Summary: A crazy vampire with a strange purpose who comes and goes like the wind
Owned by: Jaxx
Game: Vampire the Masquerade in New Orleans
NationalityUnknown. She can't remember much just that people chased her with fire.
Auspex is a Discipline that grants vampires supernatural senses.
Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
Celerity is a Discipline that grants vampires supernatural quickness and reflexes.
Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Potence is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
Nicknames: Knights of the Moon, Kooks, Carriers
Dominate Malkavians: Although they typically do not differentiate themselves from the main body of the clan, this offshoot was, for some reason, protected from the Great Prank which caused the clan to reacquire Dementation as its signature Discipline. Dominate Malkavians continue to have Dominate as their Camarilla brethren did throughout most of the modern nights. Although certainly suffering from the same weakness as their brethren, the derangements of the Carriers are stereotyped as being more internalized and "sedate" (such as sociopathy, obsessive-compulsive disorder, or a tendency towards hallucination). Similarly, they show no particular propensity for prophetic wisdom, and often seem somewhat contemptuous of the ones that do. They still carry the "infection" for Dementation, and may infect other Kindred despite not being infected themselves.
WeaknessThe Malkavians always had a dangerous reputation due to their madness and their signature Dementation discipline, which can induce madness in others.
Malkavians are an enigmatic and deeply disturbed group of Cainites. Members of the clan have assumed the roles of seers and oracles among Kindred and kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic. Against all odds, however, the children of Malkav are among the oldest surviving vampiric lineages. They are one of the 13 original Cainite clans and can trace back their history to times preceding the biblical Deluge. They were also among the founders of the powerful Camarilla, and are widely known as one of its pillars in modern nights.
Physical AppearanceVaries but she has been
Height: 5 ft 8 in or 173 cm
Weight: 64 kg or 141 pounds
Personality and interestsInque is crazy but very intelligent. Though her actions don't make any sense she has a method for her madness. She has a habit of collecting things over time and it will change based on her mood, but lately she has been collecting any coin with a specific date and print stamp.
HistoryNot much is known about Inque since she barely remembers her past after being turned. She has vague memories of being chased by people holding fire sticks. Though she may be off her rocker she does hear voices in her head that tell her to do things.
Favourite SayingsNobody's home?
This character is owned by: Jaxx
Mentioned in the post New In Town Jun 3, 2021, 6:54pm
Updated character profile May 25, 2021, 9:15pm
Updated character profile May 23, 2021, 7:16pm