Two months and 27 sims later, the best games – the winners of the 2011 Tournament of Simulations – have been announced.
The Federation Sim Fleet (FSF) and the Starfleet Legacy Alliance (SLA), both venerable clubs noted for their chat sims, captured top honors in the chat sim category, with the USS Lionheart of the SLA winning as best Star Trek chat sim, and the Paragon of the FSF named the best Star Wars chat sim. Starbase 27 of the SLA and the USS Providence of the FSF also earned marks, with Starbase 27 noted as the most creative chat sim, and the crew of the Providence named the best chat sim crew. Read More
This post was ritten by Lt. Alleran Tan, Helm Officer of the USS Independence-A in the UFOP: StarBase 118
Central to any roleplaying experience is designing a character to play. Essentially, in play-by-email groups there are two main types of roleplaying: roleplaying with games mechanics, or roleplaying without game mechanics (known as ‘freeform’ style). But irrespective of if you have to build your character to rules, or simply so that she fits in the world, it’s important to know a bit about making a character that’s fun for you and everyone who plays with you.
No matter the roleplaying system, the character you play should be interesting. This means that the character should have something that distinguishes them from the ordinary, and this reflects the theme of most roleplaying games. You play a Starfleet Officer, or a were-wolf hunter, or a mutant (or vampire or a space ranger or whatever). Your character should be, well, special! They should have something that makes them a little better than most people, even if that’s just a skill, or a talent, or a special gift.