10 Ideas for Babylon 5 RPGs
Probably the biggest obstacle facing the Babylon 5 roleplayer is the huge scale and undeniable canonicity of Joe Michael Straczynski’s original vision, which covers several decades of detailed history and spans 2000 years in total. While most science fiction TV shows (Star Trek in particular) occupy wider, very versatile universes – an open landscape with canonical building plots available – the Babylon 5 universe is structured very closely around the events of the show itself. The Babylon station sits at the very centre of this universe, a focal point through which all the most interesting storylines pass. Stepping out of its long shadow is not easy, as the two ill-fated Babylon 5 spin-off shows demonstrate.
The B5 roleplayer therefore has two options; attempt to avoid the Babylon station and its long legacy altogether, or meet the complex existing plot lines head on. Read More

Edit: It appears not long after this website re-appeared, it disappeared again. Rubbish!!!
If you counted up all the play-by-post games that are currently being played across the world today I imagine that a huge proportion of them are spin-offs from Star Trek or Star Wars, and many more based on popular TV series and films. When I first created 




When I first started creating the
