OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers


Website Mockups for

I’ve created and attached some wireframe images (using Balsamiq) that show what I want and where, so that the designer knows what to design. It looks basic at the moment (as it’s a wireframe!)


Muck-up of the homepage

Mock-up of the homepage

The first (and one I’m least happy with) is the Homepage. A lot of designers start with the homepage first, mainly because clients always want to see that first. I actually think the homepage is the least important design, as it’s the one you’ll be looking at the least. Maybe your first visit to the site it exists to promote the site and encourage you to go further. But after that, it exists as nothing more than a landing page with a username and password box to login.

Anyway I’ve tried to show what the site is for without too much explanation, hoping that people will work it out from seeing examples of other games. Something I hate about lots of RPG or PbeM sites is that they don’t really tell you what’s what on the homepage, you have to go into a separate section to see the game posts.

I want to show on the homepage the most recently updated games, so that people don’t think it’s one of those RPG sites that died in 1998 and has been static ever since.

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5 tips for someone joining a PbEM game for the first time

Joining a PBeM game for the first time can be quite confusing, here are a few tips for the newbie.

  1. Get an idea of how frequently you’ll be expected to post. Some games are strict on this, and will remove you from the game if you don’t post after two weeks, and some will be more relaxed and allow you to post as much as you want. Don’t join a game where you’re expected to post more than you can handle.
  2. Take notice of the GM’s posts. In every game there will be someone who takes responsibility for the storyline (this is most likely the GM), otherwise there will be no story, leaving your character with nothing to do. Make sure you take notice of what the GM is posting, as it will contain important story that relates directly to your character.
  3. Take notice of everyone else’s posts. Other members in the game are contributing to the story too, if you post something that conflicts with theirs your game will loose continuity and you might offend other members.
  4. Leave a cliffhanger at the end of your post. This doesn’t have to always be a dramatic life-or-death cliffhanger, but it’s best to finish your post at a point where someone else can take it further.
  5. Communicate with other players. Email other players with ideas about what you could do next, and see if they mind you using their character in your post. Most people will love other people using their characters, but some are protective about their characters and want the courtesy of you asking first. This prevents surprises and other players getting annoyed if you’re stepping in and changing the story from what they had planned.


Poll – PbEM or PBeM?

Lately I’ve noticed that I’ve been writing “PbEM” instead of “PBeM”. Making the “b” lower case because it’s the insignificant word “by”. But I’ve noticed that when other people use the acronym, they make the “e” small, for “e-mail”. I’m not quite sure when this convention came about, and why certain letters deserve to be uppercase more than others. But I wondered enough about it that I wanted to create a poll to see which was the most popular.


What do you call an *Action Post*?

As I’m building my new website “Ongoing Worlds” I started to ask myself a question which I don’t know the answer. I’ll have to explain first the functionality I’m building into the website and then you’ll see why the question is important and and how it relates to PbEM/PBP games.

Members of a game will be able to post. This is easy, it’s just a normal web form where you can write your post and send it. GM’s of the game can obviously post too, but I wanted to make sure that the GM’s post is more clear and has more authority behind it. I’ve built in a checkbox that means this post is important to the story, and everyone has to take notice of it and their characters react to whatever plot has just been unveiled.

In my PbEM game we’ve always had one person at a time running a current story. This is usually a GM, or sometimes a member who we trust and has had a great idea for a story. The story is pushed forward by a post we call the *Action post*. The asterisks around the phrase is tradition all comes from a Star Trek game that I used to play. I thought it was an established standard, but it occurred to me that it might not be, and I wanted to check what other people use instead.

What an *Action post* is for
The purpose of an *Action post* is for when a current story is becoming stale, or the characters are wandering about aimlessly without any purpose or direction. If the GM posts an *Action Post* where something major happens, all characters have to respond to it. So in the example of my scifi game, something important will happen that puts the spaceship in jeopardy, and the Captain orders everyone to do something about it.

So is it customary to call it an Action post? If not, what other term do you use?

Returning to the relevance on the OngoingWorlds website that I’m creating, a GM posts a story post as normal, and there’s a little checkbox that they could tick. I want to say “Check this box if this is an *Action post*”, but will everyone understand this?

My other option if this is not good enough is to allow GM’s of a game to change the wording of this option, so that they can insert any terminology that they use. Would this even be necessary?

Please let me know your thoughts!


