in a PBEM game

I’ve been running a PBEM since 2000 now, and this problem has cropped up a few times whenever someone has said a naughty word.

A naked man with "censored" written on a box around his groin

I want to allow people to write freely whatever they want, but I obviously don't want children seeing something disturbing

There’s no clear rating system of PBEM games, in terms of what language you can or can’t use, and how much explicit or sexual content you can use. Many PBEM games are public, and all are available to join without having to prove your age, which means young role-players can often stumble upon explicit content.

There are many methods of age verification, but most require some sort of trust on the user’s part. This is why you see sites with explicit content that just have a landing page with a date field, requiring you to specify your age before continuing, or at least if not that just ticking a box to confirm that you’re over the required age.

This is all very ambiguous in PBEM games. I’ve been using a Yahoo Group to run my PBEM game for years, which has no way to allow you to specify your age when you sign up. We do often have members who post with bad language, and honestly I don’t mind – freedom of speech and all that. But that’s because I’ve never been in trouble over it. I’m sure there are PBEM games around that have far worse explicit content that just an occasional swearword, which will allow children to join up.

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Ordering the games on the games page

So I’ve been working today on the “Games” page. This will be a page accessible to all users that lists all of the games on the site so far. This can be where users can browse, to see if a game interests them.

I’m displaying the game title, as well as a thumbnail of the profile image you can upload for the game. Other useful information I thought people would want to know initially is how many members the game has, and how many characters it has.
I also think what is most important is that a user can tell how long it has been since the last post, which is why I have included a link to the two most recent posts, and specified the dates they were posted. This way, a user will not try and subscribe to a game which hasn’t had a post in five years.

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TV series & films that would make great PBEM games

There are many PBEM games around, many set in their own fantasy worlds where the GM has done their own worldbuilding to create a world for their game, but there are many films and TV series which have already done the worldbuilding for you and provide a great setting for your PBEM game.

Star Wars

Star WarsGeorge Lucas has created a diverse fantasy world with spaceships and limitless types of aliens. It is popularly extended through many films, books and games. Creating a new scenario within this world would be easy, and because if it’s popularity you will have a large audience who are already familiar with the world.

Settings for this game could be a planet, a spaceship, or a group of people travelling the galaxy. There are also multiple time frames you can choose from when creating your game.

Star Trek

Starship EnterpriseThis is a rich science fiction universe described in all of the Star Trek series’. Each spinoff series has focussed on exploration so there are many locations already described, and it is not too hard to invent many more for new adventures.

The classic way to create a Star Trek PBEM is to think up a name for your ship, set up a goal (usually exploration of new alien worlds) and populate your ship with members as your crew. Because of Star Trek’s popularity, you will have a large audience already familiar with the world and technology within.

The TV series’ episodic format can be easily converted into a PBEM format – discover a planet, perform a mission, then leave to planet and go onto the next adventure. It can be tough for a GM to keep coming up with new worldbuilding ideas for new planets however.

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What I look for in a PBEM website

I’m a relatively lazy person and I think everything should be easy. I’m a fan of Steve Krugs book titled “Don’t make me think”, about how websites should be so usable that the user should just be able to use a website without even thinking too hard.

Confusing navigation should be avoided

Confusing navigation should be avoided

When I first visit a webpage I think it should communicate a lot of information straight away. As a web designer/developer I have to think about this problem daily. Creating a website without enough relevant content on the homepage will lead to a high percentage of your users navigating away instantly. They will only stay if they are “hooked” by the information and navigation items you provide.

A website should allow you to complete certain tasks that you want to do. For website about a PBEM site, I want to perform these tasks:

  • Find out how this game is played
  • Find out if the game is still running
  • Find out how to join this game
  • Find out how to contact the GM
  • See the game’s posting archive

I think these are important for the following reasons:

Find out how this game is played

There are many types of text-based online role playing games, and these can be played in many different ways. Either by email, forum, or real-time chat. I want to know which type this game is. I don’t need a lengthy user guide explaining in great detail how to play, but I do need to know the basics.

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