OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

By

Age certification in a PBEM game

I’ve been running a PBEM since 2000 now, and this problem has cropped up a few times whenever someone has said a naughty word.

A naked man with "censored" written on a box around his groin

I want to allow people to write freely whatever they want, but I obviously don't want children seeing something disturbing

There’s no clear rating system of PBEM games, in terms of what language you can or can’t use, and how much explicit or sexual content you can use. Many PBEM games are public, and all are available to join without having to prove your age, which means young role-players can often stumble upon explicit content.

There are many methods of age verification, but most require some sort of trust on the user’s part. This is why you see sites with explicit content that just have a landing page with a date field, requiring you to specify your age before continuing, or at least if not that just ticking a box to confirm that you’re over the required age.

This is all very ambiguous in PBEM games. I’ve been using a Yahoo Group to run my PBEM game for years, which has no way to allow you to specify your age when you sign up. We do often have members who post with bad language, and honestly I don’t mind – freedom of speech and all that. But that’s because I’ve never been in trouble over it. I’m sure there are PBEM games around that have far worse explicit content that just an occasional swearword, which will allow children to join up.

Read More

By

TV series & films that would make great PBEM games

There are many PBEM games around, many set in their own fantasy worlds where the GM has done their own worldbuilding to create a world for their game, but there are many films and TV series which have already done the worldbuilding for you and provide a great setting for your PBEM game.

Star Wars

Star WarsGeorge Lucas has created a diverse fantasy world with spaceships and limitless types of aliens. It is popularly extended through many films, books and games. Creating a new scenario within this world would be easy, and because if it’s popularity you will have a large audience who are already familiar with the world.

Settings for this game could be a planet, a spaceship, or a group of people travelling the galaxy. There are also multiple time frames you can choose from when creating your game.

Star Trek

Starship EnterpriseThis is a rich science fiction universe described in all of the Star Trek series’. Each spinoff series has focussed on exploration so there are many locations already described, and it is not too hard to invent many more for new adventures.

The classic way to create a Star Trek PBEM is to think up a name for your ship, set up a goal (usually exploration of new alien worlds) and populate your ship with members as your crew. Because of Star Trek’s popularity, you will have a large audience already familiar with the world and technology within.

The TV series’ episodic format can be easily converted into a PBEM format – discover a planet, perform a mission, then leave to planet and go onto the next adventure. It can be tough for a GM to keep coming up with new worldbuilding ideas for new planets however.

Read More

By

What I look for in a PBEM website

I’m a relatively lazy person and I think everything should be easy. I’m a fan of Steve Krugs book titled “Don’t make me think”, about how websites should be so usable that the user should just be able to use a website without even thinking too hard.

Confusing navigation should be avoided

Confusing navigation should be avoided

When I first visit a webpage I think it should communicate a lot of information straight away. As a web designer/developer I have to think about this problem daily. Creating a website without enough relevant content on the homepage will lead to a high percentage of your users navigating away instantly. They will only stay if they are “hooked” by the information and navigation items you provide.

A website should allow you to complete certain tasks that you want to do. For website about a PBEM site, I want to perform these tasks:

  • Find out how this game is played
  • Find out if the game is still running
  • Find out how to join this game
  • Find out how to contact the GM
  • See the game’s posting archive

I think these are important for the following reasons:

Find out how this game is played

There are many types of text-based online role playing games, and these can be played in many different ways. Either by email, forum, or real-time chat. I want to know which type this game is. I don’t need a lengthy user guide explaining in great detail how to play, but I do need to know the basics.

Read More

By

Nobody cares about the Captain

This article is about trying to avoid waffling in your *Action* posts, and cut to the chase.

I’ve seen this a few times in Sci-fi PBEMs, especially Star Trek ones, but of course it could exist in any. GM’s write an *Action* post which is really heavy with dialogue from the Captain. Maybe the Captain is talking with his First Officer, or with an Admiral, or a diplomat from an alien colony.

What happens is that the entire post sets up the scenario where other players can get involved. So for example the Captain could argue with his First Officer and make a bad choice that leads the crew into a dangerous situation, or with the Admiral he is ordered to take his ship and check out some unexplained phenomenon, or talks with the alien diplomat break down and they end up attacking the spaceship.

