OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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5 Things Leading To Game Inactivity

tumbleweed

Nobody likes inactivity. Inactivity can ruin a whole game, even the best ones, with the best core ideas. So here’s some tips on keeping an active game.
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IC actions and IC consequences: A critique

This article was written for us by Brian aka Crimsyn from the USS Portland in Obsidian Fleet.

Picard with Phaser rifle

If you poke around the internet, you’ll see that a lot of the simms out there have something in their rules to the effect of “IC actions have IC consequences,” often putting various degrees of emphasis on this statement, such as “if you write your character jumping out of the airlock, your character is going to be dead.” It is so popular that it has somehow become almost a clichéd truism in the world of simming, commonly cited by players and GMs alike. Read More

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5 ways to make your audience empathise with your character

Data from TNG crying

Everyone wants to read about a character they can empathize with. Here’s a few tips written by Sal Taybrim from Starbase 118 from the article Compelling Characterization (read it in full here).  Read More

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Nobody really cares what your character looks like…

This is an extract from a blog article on the Starbase 118 website by Sal Taybrim. There’s loads of great articles with tips for roleplaying in their Writer’s Workshop section, so make sure to read that right after this. 

Attractive Star Trek cosplay lady

Nobody really cares what your character looks like…

This is harsh, but true. In a writing game, we all imagine what your character looks like. If you insist that they are attractive, leave a few details and then move on to the action. Your readers will fill in with how they imagine the character to look and be depending on their own definitions of attractive. Read More

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A simple tip – Read your post out loud

Nimoy with microphone

I found this great advice on the RP community Starbase 118’s website, which is a simple tip to improve your writing. Read More

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Moving beyond legacy content is essential

nine-silvers

Written by Andrew Facemire.

After a period where I was in a malaise as a host of my long-running chat-based RPG, Excalibur, I began to realize that, for a variety of reasons, many of the plot-threads I was expecting players to work with were, to them, what many of the “legacy” storylines I inherited were to me when I came aboard almost ten years ago. Read More

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11 Ways To Get The Most Out Of Your Character’s History

I found this great article on Jesse Cohoon’s blog, & thought it would be really useful for you guys.

make the most of your character's history

 

Player backgrounds are important. They tell where characters have been, what their goals are, and who their friends and enemies are. Read More

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How to use an apostrophe

how to use an apostrphe

I see people using apostrophes wrong all the time, so I thought posting a link to this great Oatmeal comic would be helpful. I personally find the misuse of apostrophes annoying, although in some of the more complicated instances I can understand why. Read More

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What makes a post awesome?

be awesome

The following is an extract from a guide to roleplaying by Kepler Station. I really like it when games & clubs help to educate people and bring them into our hobby of roleplaying! Read More

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Positive & negative trait tables

Death note kira vs L

We’ve posted an article about character personality traits before, but here’s several tables which focusses on the postive and negative versions of the same trait. Sometimes it’s fun to pair characters up with their opposites, so here’s a list of traits and their opposites. Read More