OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

By

Beyond the Senses

Spidey sense

Just because we use five senses in our everyday life, and even do describe a scene in our games, this doesn’t mean we should stop with them. “Never ignore your gut feeling” is a saying that refers to your sixth sense. Read More

By

Spice Up The Senses

spicy fireworks

This article was written by Maxwell Traenor from UFOP: StarBase 118

We as writers are used to “painting a picture” with our words.  Setting a scene that our characters inhabit is arguably the most important part of our writing in order to immerse the reader fully into the universe our characters live and breathe in.  But, the phrase “paint a picture” can be deceptive.  It implies sight, as in describing how the world looks through our character’s eyes. Read More

By

Taking 5

When we need to reach a certain word count set by the mod, it can be difficult. But not everything needs to be said or even thought. Sometimes, bringing in our five senses gives two characters something to do or talk about. Read More

By

Adding details to secondary characters (aka NPCs)

Police chief Wiggam from the simpsons

I found this good article with advice for creating characters by Lori L. Lake, and there’s a great section about creating secondary/minor characters (in roleplay we normally call these NPCs because nobody specifically controls them). Read More

By

Adventuring: Continuing On

adventure time

We all have to face it one day. Our game will come to an end. The goal complete and the characters wrapping up the story nicely. Then, someone asks “Want to continue the story or just end it here?” Read More

By

Creating Well-Rounded Characters

round characters by Øyvind Rønning

This is an extract of an article by Lori L. Lake (see the original here) which I thought was great advice, not just for writers, but for roleplayers too. Read More

By

5 tips for creating your next character

Create an interesting character– you can easily get bored of writing about a character who doesn’t interest you. Others only like reading about interesting characters also. Read More

By

Creating a good character

This article was originally written by me for the Blue Dwarf website, but most of this applies to most other roleplaying games where you need to create a character. 

player 1

The character you play is probably the most crucial part of your role-playing experience. Your character will be your outlook onto the crazy world of Blue Dwarf, and how you interact with it. It is your character’s actions that you will write about, so they should be interesting! Read More

By

How to twist your plots – subtlety & consequences

Plot twist aheadThis is part of an article written by Johnn Four from Roleplayingtips.com, I thought this was useful not just for tabletop RPers, but for play-by-post RPers too. So have published it here – but you really should read the original post (you’ll find it here).

Be Subtle

Give clues about the surprising truth but don’t tip off they’re clues. And play the long game. Traditional advice has you ensuring players pick up your clues and creating clue redundancy in case players miss your first hints. With twists, we go the other direction. We put stuff in plain sight but give no indication it’s special. Keep your poker face on, keep your voice steady, don’t give away anything. Read More

By

Class is in Session

teaching class in sessionI have seen many games where the mod has asked you to write three or more sentences per post. While this is a good rule to live by… or should I say write by, not every post can be like this. There have you even been mods should have asked for a certain word count or even a paragraph number. All well and good. But again not every post can have a certain number of words or certain number of paragraphs. In fact, many replies to certain post only done with one sentence or one word. How do we stop this growing trend of short blurbs for posts? Read More