OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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New Design

I’ve been working this weekend on a design for the OngoingWorlds website. I’m not a designer so this process was very difficult for me. I knew quite specifically what I wanted from the design, but implementing it in graphical form is difficult! I wanted a design which is:

  • Simple
  • Easy Navigation
  • Reasonably Neutral (to suit members of all different tastes)
  • Fun, but not childish

I had a look around at some cool sites for inspiration, and found it at http://cssremix.com/ which lists some really nice sites that have a really clear simple style. I found that I liked the textured grainy background which was on a few sites, and the beige neutral colours were perfect for what I wanted. I took a lot of influence from one site in particular, and tried to copy from it without totally ripping it off!

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PBEM or Play-by-post

I’ve been questioning for a while what to call the games that people will run on the OngoingWorlds site, and have been disputing between calling them PBEM games, or play-by-post games.

I’ve recorded a short audio comment for this article:

What are people searching for?

As a website owner, I have to think about what people are typing into a search engine to try and find my site. So they would type in “PBEM” or “play-by-post”, often they would be more specific and want to find a “Startrek PBEM” or a “fantasy play-by-post”. It’s important that I get the wording correct on the OngoingWorlds website, so that it appears in the correct search results.

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Character tagging in posts on OngoingWorlds

OngoingWorlds is currently on my development server, awaiting to go live. There are a few features however which I haven’t yet implemented. These features are the cream of the cake however, and might not be added until after the site goes live. It’s taking long enough to get a basic version working as it is!

A knight on a horse

Sir Tony might be tagged in this post

Currently, when a user submits a post to OngoingWorlds it will create a post which will go into a thread of posts. All posts will be archived in a long list by date. Easy and simple.

Other members will be able to see that post, and read its contents. For example the post is about a character called Sir Tony who is riding on a horse to a castle. The post has been written with amazing love and care, the spelling is perfect and the grammar is amazing. But it’s still a page of plain text, and I want to jazz it up a bit with an image. Asking a player to submit an image every time they post is a bit unreasonable, as finding an appropriate image would take a long time, and might actually be impossible unless the user draws the image themselves, scans it and uploads it. Far too much work, but it’s not too much work to put an image of the character on the post.

In OngoingWorlds you’ll be able to “tag” a post just like you can tag users in a photo on Facebook. So in our example, the player tags their character Sir Tony in the post and his smiley face is shown to any other players who are reading that post.

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Age certification in a PBEM game

I’ve been running a PBEM since 2000 now, and this problem has cropped up a few times whenever someone has said a naughty word.

A naked man with "censored" written on a box around his groin

I want to allow people to write freely whatever they want, but I obviously don't want children seeing something disturbing

There’s no clear rating system of PBEM games, in terms of what language you can or can’t use, and how much explicit or sexual content you can use. Many PBEM games are public, and all are available to join without having to prove your age, which means young role-players can often stumble upon explicit content.

There are many methods of age verification, but most require some sort of trust on the user’s part. This is why you see sites with explicit content that just have a landing page with a date field, requiring you to specify your age before continuing, or at least if not that just ticking a box to confirm that you’re over the required age.

This is all very ambiguous in PBEM games. I’ve been using a Yahoo Group to run my PBEM game for years, which has no way to allow you to specify your age when you sign up. We do often have members who post with bad language, and honestly I don’t mind – freedom of speech and all that. But that’s because I’ve never been in trouble over it. I’m sure there are PBEM games around that have far worse explicit content that just an occasional swearword, which will allow children to join up.

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Ordering the games on the games page

So I’ve been working today on the “Games” page. This will be a page accessible to all users that lists all of the games on the site so far. This can be where users can browse, to see if a game interests them.

I’m displaying the game title, as well as a thumbnail of the profile image you can upload for the game. Other useful information I thought people would want to know initially is how many members the game has, and how many characters it has.
I also think what is most important is that a user can tell how long it has been since the last post, which is why I have included a link to the two most recent posts, and specified the dates they were posted. This way, a user will not try and subscribe to a game which hasn’t had a post in five years.

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TV series & films that would make great PBEM games

There are many PBEM games around, many set in their own fantasy worlds where the GM has done their own worldbuilding to create a world for their game, but there are many films and TV series which have already done the worldbuilding for you and provide a great setting for your PBEM game.

Star Wars

Star WarsGeorge Lucas has created a diverse fantasy world with spaceships and limitless types of aliens. It is popularly extended through many films, books and games. Creating a new scenario within this world would be easy, and because if it’s popularity you will have a large audience who are already familiar with the world.

Settings for this game could be a planet, a spaceship, or a group of people travelling the galaxy. There are also multiple time frames you can choose from when creating your game.

Star Trek

Starship EnterpriseThis is a rich science fiction universe described in all of the Star Trek series’. Each spinoff series has focussed on exploration so there are many locations already described, and it is not too hard to invent many more for new adventures.

