Way With Worlds: When Good and Evil Collide & Exchange Insurance Information
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

We’ve talked Utopias, their rarity, and how and why to create them in our worlds. We’ve talked Dystopias, their commonality, and why to create them anyway despite their near-omnipresence. I’d like to discuss a related, similar issue in worldbuilding – what happens when “good” and “bad” parts of the setting meet. Read More


A couple of weeks ago



This article was written by Reggie from the play-by-post game: 