Why I'm creating the OngoingWorlds website

PlanetOngoing Worlds is a project that’s born out of my love of PBeM games. I’ve been playing online text-based role-playing games since about 1998, when I first got the Internet at home. I loved the total freedom of using my character to inhabit this total virtual world that only existed in peoples imaginations.

I’ve already discussed in this article about how I’ve ran PbEM games before using Yahoo Groups, which does the job reasonably well, although is limited and to be honest starting to look a bit tired and oh so old fashioned.

Yahoo Groups is limited in that it’s trying to suit everyone, and therefore doesn’t provide tools that would really make life easier for the GM of a PbEM game. Of course I could bitch and moan about this all day, but it’s not their fault obviously because they can’t create all the functionality that everyone in the world wants. I chose to use what they created, so it’s my problem not theirs.

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My first PbEM game on Yahoo Groups

Yahoo Groups logo

Yahoo Groups logo

The first text-based RPG I joined was a Star Trek game, ran in a Yahoo Group. A Yahoo group was an idea medium for the game, as it allowed you to email one address, and the email would be filtered out to every member in the game. It was a true PbEM game, as it all happened by email.

I setup my own PbEM using a Yahoo Group because I was happy with this format. Then over the years, Yahoo changed slightly and allowed you to view the messages on the Yahoo Group pages. It still kept the functionality of being able to submit posts by email, but you could also do it on the web too, which I actually prefer to this day, as submitting it by email just isn’t as reliable and seems to take longer.

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PbEM? PBM? Sim? PBP? WTF do you call an online text-based-RPG?

Creating and running an online text-based role-playing-game isn’t really that hard. But what I do find very hard is explaining the concept to other people!

It doesn’t help when there are about a hundred names, all meaning the same thing. I’m just not sure what best to describe to call the game that I play, let alone even start to describe how to play.

So lets go over the possible names:

PbEM (Play by E-Mail)
This is the name I use the most. It’s probably also the least descriptive, because the game I run isn’t even played by e-mail, it’s on a Yahoo group. PbEM refers to a continual story where all members cc each other in each email, so that nobody misses a post.

PBM (Play by Mail)
A more broader term which actually pre-dates the internet. This refers to a game that could be played via good old fashioned snail mail. A big example of this game would be chess, where you make a move and then send a letter to your friend via a letter. It’s slow, but novel, and I can’t imagine anyone doing it apart from my Grandad. The term could also apply to internet games too. There’s a wikipedia article on this here

PBP (Play by Post)
According to Wikipedia’s article ( this is very very similar to an online text-based role-playing game. It is “a niche area of the online roleplaying community which caters to both gamers and creative writers.” They’re most likely written in third person format, and the writer often represents a character. This is a broad term that seems to imply that the members are creating collaborative fiction, rather than a game with points or score. The term also doesn’t specify how the game is played, and can mean it is played via email, forum, blog or wiki.

Online Text-Based Role-Playing-Game
This term has a lot more emphasis on the “game” aspect of role playing, and actually a bit more of the “role playing”. It includes TELNET, IRC and MUDS which are all ways of role-playing in “real-time” as part of a chat window, whereas all the above examples refer to writing a post like a short story. There’s a wikipedia article about it here

I think this refers to browser-based games like flash games, and database-driven management games. I don’t really know though, because it’s such a vague name!
SIM – An online text-based role-playing-game which is a “simulation” of life. I have often seen this proceeded by “PbEM” to specify that the PbEM game exists in a parallel universe of some kind.

A game played by using wiki software instead of a forum.
All these terms seem to be as specific or as broad as they need to be. I’ve seen games call themselves one thing, when they’re clearly another. I’m hoping though that specifying clearly what sort of game you have will helps when you get new people to your game wanting to join up, and managing their expectations so that they easily can tell from a short description what sort of game you’re running.

If you can think of more (and can describe them, please add them to the comments!)


Development Blog for the Ongoingworlds website

I’m starting this blog to chart the development of the new website “Ongoing Worlds“, a site where users can setup a text-based role playing game (sometimes called a SIM , PbEM or a PBM game).

I’ll describe in further articles more about this site, more about text-based RPGs, and why I’m spending so much time creating a website where people can create and run them.

Also this blog will also be where I’ll post articles with my thoughts on roleplaying to help GMs (Game Masters) and players of text-based RPGs.