OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Announcing Flashback week

Flashback week - write and roleplay about your character's past

Last year we announced the first ever ‘Flashback Week’ a week-long writing event where writers and roleplayers were encouraged to think about something that happened in their characters past. The event isn’t held anywhere, there’s no fee, and there’s barely any rules – only to write a flashback about your character and your story and tell everyone about it. Oh, and to have fun!

Flashback week is the 2nd week in August, starting Sunday the 14th. If you’re writing in that week, make sure to include a flashback!

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Games Directory re-appears after long hiatus

ScreenshotEdit: It appears not long after this website re-appeared, it disappeared again. Rubbish!!!

If you’ve been roleplaying for many years you might remember a website called the “Games Online Directory”. The directory was like a yellow pages for roleplaying games and was very popular back in 2000 -2004, when the website went offline very suddenly without any warning. Many people who used the site to advertise their games were not notified and lost all adverts to their site, and all the site’s banners and affiliate links suddenly turned blank.

 

Back when it was popular, the Games Online Directory had over 100,000 hits a year, it was a popular destination for people searching for games, and for people advertising their games. But with such a long absence, it’ll have to build up that audience all over again.

It might now look much now, but with some cool new features added, the Games Online Directory has the potential to really benefit the roleplaying community. We’ll just have to wait and see what Nick pulls out of the bag!

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Interview: Forever Searching

Forever Searching creepy houseIf you counted up all the play-by-post games that are currently being played across the world today I imagine that a huge proportion of them are spin-offs from Star Trek or Star Wars, and many more based on popular TV series and films. When I first created OngoingWorlds for a place to roleplay, I imagined lots of people creating Star Trek games and only a small proportion of games set around a unique idea.

I was very wrong! Looking at the current games, many of them are rich and imaginative stories based around a unique idea, and such great ideas too! I’ve already done an article about the games Terrifyingly Yours and Zombie Apocalypse 2, which were really interesting. This article is going to be all about a new game called Forever Searching, which is an ongoing mystery set in a creepy fictional town called Moonfall Valley where weird things start to happen.

Forever Searching was created last month by Izzy (see her profile here). I asked Izzy a few questions about her game.

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Instant video game fun vs difficult roleplaying writing

Motprstorm Apocalypse
This is a subject that I’ve thought long and hard about, and I’d love to say that I always do the right thing here, but often I’m just as guilty as everyone else. Let me explain…

I love writing, and I love roleplaying, I’ve been involved in play-by-post games for about 15 years, and GM of my own game for over 10 of them. I write a new post about characters in my game about once a week, and if anyone ever asks me I tell them I love it. That’s true, I do love it.

I love roleplaying in play-by-post games so much that I want to encourage as many people to take it up as a hobby as I can, and I honestly believe they’ll love it too. For me there’s nothing better than being in control of a sprawling and unpredictable story that you’re constantly writing with friends.

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Valuable things learned about play-by-post games

Things learned about play-by-post roleplaying games

The popularity of OngoingWorlds as a place to roleplay is growing, with more games being setup this month than ever before. Unfortunately some of these games are badly conceived and don’t get popular, but the good ones stand out and it’s clear they’re being played by experienced roleplayers and great writers. One of these great games is Colony World, and the member MnMike emailed me with these great lessons he’s learned from play-by-post games.

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Avoid going stale

Some bread

I’ve just been looking around some websites of play-by-post games that I know, for the purpose of asking someone some questions for an article for this blog, and what I noticed is that sometimes the website haven’t been updated for a very long time, and in some cases they haven’t even been updated this year.

So I just shrug my shoulders and think “well, play-by-post games are sometimes slow, they probably do have an active community over email or something. I know what, I’ll check their Facebook and Twitter pages.” So I do that, expecting to see regular updates, even if it’s just general chitchat.

Nothing.

A cold shiver runs down my spine. “What if everyone’s dead” I start to think about the possibility of a serial killer picking off roleplayers one at a time until there’s nobody left, leaving our websites going stale, and our Facebook pages like ghost towns.

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Need an autosave?

A woman looking miserable because her computer has crashed
One of the features that has been requested to be added into OngoingWorlds is to add an autosave feature for when you’re writing a new post.
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Give your characters flaws

The weakest link

Most of us want the character that we roleplay to be badass. It’s our childhood fantasy to be the hero of the story, to be the person who helps rescue everyone else from danger, to defeat the badguys, and for everyone else to look up to. But be careful you’re not making your character too perfect, or they might turn into a Mary Sue.

I’ve been creating a Rolemaster character recently, and they have a great system that allows you to pick special abilities for your character (they call them ‘talents’), and you have a limited number of points to spend on these talents. To gain more talents you need more points, and to get these you have to choose the equal number of points worth in ‘flaws’. You can choose these talents and flaws from the book, and there’s many of each, and it’s the flaws which really inspired me.

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Play-by-post or Interactive Storytelling?

woman dressed up playing a gameWhen I first started creating the OngoingWorlds website I was faced with many challenges about how to technically build it, but also I had one question which was far more difficult to solve, how do I describe it?

I’ve always been clear in my head what I wanted OngoingWorlds to be. I want it to be a place where a group of people can create a story together. This isn’t an original idea, nor is it unusual. There are thousands of roleplaying games across the internet that people have been playing for years. But everyone seems to call it something different.

Searching for common terminology

One of the most common terms was PBEM, meaning play-by-email, even though the capitalisation of this is not standardised, I created a poll to find out which was the most common way it’s written. This is a term that has existed for a long time, when games were played by email, and before forums existed. Despite this being an accepted term, I decided not to use this term for OngoingWorlds because it’s inaccurate, and anyone just getting into roleplaying might ask what the abbreviation stands for and then get confused when their game isn’t actually played by email at all!

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Create a character you're proud of

This post was ritten by Lt. Alleran Tan, Helm Officer of the USS Independence-A in the UFOP: StarBase 118

Character development pyramidCentral to any roleplaying experience is designing a character to play. Essentially, in play-by-email groups there are two main types of roleplaying: roleplaying with games mechanics, or roleplaying without game mechanics (known as ‘freeform’ style). But irrespective of if you have to build your character to rules, or simply so that she fits in the world, it’s important to know a bit about making a character that’s fun for you and everyone who plays with you.

No matter the roleplaying system, the character you play should be interesting. This means that the character should have something that distinguishes them from the ordinary, and this reflects the theme of most roleplaying games. You play a Starfleet Officer, or a were-wolf hunter, or a mutant (or vampire or a space ranger or whatever). Your character should be, well, special! They should have something that makes them a little better than most people, even if that’s just a skill, or a talent, or a special gift.

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