The classic way to create a Star Trek PBEM is to think up a name for your ship, set up a goal (usually exploration of new alien worlds) and populate your ship with members as your crew. Because of Star Trek’s popularity, you will have a large audience already familiar with the world and technology within.

The TV series’ episodic format can be easily converted into a PBEM format – discover a planet, perform a mission, then leave to planet and go onto the next adventure. It can be tough for a GM to keep coming up with new worldbuilding ideas for new planets however.

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What I look for in a PBEM website

I’m a relatively lazy person and I think everything should be easy. I’m a fan of Steve Krugs book titled “Don’t make me think”, about how websites should be so usable that the user should just be able to use a website without even thinking too hard.

Confusing navigation should be avoided

Confusing navigation should be avoided

When I first visit a webpage I think it should communicate a lot of information straight away. As a web designer/developer I have to think about this problem daily. Creating a website without enough relevant content on the homepage will lead to a high percentage of your users navigating away instantly. They will only stay if they are “hooked” by the information and navigation items you provide.

A website should allow you to complete certain tasks that you want to do. For website about a PBEM site, I want to perform these tasks:

  • Find out how this game is played
  • Find out if the game is still running
  • Find out how to join this game
  • Find out how to contact the GM
  • See the game’s posting archive

I think these are important for the following reasons:

Find out how this game is played

There are many types of text-based online role playing games, and these can be played in many different ways. Either by email, forum, or real-time chat. I want to know which type this game is. I don’t need a lengthy user guide explaining in great detail how to play, but I do need to know the basics.

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Nobody cares about the Captain

This article is about trying to avoid waffling in your *Action* posts, and cut to the chase.

I’ve seen this a few times in Sci-fi PBEMs, especially Star Trek ones, but of course it could exist in any. GM’s write an *Action* post which is really heavy with dialogue from the Captain. Maybe the Captain is talking with his First Officer, or with an Admiral, or a diplomat from an alien colony.

What happens is that the entire post sets up the scenario where other players can get involved. So for example the Captain could argue with his First Officer and make a bad choice that leads the crew into a dangerous situation, or with the Admiral he is ordered to take his ship and check out some unexplained phenomenon, or talks with the alien diplomat break down and they end up attacking the spaceship.

All these scenarios are very common in an *Action* post. Now you might be looking at the title of this post and wondering what I’m getting to. You might be thinking that I’m being overly harsh on posts that have too much dialogue with the Captain, and I’m about to say that he’s not important, and that only the players are important.

Captain Picard

You could write a convoluted reason for why Captain Picard is in a bad mood to explain why he gives an irrational order, but this is a lot of reading for your players. Be concise in your *Action* post and focus on what your players need to know. Explain in a separate post all about the Captain's feelings

What I’m saying isn’t that. Also I’m not saying that giving too much explanation is a bad thing either. It is actually very sensible and worthwhile to show the reasons behind why things happen in your game. Without this, the story could be too rushed, and you end up starting a story with no explanation of why anything is happening, only that it DOES. Your players might start to disrespect you for not following the laws of common sense, or start to follow your lead of not bothering to write an interesting story. If you don’t, why should they?

So what I am saying is that you shouldn’t get too carried away when creating your *Action* posts. The Captain is the leader of your crew, and therefore he is a great driving force for your story. But, it’s very easy to get carried away when using him to go into a lot of unnecessary dialogue, with the idea of setting up a story which isn’t that complicated.

For example if the Captain is talking to the First Officer, he might invite the First officer into his office, sit down, offer a tea or coffee, have a little chat about life and “how’s the kids/wife/cat?” before getting to the important bit that sets up the story. If the Captain is talking to the Admiral, he might be friendly at first, then get awkward when the Admiral starts telling him what to do, and argues back unnecessarily. If talking to the alien diplomat this conversation could go on for ages talking about their political situation, racism, the alien’s right to defend themselves, etc before getting to the important bit of the story. You don’t have to show every single little decision that the Captain makes.

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Snipping in a PBEM game

Often in a PBEM game you’re going to have lots of story threads going off all at the same time. This is okay, soap operas and TV programmes have several stories running alongside each other anyway, and as Humans we’re perfectly capable of remembering what’s happening in each story.

 

Jack Bauer in 24 - they recap what's happened at the start of the episode

Jack Bauer in 24 - they recap what's happened at the start of the episode

 

In a TV show, there is normally only two stories, an A-Story and a B-Story. Soaps can have more as the scenes are often shorter. However, in a PBEM game, depending on the amount of players you have, there could be loads of stories all running separately. Often it’s really easy to loose track of what’s happened in a story, so it’s really handy to have a short summary at the start of the post, just like in the TV series 24 when they spend the first 5 minutes showing what’s happened so far.

So in a PBEM game you use what is called a <snip>. This allows you to insert the last few lines or paragraph from your previous post. If you left your last post on a cliffhanger then this is especially handy, or other players might have to go and find your older post to see what the hell is going on.
The idea is that you put the word <snip> before the paragraph, and <end snip> underneath.

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