OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Maintaining a sense of danger, and getting your players to post

Captain Kirk fighting the GornIn tabletop RPGs, and computer game RPGs there’s always a risk of your character dying. Players will spend a long time building their character stats, collecting items so the danger of their character death makes them take great care in trying to stay alive.

In play-by-post games, players are in control of the story, and write as if writing interactive fiction. There’s no real risk of a character being killed, unless it’s something you want to happen yourself. Killing other player characters is against the rules (in every play-by-post game I’ve ever seen), so there’s not much chance it will happen.

We all need danger

Danger makes good stories. Nobody wants to read a story about a man walking to the shops to get an ice cream, but if it were a dangerous journey over rivers of hungry crocodiles, past an erupting volcano and past deadly ninja warriors, it suddenly becomes much more interesting.

So there’s a chance that your players might get complacent because they know their characters aren’t really in any danger. Like main characters in a long-running TV show, you know they’re not going to die really, because they’re essential to the show. This doesn’t stop the series writers from putting them in trouble though, and making things extra difficult for the character.

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Why flashbacks are important

Flashback week is a week-long writing event where writers and roleplayers are encouraged to think about something that happened in their characters past, and write it as a flashback. Flashback week is the 2nd week in August, starting Sunday the 14th. I’ve been spreading the word, to encourage writers and roleplayers to all write flashbacks together in that week. Here’s an article written by Mike, GM of Wizards Inc on why he thinks flashbacks are important.

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10 Ideas for Babylon 5 RPGs

Probably the biggest obstacle facing the Babylon 5 roleplayer is the huge scale and undeniable canonicity of Joe Michael Straczynski’s original vision, which covers several decades of detailed history and spans 2000 years in total. While most science fiction TV shows (Star Trek in particular) occupy wider, very versatile universes – an open landscape with canonical building plots available – the Babylon 5 universe is structured very closely around the events of the show itself. The Babylon station sits at the very centre of this universe, a focal point through which all the most interesting storylines pass. Stepping out of its long shadow is not easy, as the two ill-fated Babylon 5 spin-off shows demonstrate.

The B5 roleplayer therefore has two options; attempt to avoid the Babylon station and its long legacy altogether, or meet the complex existing plot lines head on. Read More

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Announcing Flashback week

Flashback week - write and roleplay about your character's past

Last year we announced the first ever ‘Flashback Week’ a week-long writing event where writers and roleplayers were encouraged to think about something that happened in their characters past. The event isn’t held anywhere, there’s no fee, and there’s barely any rules – only to write a flashback about your character and your story and tell everyone about it. Oh, and to have fun!

Flashback week is the 2nd week in August, starting Sunday the 14th. If you’re writing in that week, make sure to include a flashback!

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Games Directory re-appears after long hiatus

ScreenshotEdit: It appears not long after this website re-appeared, it disappeared again. Rubbish!!!

If you’ve been roleplaying for many years you might remember a website called the “Games Online Directory”. The directory was like a yellow pages for roleplaying games and was very popular back in 2000 -2004, when the website went offline very suddenly without any warning. Many people who used the site to advertise their games were not notified and lost all adverts to their site, and all the site’s banners and affiliate links suddenly turned blank.

 

Back when it was popular, the Games Online Directory had over 100,000 hits a year, it was a popular destination for people searching for games, and for people advertising their games. But with such a long absence, it’ll have to build up that audience all over again.

It might now look much now, but with some cool new features added, the Games Online Directory has the potential to really benefit the roleplaying community. We’ll just have to wait and see what Nick pulls out of the bag!

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Interview: Forever Searching

Forever Searching creepy houseIf you counted up all the play-by-post games that are currently being played across the world today I imagine that a huge proportion of them are spin-offs from Star Trek or Star Wars, and many more based on popular TV series and films. When I first created OngoingWorlds for a place to roleplay, I imagined lots of people creating Star Trek games and only a small proportion of games set around a unique idea.

I was very wrong! Looking at the current games, many of them are rich and imaginative stories based around a unique idea, and such great ideas too! I’ve already done an article about the games Terrifyingly Yours and Zombie Apocalypse 2, which were really interesting. This article is going to be all about a new game called Forever Searching, which is an ongoing mystery set in a creepy fictional town called Moonfall Valley where weird things start to happen.

Forever Searching was created last month by Izzy (see her profile here). I asked Izzy a few questions about her game.

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Instant video game fun vs difficult roleplaying writing

Motprstorm Apocalypse
This is a subject that I’ve thought long and hard about, and I’d love to say that I always do the right thing here, but often I’m just as guilty as everyone else. Let me explain…

I love writing, and I love roleplaying, I’ve been involved in play-by-post games for about 15 years, and GM of my own game for over 10 of them. I write a new post about characters in my game about once a week, and if anyone ever asks me I tell them I love it. That’s true, I do love it.

I love roleplaying in play-by-post games so much that I want to encourage as many people to take it up as a hobby as I can, and I honestly believe they’ll love it too. For me there’s nothing better than being in control of a sprawling and unpredictable story that you’re constantly writing with friends.

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Valuable things learned about play-by-post games

Things learned about play-by-post roleplaying games

The popularity of OngoingWorlds as a place to roleplay is growing, with more games being setup this month than ever before. Unfortunately some of these games are badly conceived and don’t get popular, but the good ones stand out and it’s clear they’re being played by experienced roleplayers and great writers. One of these great games is Colony World, and the member MnMike emailed me with these great lessons he’s learned from play-by-post games.

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Avoid going stale

Some bread

I’ve just been looking around some websites of play-by-post games that I know, for the purpose of asking someone some questions for an article for this blog, and what I noticed is that sometimes the website haven’t been updated for a very long time, and in some cases they haven’t even been updated this year.

So I just shrug my shoulders and think “well, play-by-post games are sometimes slow, they probably do have an active community over email or something. I know what, I’ll check their Facebook and Twitter pages.” So I do that, expecting to see regular updates, even if it’s just general chitchat.

Nothing.

A cold shiver runs down my spine. “What if everyone’s dead” I start to think about the possibility of a serial killer picking off roleplayers one at a time until there’s nobody left, leaving our websites going stale, and our Facebook pages like ghost towns.

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Need an autosave?

A woman looking miserable because her computer has crashed
One of the features that has been requested to be added into OngoingWorlds is to add an autosave feature for when you’re writing a new post.
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