OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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*Generating* help

random

Let’s face it, originality is dead.

Or is it?

Some people have a hard time thinking of original titles or character names for their games, but that shouldn’t stop them from playing. In fact, there are several different types of generators out there on the web alone that can help create a game or character that is unique to you. You can google a hundred different types of name generators for characters alone or you can find some of the most popular generators on the web. Read More

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Politics and Roleplaying

Xanadu Crest

The Xanadu Report

Politics…you can’t avoid it. It’s an evil monster that turns reasonable men into monsters, molehills into mountains, and pretty much controls every facet of our daily lives. You can’t avoid politics no matter how hard you try, even when roleplaying. Read More

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Warning: Lack of content

Warning lack of content

This opinion article was written to us by Miranda from the game Pokémon: Dark Age.

Have you ever gone through great lengths to write an awesome post, only to have it responded to with a few sentences? I know I have. Does it frustrate you? Does it make you want to reach through your computer screen and slap your fellow RP’ers? Or worse yet, does this seem to be an ever growing trend that completely dissuades you from wanting to join in on many roleplaying games? Read More

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Sitcoms and Roleplaying Games

Big Bang Theory cast w logoIn today’s entertainment world, it seems we are flooded with a plethora of shows that seem to just run into each other via plots or ideas. These shows tend to be very unsuccessful and usually end within the pilot or the first or second season if they’re lucky. But then, there are those shows that seem to triumph over the rest, the ones that stick out, the ones you might have thought you would hate but would come to love. Situation Comedies or “Sitcoms” go best with this pattern, in a way, roleplaying games can follow suit, since there are games like the baccarat online which is really popular these days. How does it relate? How do you make roleplaying games like sitcoms? Well there’s only one way to find out.  Read More

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12 villain archetypes to choose from

hannibal

Creating a believable villain can be difficult. A villain needs a sensible cause (click here for an article about that), and they need to be credible (click here for tips about that too). You might find you need a bit of inspiration for creating a good villain, so here’s a list of 12 villains Read More

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Break long chunks of text into easy to read paragraphs

introduce a curvy thing called a comma

This article can be so easily summed up by the title and the comic above that I don’t even need to write anything else. Nope. That’s it.

Send this link to someone you know if you think they need this advice!

 

 

 

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10 Ways To Create A Near-Future World That Won’t Look Too Dated

scifi city

I saw this great article on io9 that had some great points about creating a near-future world. Read More

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Why setting a scene is so important

This article was first posted on Starbase 118’s blog, but I thought it was so useful I’ve posted it here. Make sure to check out their other articles with tips about writing

Pixeltrek

We all know that dialogue is important. Dialogue is how we interact with other character and it is a critical part of our simming style. We write dialogue and leave tags for other characters to interact with.

But what about the parts of a post that are not dialogue? Read More

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13 articles about creating a brilliant, flawed & interesting character

 I always feel that when I'm making a character, it's the flaws they have that really makes them who they are.

On this blog we’ve posted many articles about creating characters, but over time they’ve been pushed back in the archive, so here’s some handy links to ones that you might be interested in reading if you’re creating a new character, or to show to one of your newer members who’s struggling creating a new character. Read More

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Avoid using “very” because it’s lazy

These two images were posted by Kurt in our Facebook Group a while ago. I’m posting them here because I thought it might be interesting & useful to fellow writers.

Avoid using very because it's lazy. A man is not very tired he's exhausted. Don't use very sad, use morose. Language was invented for one reason, boys. To woo women. And in that endeavour, laziness will not do Read More