This article was written by FSF Josh. The phrase “All good things must come to an end” resonates with many Star Trek fans. That was a key line and the title theme of Star Trek: The Next Generation’s final episode. For many fans, that held true. The series had developed into a mature science fiction show that in many ways eclipsed the original show from the 60’s. Its 7 year span had brought many adventures to the screen for fans to enjoy. Continue reading All good things – 10 years of USS Providence
Two months and 27 sims later, the best games – the winners of the 2011 Tournament of Simulations – have been announced.
The Federation Sim Fleet (FSF) and the Starfleet Legacy Alliance (SLA), both venerable clubs noted for their chat sims, captured top honors in the chat sim category, with the USS Lionheart of the SLA winning as best Star Trek chat sim, and the Paragon of the FSF named the best Star Wars chat sim. Starbase 27 of the SLA and the USS Providence of the FSF also earned marks, with Starbase 27 noted as the most creative chat sim, and the crew of the Providence named the best chat sim crew. Continue reading 2011 Tournament of Simulations
Social media is a massive thing at the moment, and it seems like everyone is using either Facebook or Twitter. TV programmes, radio stations, companies, products, and even your local gym will want you to either follow them on Twitter, or ‘like’ their page on Facebook.
You might hate social media, but you’ve got to admit it’s damn useful! Using Twitter or Facebook is a way that you can easily talk to people, and that’s great, but the most obvious value to your roleplaying game is that it makes it easier for people to find and talk to YOU!
Recruiting new members to your roleplaying game is difficult, and you want to make sure you’re doing everything you can to help people to join. Think about how someone will find out about your roleplaying game. If you’re using a forum website, or OngoingWorlds, think about how someone will find you. Many people believe that if you create a website, you’ll automatically be seen by hundreds of visitors – but this is like building a shop in the middle of the desert – who will go there, unless they know it exists? Continue reading Using social media for your roleplaying game
Continuing our theme of Star Trek sims (we’ll stop and cover a different genre soon, I promise!) here’s an interview with Josh from USS Providence, part of the FSF (Federation Sim Fleet). Fleets seem very popular with Star Trek sims, it’s easy to unite games when they stare the same theme and same universe. Like I’ve already mentioned in the article about Star Trek Freedom, the sense of community in fleets can make it a great experience, which is probably why many Star Trek sims seem to have existed for a very long time.
The USS Providence sim began February 22nd, 2003. It has run continuously since then. I chatted with Josh Hrach, who is the GM for the USS Providence. Continue reading USS Providence, a chat-based sim