Here’s some stats about the busiest OngoingWorlds games so far this year, based on the number of posts between Jan – Sep 2017: Read More
The February summary game summary has been extended another week (it now ends on the 21st) due to the lack of submissions. I have only had one submission for the summary, that’s one game (not counting my own). Please submit a game for the summary, the original page with the submission form can be found here. Read More
Come one come all to see the 2013 game summary! It’s been a good year at Ongoing Worlds, and a lot has gone on in our many games. So whether you’re here to find a new game, or see what’s been going on in the games of you fellow Ongoing Worldings, I invite you to read the summaries and check out the games themselves! Read More
Hello once again! Mike here to bring you the November Game Summary
It’s been an interesting month for role-playing. Murder mystery, post-apocalyptic canada, time-travelling and paradox wrangling, rogue assets and high-risk black ops, what hasn’t happened in the past month? Read More
It’s hard not to notice a game when it’s almost always on the “recently updated” list on the homepage of OngoingWorlds, or when it gets over 100 posts in its first 4 months. The Institution is a modern drama, and here’s the game’s creator: Emz to tell you more about it!
I love history, and especially the Roman period. As a kid I loved visiting ruined Roman forts, which is why I’m really excited to see a Roman-themed roleplay created on OngoingWorlds. This article was written by Edward Willems, the GM of Roma.
The idea for Roma came gradually, mainly through watching far too many films about ancient Rome and Greece – Come on, what GM hasn’t had a game at least partly derived from a favourite book or film? Anyway, the idea basically solidified when watching the film Troy. The thinking was effectively: “Brilliant, great film, historically accurate, good battle scenes, where are all the gods and monsters I wanted to see?” In the actual myth gods and magic frequently pop in and out, and the story’s pretty flat without them.
It occurred to me that this is true of roleplaying games too – Historical ones are great fun because it’s basically a fantasy setting that’s more believable and comes with its own inbuilt backstory. But the same problem applies: stringently detailed historical accuracy and ruthless realism take the bounce out of any game. Read More
I’m always glad when I see a new game created on OngoingWorlds, and I especially like the bespoke games with a very stand-alone story. A story created recently that looks extremely promising is Wreckage, created by Mike, who recently wrote some articles for this blog. Stand-alone games (and I mean games that aren’t based on an existing franchise like Harry Potter, Star Trek etc) are often tough to get started because it can be difficult to attract players, but are great because you’ve got complete freedom over the world and characters, and Mike’s game has made a brilliant start at creating a gripping story.
I asked Mike 3 questions about his game, and here’s what he wrote: