10 rules for simming – from Kepler Station

I recently saw that the Kepler station roleplay had a downloadable PDF guide for roleplaying, which includes useful information not just for their roleplay, but for everyone. Read More
Jan
19

It’s fun when 2 people get together and write a sequence of action about their characters. It’s even more fun when those characters have completely opposite character traits, maybe they’ll wind each other up? (which is very fun to write!) or maybe they’ll use their separate personality traits and skills to their advantage (good cop bad cop perhaps?). Read More
Jan
13

Stories without drama are really boring, which is why in TV, books and films, characters are always faced with perils to survive and overcome. Natural disasters are excellent ways to add drama to a story. Read More
Jan
11
Having villains in your roleplay works so much better when they’re realistic. We’ve posted some tips about creating an effective villain before (read it here), but what also makes a big difference is credibility (we’ve posted an article about this before too – see here).
The best villains aren’t just ones that are “evil” or do “evil things”, because if you think about it… what does that mean? That’s not realistic. Read More
Jan
9

The paradox of creating a new roleplaying game is that people will be less likely to join a new game if there’s no players, meaning you can’t get players until you… have players. Read More
Jan
8

As a roleplayer it can sometimes be easy to forget you’re a writer. But… you spend a lot of time writing about characters and scenareos, so… you’re a writer! Here’s some links to articles from a great website called Bang2Write: Read More
Jan
3
This article was written for us by A.S. Williamson, about the new Star Trek Victory game which launches soon. We don’t normally post articles that are adverts for games, but I thought this showed an insight on roleplaying which was quite interesting. – Onion

I’ve always been fascinated by Star Trek’s vision of the future
It’s not just the spaceships and the aliens, the technology and wonder – it’s this really unique look at the way that humanity evolves over the universe’s run. Read More
Jan
2

This week I found a great article of 10 overused plot devices (read it here), the author says NOT to use these in fiction, but I think we definitely SHOULD use them in roleplaying games! Read More