Summary: I will never quit
Owned by: red_sword7
Group: Crew of the USCSS Montero
Game: Chariot of the Gods
Crew RoleColonial Marshal
The Frontier can be a lawless place. The Colonial Marines are spread thin, they have neither the time nor inclination to mete out local justice. Not to worry, there’s a new sheriff in town, and that's Roberts. Most law enforcement officers on the Frontier are firmly planted deep in the back pocket of one company or another, but not Roberts. He don’t take bribes and He never look the other way. He made a lot of enemies on both sides of the law. It’s only a matter of time before He piss off the wrong CEO and corporate sends someone to take care of you, but that's okay. You'll be ready.
As a neat freak he likes the house to be clean and to have every element of his life tidy and in order. He does not repetitively and obsessively clean things, but they also can get upset when something is out of order because order equals control, hence security and safety. He has a native reaction to people that makes messes and move things around for no reason. Hats dealing with insubordination he has no respect for them. Rats, he knows that carry disease. He thinks of them as dirty animals. Will kill them if he has the chance. Glenn is Intolerant of stupidity he cannot deal with the stupid people. Not everyone is stupid, but He swears that the world is getting dumber by the day. His view is those who have perfectly good brains but apparently refuse to utilize them.
SkillsSkills: Ranged Combat 3, Observation 2, Close Combat 1, Manipulation 2, Survival 1, Stamina 1
Roberts id an old friend had recused the tech in the past. help convinced the Captain to let him on and that Roberts could be a grate asset to the ship and crew.
the Company Agent dose not like the fact they can not control the Marshal they fell he will just get in the way of the mission and self goals.
Signature ItemPerfumed bandana from his lover, Sliver cross from his father
You see what others miss, and are skilled at noticing small details and making sense of them. When you spend a Turn in a room or similar location, you can roll for OBSERVATION. Only one attempt is allowed. For each 6 you roll, you may ask the GM one of the following questions. The GM must answer truthfully, but she is allowed to give vague or incomplete information.
What happened here?
Is there anything hidden here, and if so,
Are there any details here that are out of
place, something that’s out of the ordinary?
GearBlack M3 personal armor with comm unit.
Tactical shotgun 12 Gauge Pump
A C T I O N : A classic pump-action combat shot- gun, the Tactical shotgun 12 Gauge is an optional weapon in use by the Colonial Marshal. Holds 7 rounds. Reliable and direct, the Tactical shotgun 12 Gauge is the gun you want to keep handy for close encounters.
Standard shotgun rounds 21 Note: Double Armor
Slugs 14 Note: medium range.
Taser rounds 7 Note: dose not work against armor stun effect.
Frage-12 HE 7 Note: armor pricing, Blast 5, medium range
M41A Pulse Rifle with under shotgun.
Bag for clothing and personal Items
This character is owned by: red_sword7
Mentioned in the post Act 3: Tentative Title Feb 25, 2021, 9:34pm
Updated character profile Feb 21, 2021, 12:55pm
Mentioned in the post The Corporate Suite Feb 16, 2021, 9:21pm
Mentioned in the post Abomination Feb 15, 2021, 11:06am
Mentioned in the post Back On the Move Feb 10, 2021, 9:52am
Mentioned in the post The Armory Feb 9, 2021, 3:34pm
Mentioned in the post Thud Feb 4, 2021, 5:17pm
Mentioned in the post Creepy Crawly Feb 3, 2021, 11:13am
Updated character profile Feb 1, 2021, 10:24pm
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Mentioned in the post Mercy? Jan 28, 2021, 11:39am
Mentioned in the post Respite Jan 27, 2021, 12:38pm
Mentioned in the post Act 2: Ain't No Rest Jan 26, 2021, 12:18am
Updated character profile Jan 12, 2021, 12:16am
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