All these scenarios are very common in an *Action* post. Now you might be looking at the title of this post and wondering what I’m getting to. You might be thinking that I’m being overly harsh on posts that have too much dialogue with the Captain, and I’m about to say that he’s not important, and that only the players are important.

Captain Picard

You could write a convoluted reason for why Captain Picard is in a bad mood to explain why he gives an irrational order, but this is a lot of reading for your players. Be concise in your *Action* post and focus on what your players need to know. Explain in a separate post all about the Captain's feelings

What I’m saying isn’t that. Also I’m not saying that giving too much explanation is a bad thing either. It is actually very sensible and worthwhile to show the reasons behind why things happen in your game. Without this, the story could be too rushed, and you end up starting a story with no explanation of why anything is happening, only that it DOES. Your players might start to disrespect you for not following the laws of common sense, or start to follow your lead of not bothering to write an interesting story. If you don’t, why should they?

So what I am saying is that you shouldn’t get too carried away when creating your *Action* posts. The Captain is the leader of your crew, and therefore he is a great driving force for your story. But, it’s very easy to get carried away when using him to go into a lot of unnecessary dialogue, with the idea of setting up a story which isn’t that complicated.

For example if the Captain is talking to the First Officer, he might invite the First officer into his office, sit down, offer a tea or coffee, have a little chat about life and “how’s the kids/wife/cat?” before getting to the important bit that sets up the story. If the Captain is talking to the Admiral, he might be friendly at first, then get awkward when the Admiral starts telling him what to do, and argues back unnecessarily. If talking to the alien diplomat this conversation could go on for ages talking about their political situation, racism, the alien’s right to defend themselves, etc before getting to the important bit of the story. You don’t have to show every single little decision that the Captain makes.

Read More

By

Snipping in a PBEM game

Often in a PBEM game you’re going to have lots of story threads going off all at the same time. This is okay, soap operas and TV programmes have several stories running alongside each other anyway, and as Humans we’re perfectly capable of remembering what’s happening in each story.

 

Jack Bauer in 24 - they recap what's happened at the start of the episode

Jack Bauer in 24 - they recap what's happened at the start of the episode

 

In a TV show, there is normally only two stories, an A-Story and a B-Story. Soaps can have more as the scenes are often shorter. However, in a PBEM game, depending on the amount of players you have, there could be loads of stories all running separately. Often it’s really easy to loose track of what’s happened in a story, so it’s really handy to have a short summary at the start of the post, just like in the TV series 24 when they spend the first 5 minutes showing what’s happened so far.

So in a PBEM game you use what is called a <snip>. This allows you to insert the last few lines or paragraph from your previous post. If you left your last post on a cliffhanger then this is especially handy, or other players might have to go and find your older post to see what the hell is going on.
The idea is that you put the word <snip> before the paragraph, and <end snip> underneath.

Read More

By

18 ways to spot a Mary-Sue in your PBEM

So you’ve got a PBEM game, and you’re recruiting for new members. You accept members based on the character biographies they’ve provided to you, but how do you know that these players are going to be any good in your game? Well, you can’t really tell until you see them post.

A Mary-Sue character is a stereotype of RPG games

A Mary-Sue character is a stereotype of RPG games and fanfiction

There is a stereotype character called a Mary-Sue. This is normally a female character who is so perfect that she’s annoying. She resembles all the many character stereotypes all rolled into one. A Mary-sue character is normally a player’s first character, when they don’t realise that they are creating such a stereotype.

Mary-Sue’s aren’t always female, as male characters can have all of these stereotypes too, as well as some more of their own. A male Mary-Sue is sometimes called a Marty-Stu.

The name Mary-Sue comes from a short Star Trek fanfiction story, written as a parody of fanfiction.

Look at the points below to see if you have any Mary-Sue stereotypes in your own game. Maybe your character is one and you didn’t even realise! Take each of these points with a pinch of salt, some of the points mentioned actually make good character traits on their own. But a typical Mary-Sue will use them all.

Character’s Name

1. The character is named after the player, this could include their nickname, first name, last name or all of their names.

