OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Roleplaying Focus – What’s Your Genre?

Leon Archer

Leon Archer, GM of Spellbound

Hello, and welcome to another Roleplaying Focus.

Today, I’d like to talk about various genres people play in their games, and why they play that particular genre. For this I’m going to need a some of the OngoingWorlds players to join in!

Leon Archer, GM of Spellbound
Spellbound is a high fantasy game involving students at the mage academy of Aetherion.

I’ll shamelessly start with my own game in OngoingWorlds, Spellbound. It’s a game with magic, mages, ethereal creatures. castles, and dragons. I like to split fantasy into two sub-genres into itself, just because fantasy involves such a wide variety of themes. For me, there’s high and low fantasy. High fantasy, such as Spellbound is all about being as far away from the norm as you can. It’s allows players to be completely creative at time, which is why I love it so personally. The tricky part is generally to avoid clichés or becoming so powerful and nothing is ever going to threaten that character. Although, through experience I have certainly have developed ways of doing so, heh heh. For me, I’ve found that because of sheer scope of a high fantasy game, it allows players a much easier time in accessing a roleplay without having to worry so much about the constraints of the world their character is in, or fitting his character perfectly with the lore. It’s a much more flexible genre. Read More

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Way Back When Week Is Almost Here!

Way back when week

Ongoing Worlds will be having an extravaganza known as Way Back When Week from November 25 to December 1 2012. For this week, we invite the simming community to write posts in the format of extreme flashbacks to past generations to show their character’s family and backgrounds in a new light.
Read More

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Introduction to Star Army – a bespoke play-by-post universe

People and armour

Star Army is a play-by-post roleplaying game using a phpbb forum. The game consists of dozens of plots, all taking place in the same shared universe. They have about 80 regular members who write and roleplay for the site, and has been going since 2000.

I spoke recently with Wes Davis, creator and administrator of the game, and he was able to answer a few questions about Star Army.

Tell us about Star Army

Wes DavisRoleplay primarily focuses on military starships and their crews. We’re just coming out of a multi-year metaplot that was war-centric, so we’re starting to shift focus onto independent adventure plots on the dangerous frontiers of the major empires and improving the diversity of plot types and character types.

Star Army is a space opera setting with faster-than-light travel, aliens, space navies, and post-human construct races. Major themes include questions about what makes us human and what is worth fighting for. In Star Army, the galaxy is in the aftermath of an epic series of wars. Read More

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New OOC update for everyone

I heart OOC

The OOC update has been around for quite a while, but until now you’ve had to opt-in by registering on a form on the original article. Now it’s available for everyone, in all games.

Here’s a video where I explain how to make a post into an OOC post, it’s really simple. Read More

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Chas Hammer is awarded the OWCH

The OWCH awardI’d like to inform everyone that Chas Hammer, a member of our Board of Advisors, has resigned and decided to move on with his career. Chas joined us earlier this year in March when OngoingWorlds and the Simming League merged. During his seven months on the board, Chas has been an invaluable asset to us all. With that in mind, I now present the second Ongoing Worlds Community Honor to Chas Hammer for his service on the Board of Advisors and for hosting SciWorld 2012.

Congratulations! Read More

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Awarding the 1st Community Honor to…

The OWCH awardIt gives me great pleasure to present the first OngoingWorlds Community Honor Medal (OWCH) to Jonathan Swift of the USS Asimov for his service as chair of the 2012 Simming Fall Festival. Congratulations, Jonathan!

For those who attended FallFest last month, you saw first-hand what can happen when role players from different clubs and backgrounds come together to celebrate their craft and share ideas. In fact, I had an absolute blast! There were multiple trivia games (and the winners received free CDs!), live chat sims of different genres, and my favorite events: discussions on important topics within our community. Some of of the most talented role players on the web led workshops on character development, advertising and recruiting, and how to be a more effective host.

It’s safe to say that everyone who attended came out a better simmer and leader than when they entered. All in all, a great mix of fun and development. Jonathan’s set the bar high for next year’s FallFest chair. Read More

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Announcing Way Back When Week

Way back when week

Way Back When Week  is a week event where writers and roleplayers are encouraged to write a story depicting their characters ancestors, and the similarities and differences between past and present.

This will be a good exercise to get inside your character’s past and see their ancestors, and perhaps show where they got that certain personality trait, or where they got their interests from. Did their ancestors share a certain genetic trait, or perhaps an important ability. If you’re not familiar with thinking in such detail about your character’s history, give this a go, it’s only for a week! If you’re used to exploring your character’s past, you might have some ideas already, here’s your excuse to write it!

Way Back When Week will take place between the 25th of November – 1st of December Read More

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The Age-Old Debate: Quality vs. Quantity

Rolls Royce vs average cars

So Which Is It?

In all my years of simming I don’t think any single issue has been more divisive in the play by e-mail/post/board worlds than the question of quality vs. quantity.  Unfortunately, since no one conducts scientific studies of online role playing or its participants, we’re forced to rely on basic observation and our own experiences, which can be very deceiving at times.  Nevertheless, I can recall multiple instances when a quality vs. quantity discussion blew up into a full-scale battle, sometimes splitting sims, and even clubs on occasion.  I bet you remember similar episodes too!  So what is it?  Which attribute is more important for the success of a sim?  Is it quality?  Or is it quantity?  Answer that question in your head right now.  Better yet, write it down on a scrap sheet of paper. Read More

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Roleplaying Focus – Avoiding Alienation

Man sat on a beach

Sorry for the long pause since the last blog in Roleplaying Focus. Blame my power supply on my computer, don’t cheap out on inferior PSUs folks!

Anyway, yes…hello there. Welcome to the second post of Roleplaying Focus. I’m back from a rather lengthy absence as my computer has been all kinds of messed up over the last few weeks. Been rather disconnected from the world of roleplay which brings be to this post’s topic. This time I want to talk about engaging players into the game, and a few tips on how to avoid alienating your players. Your world is the way players connect with your game, so shutting them out is something you would never want to do because naturally they the the lifeblood of any good roleplaying game. Read More

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The best sims are original sims – member-created universes in RPing

Submarine

Then the torpedo struck. A massive explosion threw him clear of the ship and over the side, tearing the small warship in two in the process.

The captain came to a minute later. As he floated in the Arabian Sea, he saw a flash in the middle distance. A streak of light climbed out of the ocean and turned north, dropping low and hugging the sea. Another flash followed a minute, doing the same.

At this point, he realised what the streaks were. Cruise missiles.

As two more missiles followed from their underwater launcher, the captain prayed that a Third World War had not just started. Read More