Avoid using “very” because it’s lazy
These two images were posted by Kurt in our Facebook Group a while ago. I’m posting them here because I thought it might be interesting & useful to fellow writers.
Apr
28
These two images were posted by Kurt in our Facebook Group a while ago. I’m posting them here because I thought it might be interesting & useful to fellow writers.
Apr
25

I recently saw an article on Gnome Stew about the barriers to entry in roleplay games, and how you should really avoid them, it prompted me to post a discussion on RPG-Directory about other people’s experiences and opinions about what are barriers to entry, and how to remove them. Read More
Apr
23

Nobody likes inactivity. Inactivity can ruin a whole game, even the best ones, with the best core ideas. So here’s some tips on keeping an active game.
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Apr
19
This article was written for us by Brian aka Crimsyn from the USS Portland in Obsidian Fleet.

If you poke around the internet, you’ll see that a lot of the simms out there have something in their rules to the effect of “IC actions have IC consequences,” often putting various degrees of emphasis on this statement, such as “if you write your character jumping out of the airlock, your character is going to be dead.” It is so popular that it has somehow become almost a clichéd truism in the world of simming, commonly cited by players and GMs alike. Read More
Apr
16
This article was written for us by a member from one of our fantasy games.

Game websites are important. Even if you do not know how to script, it is in your best interests to make one. Read More
Apr
15

Everyone wants to read about a character they can empathize with. Here’s a few tips written by Sal Taybrim from Starbase 118 from the article Compelling Characterization (read it in full here). Read More
Apr
12
This is an extract from a blog article on the Starbase 118 website by Sal Taybrim. There’s loads of great articles with tips for roleplaying in their Writer’s Workshop section, so make sure to read that right after this.

This is harsh, but true. In a writing game, we all imagine what your character looks like. If you insist that they are attractive, leave a few details and then move on to the action. Your readers will fill in with how they imagine the character to look and be depending on their own definitions of attractive. Read More