2. The character’s name is a noun or word that isn’t normally a name. (Angel, Moon, Chaos etc) This could also be a name of historical/mythical significance that doesn’t relate in any way to the character or the setting of your game.

Read More

By

5 tips for someone joining a PbEM game for the first time

Joining a PBeM game for the first time can be quite confusing, here are a few tips for the newbie.

  1. Get an idea of how frequently you’ll be expected to post. Some games are strict on this, and will remove you from the game if you don’t post after two weeks, and some will be more relaxed and allow you to post as much as you want. Don’t join a game where you’re expected to post more than you can handle.
  2. Take notice of the GM’s posts. In every game there will be someone who takes responsibility for the storyline (this is most likely the GM), otherwise there will be no story, leaving your character with nothing to do. Make sure you take notice of what the GM is posting, as it will contain important story that relates directly to your character.
  3. Take notice of everyone else’s posts. Other members in the game are contributing to the story too, if you post something that conflicts with theirs your game will loose continuity and you might offend other members.
  4. Leave a cliffhanger at the end of your post. This doesn’t have to always be a dramatic life-or-death cliffhanger, but it’s best to finish your post at a point where someone else can take it further.
  5. Communicate with other players. Email other players with ideas about what you could do next, and see if they mind you using their character in your post. Most people will love other people using their characters, but some are protective about their characters and want the courtesy of you asking first. This prevents surprises and other players getting annoyed if you’re stepping in and changing the story from what they had planned.

By

Poll – PbEM or PBeM?

Lately I’ve noticed that I’ve been writing “PbEM” instead of “PBeM”. Making the “b” lower case because it’s the insignificant word “by”. But I’ve noticed that when other people use the acronym, they make the “e” small, for “e-mail”. I’m not quite sure when this convention came about, and why certain letters deserve to be uppercase more than others. But I wondered enough about it that I wanted to create a poll to see which was the most popular.

By

What do you call an *Action Post*?

As I’m building my new website “Ongoing Worlds” I started to ask myself a question which I don’t know the answer. I’ll have to explain first the functionality I’m building into the website and then you’ll see why the question is important and and how it relates to PbEM/PBP games.

Members of a game will be able to post. This is easy, it’s just a normal web form where you can write your post and send it. GM’s of the game can obviously post too, but I wanted to make sure that the GM’s post is more clear and has more authority behind it. I’ve built in a checkbox that means this post is important to the story, and everyone has to take notice of it and their characters react to whatever plot has just been unveiled.

In my PbEM game we’ve always had one person at a time running a current story. This is usually a GM, or sometimes a member who we trust and has had a great idea for a story. The story is pushed forward by a post we call the *Action post*. The asterisks around the phrase is tradition all comes from a Star Trek game that I used to play. I thought it was an established standard, but it occurred to me that it might not be, and I wanted to check what other people use instead.

What an *Action post* is for
The purpose of an *Action post* is for when a current story is becoming stale, or the characters are wandering about aimlessly without any purpose or direction. If the GM posts an *Action Post* where something major happens, all characters have to respond to it. So in the example of my scifi game, something important will happen that puts the spaceship in jeopardy, and the Captain orders everyone to do something about it.

So is it customary to call it an Action post? If not, what other term do you use?

Returning to the relevance on the OngoingWorlds website that I’m creating, a GM posts a story post as normal, and there’s a little checkbox that they could tick. I want to say “Check this box if this is an *Action post*”, but will everyone understand this?

My other option if this is not good enough is to allow GM’s of a game to change the wording of this option, so that they can insert any terminology that they use. Would this even be necessary?

Please let me know your thoughts!

By

My first PbEM game on Yahoo Groups

Yahoo Groups logo

Yahoo Groups logo

The first text-based RPG I joined was a Star Trek game, ran in a Yahoo Group. A Yahoo group was an idea medium for the game, as it allowed you to email one address, and the email would be filtered out to every member in the game. It was a true PbEM game, as it all happened by email.

I setup my own PbEM using a Yahoo Group because I was happy with this format. Then over the years, Yahoo changed slightly and allowed you to view the messages on the Yahoo Group pages. It still kept the functionality of being able to submit posts by email, but you could also do it on the web too, which I actually prefer to this day, as submitting it by email just isn’t as reliable and seems to take longer.

Read More