Here’s some stats about the busiest OngoingWorlds games so far this year, based on the number of posts between Jan – Sep 2017: Continue reading Games with the most posts this year
The Game Summaries started as a periodic article where the GM’s of Ongoing Worlds could show the world their games and what they and their members had been working on for the past while. Now, I’m rolling out the very first off-site summary! This is a collection of games from across the web, from space stations to jet fighters, from Dr. Who and steampunk airships!
The February summary game summary has been extended another week (it now ends on the 21st) due to the lack of submissions. I have only had one submission for the summary, that’s one game (not counting my own). Please submit a game for the summary, the original page with the submission form can be found here. Continue reading February Game Summary Extended *UPDATED*
Come one come all to see the 2013 game summary! It’s been a good year at Ongoing Worlds, and a lot has gone on in our many games. So whether you’re here to find a new game, or see what’s been going on in the games of you fellow Ongoing Worldings, I invite you to read the summaries and check out the games themselves! Continue reading 2013 Game Summary
Hello once again! Mike here to bring you the November Game Summary
It’s been an interesting month for role-playing. Murder mystery, post-apocalyptic canada, time-travelling and paradox wrangling, rogue assets and high-risk black ops, what hasn’t happened in the past month? Continue reading November Game Summary
Hello, and welcome to another Roleplaying Focus.
Today, I’d like to talk about various genres people play in their games, and why they play that particular genre. For this I’m going to need a some of the OngoingWorlds players to join in!
Leon Archer, GM of Spellbound
Spellbound is a high fantasy game involving students at the mage academy of Aetherion.
I’ll shamelessly start with my own game in OngoingWorlds, Spellbound. It’s a game with magic, mages, ethereal creatures. castles, and dragons. I like to split fantasy into two sub-genres into itself, just because fantasy involves such a wide variety of themes. For me, there’s high and low fantasy. High fantasy, such as Spellbound is all about being as far away from the norm as you can. It’s allows players to be completely creative at time, which is why I love it so personally. The tricky part is generally to avoid clichés or becoming so powerful and nothing is ever going to threaten that character. Although, through experience I have certainly have developed ways of doing so, heh heh. For me, I’ve found that because of sheer scope of a high fantasy game, it allows players a much easier time in accessing a roleplay without having to worry so much about the constraints of the world their character is in, or fitting his character perfectly with the lore. It’s a much more flexible genre. Continue reading Roleplaying Focus – What’s Your Genre?
It’s hard not to notice a game when it’s almost always on the “recently updated” list on the homepage of OngoingWorlds, or when it gets over 100 posts in its first 4 months. The Institution is a modern drama, and here’s the game’s creator: Emz to tell you more about it!
I love history, and especially the Roman period. As a kid I loved visiting ruined Roman forts, which is why I’m really excited to see a Roman-themed roleplay created on OngoingWorlds. This article was written by Edward Willems, the GM of Roma.
The idea for Roma came gradually, mainly through watching far too many films about ancient Rome and Greece – Come on, what GM hasn’t had a game at least partly derived from a favourite book or film? Anyway, the idea basically solidified when watching the film Troy. The thinking was effectively: “Brilliant, great film, historically accurate, good battle scenes, where are all the gods and monsters I wanted to see?” In the actual myth gods and magic frequently pop in and out, and the story’s pretty flat without them.
It occurred to me that this is true of roleplaying games too – Historical ones are great fun because it’s basically a fantasy setting that’s more believable and comes with its own inbuilt backstory. But the same problem applies: stringently detailed historical accuracy and ruthless realism take the bounce out of any game. Continue reading Roma – Historic roleplaying
I’m always glad when I see a new game created on OngoingWorlds, and I especially like the bespoke games with a very stand-alone story. A story created recently that looks extremely promising is Wreckage, created by Mike, who recently wrote some articles for this blog. Stand-alone games (and I mean games that aren’t based on an existing franchise like Harry Potter, Star Trek etc) are often tough to get started because it can be difficult to attract players, but are great because you’ve got complete freedom over the world and characters, and Mike’s game has made a brilliant start at creating a gripping story.
I asked Mike 3 questions about his game, and here’s what he wrote: